Wanted to comment on something I’ve found extremely unique to this years team….
We run the fewest amount of plays per game. It’s insanely counter-intuitive, as Day always liked a bit of tempo and to maximize amount of possessions. And common wisdom is, if you have the better players, you want more possessions bc over the course of a game, the extra possessions will favor the better team.
But Day has been pretty pissed over last few years over the amount of possessions per game when a team slows pace and tries to shorten game.
To his credit, he gave up on trying to increase possessions per game, and focused on maximizing points per possession. And to maximize that stat, they take more time between plays to make sure they will execute play to its maximum potential. They play slower but execute at a higher level.
I found this strategy to be very odd as it played out throughout season, but I’ll give him his flowers. It’s not necessarily the most exciting, but it has worked extremely well. It’s like he’s beating our opponents at their game….with much better players. He took lemons and made lemonade…
Football will always be a “points per possession” contest. A team will almost always have either the same number of possessions, or 1 more or 1 less, than the opponent. An onside kick can steal an extra possession, but that’s really the only way. Fumbled punts can either be looked at as an extended possession, or a possession/turnover for the receiving team. Defensive scores are short, successful possessions. Field position games are played to reduce the likely points in the opponent’s next possession while increasing the next one for your team.
Possessions for the opposing team can be mimimal scoring opportunities due to good clock management, like scoring in the final 30 seconds of a half. A perfect example from Saturday, the Buckeyes got the ball with 5:24 left and scored with 16 seconds left in the half, a thing of beauty. Wonderful clock management by Day/Hartline. At 5:24 I said “It’d be great to have a 5-minute TD drive here “, and went into halftime happy, up 17-9 after a useless 16-second possession by TTUN, looking forward to tOSU getting the second half kickoff.
Somewhat off-topic, but it’s crazy that the red zone stat for supposed RZ effectiveness is the % of scoring possessions. If a team gets 100% and kicks FGs they will lose to a team scoring only 50% of the time but getting TDs. I measure red zone by PPP, points per possession, looking to achieve at least 5.5. 10 possessions will result in 55 points if there are 7 TDs, 2 FGs, and 1 non-score (missed FG, 4th down failure, turnover, or kneel-down). Within a smaller sample, 3 red zone possessions in a game are successful if they result in at least 17 points.