As CEO of the game's developer Colossal Order, she wanted to celebrate the young company's success. Her 13-strong team gathered together in their Tampere, Finland offices and ate the cake. There were a few words of congratulation and some laughs. Then they all went back to work.
"Finnish people are modest," she says. "We don't like to show off. It's in our nature to be very humble and hard working. Being from Finland we don't really do elaborate parties." The cake, she says, was "a classic, very good."
The celebration was all the sweeter because success for
Cities: Skylines had been a long time coming. For a while it looked like the game wouldn't get made at all.
Hallikainen and her team had spent years pitching a city building game to publisher Paradox, which the developer had worked with on urban transport series
Cities in Motion. Paradox was cautious about embarking on such an ambitious project.
As CEO of the game's developer Colossal Order, she wanted to celebrate the young company's success. Her 13-strong team gathered together in their Tampere, Finland offices and ate the cake. There were a few words of congratulation and some laughs. Then they all went back to work.
"Finnish people are modest," she says. "We don't like to show off. It's in our nature to be very humble and hard working. Being from Finland we don't really do elaborate parties." The cake, she says, was "a classic, very good."
The celebration was all the sweeter because success for
Cities: Skylines had been a long time coming. For a while it looked like the game wouldn't get made at all.
Hallikainen and her team had spent years pitching a city building game to publisher Paradox, which the developer had worked with on urban transport series
Cities in Motion. Paradox was cautious about embarking on such an ambitious project.