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Player vs. player
At any time while playing Borderlands, a player can melee another player to issue a challenge. When the melee is returned, a player vs. player "duel" starts.[5] Players can also travel to "arenas" located at various locations in the game world. These arenas are specifically made for competitive play, where players can face off in both Free-For-All styled games or team-based games
a "Procedural Content Creation System", which will influence the weaponry seen in-game
BuckeyeTillIDie;1573814; said:
Can't believe that. Maybe 17, or even 177, but not 17M.BuckeyeTillIDie;1573814; said:It's said that there are about 17,750,000 (not a typo) weapons in the game.
From a blurb I read this week, it's more about combinations than anything else. Like if there are 100 types of guns, and 50 types of scopes then that constitutes 5,000 weapons right there. Then if you have 20 types of silencers, it puts you at 100,000. 10 types of bayonet attachments would put you at a cool million, etc.Dryden;1577938; said:Can't believe that. Maybe 17, or even 177, but not 17M.
It would take decades to develop that many assets, and you'd never be able to playtest it all.
Assassin's Creed 2 is a much better game than its predecessor. For one thing, it's actually a complete game, possessing a beginning, a middle, and an end, where the original Creed had a very interesting beginning and a satisfying end connected by 20 hours of interminable grey tedium. And while this sequel may not feel quite as fresh as the first game's handful of exceptional moments did, it serves up a more consistently enjoyable experience from start to finish.
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AC2 is everything a sequel ought to be: An improvement on the original in nearly every way. Perhaps more impressively, it actually has me interested to see where the series goes from here -- something I wouldn't have expected after I slogged my way through the original. Anyone who enjoyed the first game will definitely like AC2, but the real accomplishment is that people who didn't enjoy it will likely have a good time, too.
IGN gave it a 9.2.ign said:For better or for worse "stealth" games are defined by the Metal Gear series. Hideo Kojima's vision of tactical espionage has extremely rigid rules about when a player is hidden and when they are plainly visible. Assassin's Creed II breaks this convention, adhering more to the rules of a Jason Bourne movie, where quick actions and a dense crowd are the tools of escape. I find this version of stealth refreshing, more realistic, and ultimately a success due to the numerous options players have when navigating the city streets.
There are still hiding places like bales of hay and roof gardens in Assassin's Creed II. They act as sort of "safe zones" that break a pursuers line of site. Ezio can even dive underwater for a limited time to hide from his enemies. But a more satisfying approach to dealing with foes is to divert them with hired help. Thieves, mercenaries and whores can be hired for a fee and directed at targets as living tools of distraction. Players can also toss money into a crowd to cause a small riot amongst the peasantry. This sandbox approach to stealth requires a bit of practice and it won't always result in success, but when it does come together, it's very rewarding.