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One of my cities is officially dead, and I am not talking about giving up on it. It simply will not load, it doesn't show up on the map when I look around from my other city, and if I try to abandon and reclaim it, it still won't load. All of this thanks to the offloading of calculations. Ever since I got the calculation error I have not been able to load the town. I believe the same thing happened with a town in the first region. What a joke.
 
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Some observations by simtropolous users
traffic bugs said:
I was watching the flow of traffic in my city today and noticed a few things I don't understand. I watched my street cars for about five minutes on one section of road, and I noticed a two car trolley came through, and then was followed a moment later by a section. Now this particular city has nine cars, so what I don't understand was why I had two sets of cars following each other, instead of one on each side moving in the opposite direction?

So after the trolleys I started to watch my high school busses, and the same thing occurred. I had two high school buses following each other, not going in different directs (yes I have bus stops in both directions from the schools).

So now I started to watch the shuttle buses. Once again the same thing, in some cases I had two or three shuttle buses one after another following each other?

I over laid the transportation maps, looking at where passengers were waiting, in two cases I noticed multiple shuttle buses moving in the general direction of stations with a lot of waiting passengers, but in the case of the other 10 shuttle buses, they were in districts of the city that did not have heavy passenger ridership yet they were still following each other.

Any ideas?
Can you actually run out of water in a region? said:
Yes the water treatment plant dumps clean water into the ground so your first unlock in a new region should be the utilities building in your city hall so you don't run out of water.
Population Data said:
Let's start with housing data (XXX are just missing data, I'll try to fill in later).

A low income, low density home has 6 adults and 2 kids. Of these 6 adults, 4 are workers and 2 are shoppers.
A medium income, low density home has 3 adults and 2 kids. Of these 3 adults, 2 are workers and 1 are shoppers.
Didn't check high yet

A low income, med density home has 60 adults and 15 kids. Of these 60 adults, 40 are workers and 20 are shoppers.
A med income, med density home has 30 adults and 7 kids. Of these 30 adults, 20 are workers and 10 are shoppers.
Didn't check high income yet

High
density is where things get weird... The population seems to keep increasing, but the # of workers stays static, not sure if it's a bug or working as intended.
A low income, high density home has 5000+ adults and 100 kids. Of these 5000+ adults, 400 are workers and 200 are shoppers.
A med income, high density home has 2500+ adults and XXX kids. Of these 2500+ adults, 200 are workers and 100 are shoppers.
A high income, high density home has 500+ adults and XXX kids. Of these 500+ adults, 67 are workers and XXX are shoppers.

Now business data:

A Wind Power farm supplies 20 low income jobs and 6 med income jobs
A Dump supplies 20 low income jobs and 6 med income jobs
A Fire Department supplies 20 low income jobs and 6 med income jobs
A Grade School supplies 40 low income jobs and 10 med income jobs
A Police Station supplies 10 low income jobs and 4 med income jobs
A Clinic supplies 12 low income jobs and 8 med income jobs and 4 high income jobs

A low income, low density store #1 supplies 5 low income jobs and 2 med income jobs
A low income, low density store #2 supplies 10 low income jobs and 4 med income jobs
A med income, low density store #1 supplies 6 low income jobs and 4 med income jobs and 2 high income jobs
A med income, low density store #2 supplies 3 low income jobs and 2 med income jobs and 1 high income job

A low income, med density store #1 supplies 60 low income jobs and 16 med income jobs
A low income, low density industrial supplies 20 low income jobs and 6 med income jobs and 1 high income job

ALL parks, not matter what the size or income supply 5 low income jobs and 2 med income jobs
City Hall (final upgrade) supplies 40 low income jobs and 20 med income jobs and 8 high income jobs

I still need to make some high density businesses and see what they provide

Some general notes of interest:

Kids do not count toward your population
Shoppers who go to parks return happiness back to the home, kids who go to parks do NOTHING AT ALL
Freight delivered to stores does not affect the store supplies at all, it only returns happiness to the source industry
Commerce stores vary in worker count (see above).
SOME commerce stores stay open at night (Gas, Hotdog stand) and others don't! There are a lot of shoppers wandering around at night, so it may be beneficial to blow up buildings until you get one open all night
ANY time you add upgrades to buildings (extra fire truck, police station, school buildings, dump trucks, extra wind turbines etc...), no workers are added, the worker count stays the same for the building
Medium/high income residents start off as educated, but can become uneducated if you have no schools
# of workers in a building seems to have no effect on that building (i.e power output from power plants etc...)
When Students return home they add education to the home, they do not increase happiness

And just a non-statistical note/rant

Buses and bus stops are completely broken. I have nice evenly spaced bus stops and maxed out trollys and I couldn't figure out why I had so much traffic until I looked at the garbage/recycle trucks trying to move about. Buses get stuck CONSTANTLY at bus stops. They just sit there forever and block all three lanes of traffic. I sat there and watched the buses just sit there for an entire day, not moving. Every time I saw this happen I removed the bus stop and the bus happily moved along. I did this every time one got stuck. After that, ALL my traffic problems went away. Major bug. This seems to happen most frequently with the large buses, not the small shuttle buses.

If you got this far, thanks for reading. I have a lot more notes of interest, I just need to verify them. I'm also going to do more sandboxing and see what else I can find. Feel free to comment or add things I may have missed.
 
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Say hello to my new attraction, the water monster!
spark20130310204222.png

spark20130310204917.png


He just sat stuck in the water stomping around the whole time and didn't disappear. I eventually moved my garbage dump and he finally dove into the ground and never came back.
 
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Have you guys tried been successful making a refinery yet? I have a petroleum HQ and saved up $400,000 for the refinery add on to the HQ but it still won't let me get it and it doesn't tell me why. I looked online and a few others have posted the same issue.
 
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osustamm;2313522; said:
Have you guys tried been successful making a refinery yet? I have a petroleum HQ and saved up $400,000 for the refinery add on to the HQ but it still won't let me get it and it doesn't tell me why. I looked online and a few others have posted the same issue.

Did you meet the prerequisite for getting it? For every add on it's not just money but you need to meet some sort of goal to upgrade your HQ and place the add on (it won't say refinery division, just next upgrade). Just put your mouse pointer over the HQ and it will tell you the requirement. That will tell you what you need to do in order to upgrade, which once you upgrade you will be given the option to plop the refining division of the HQ and unlock the refinery. It's probably just a higher amount of oil per day.

Unless of course you have already met the require, then you need to simply mouse over the HQ and hit upgrade.
 
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Jwins, are you or have you been able to connect to the region? You're the only city claimed close to me in the region that's connected at this point. I have quite a few services available for you to use (plenty of police and health, and tons of oil).
 
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Magua;2313588; said:
Jwins, are you or have you been able to connect to the region? You're the only city claimed close to me in the region that's connected at this point. I have quite a few services available for you to use (plenty of police and health, and tons of oil).

Yeah, I just got wrapped up in sandbox trials trying to learn about sizing and traffic flow.

I will try to join up tonight. Thanks for the services
 
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If anyone needs money then build an airport to connect to my city. I now have an electronics empire that makes more money than I know what to do with. I should be able to complete the arcology great work on my own and I will try to research as much as I can at my university.

I sent some money to Deety but that is just the tip of the iceberg. If you don't want any money let me know.
 
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Crap, Magmania has a ferry terminal and I am not connected. I guess the body of water needs to be connected too. So it looks like airports are the only way. I will try and fit an airport somewhere in my city, and then when you build an airport we should be connected.

See what you guys get for not building near me?
 
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scott91575;2313882; said:
On second thought, it might be a ferry terminal that connected me with Deety's city. I forgot my other city (which is now dead, thanks Maxis) was the one with the airport.
Hey, thanks back, whoo! :)

I have ferry/airport/regional bus/streetcar in one city and airport/streetcar/passenger train in the other. Any of those connect cities, I think.

The expo events seem to boost tourism, but not enough to be profitable. It brings in pretty good money (so far), but you have to have enough cash on hand to invest in shows.

I have full stocks of plastic and smelted goods and nowhere to sell them yet. Grinding to a halt...
 
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