Fixes coming down the pike (yes, most of these are for things broken by the new patch)
http://forum.ea.com/...2.page#28136320
Currently In Development
Hi Mayors – This week we deployed Update 2.0, our first major upgrade addressing a number of fixes and improvements to SimCity. While the update made many significant upgrades and fixes, we know that players are eager for more. We are reviewing feedback and bugs that are reported and are working on additional fixes and upgrades. Below you will find some of the areas we are focused on improving over the next several weeks. In addition to the specific issues below, we are continuing to improve the traffic simulation and decrease the need for rollbacks.
Once we have locked dates for releasing these fixes, we’ll update this thread. You can help by giving your feedback and/or report additional issues on our Answers HQ forums: http://answers.ea.co...ty/ct-p/SimCity
Thanks, Mayors!
Future Fixes
Issue: Some players experiencing higher than expected regional air pollution.
• Status: Working on a fix.
Issue: Demolish issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed.
• Status: Fix works in newly created cities. Working on a fix for pre-existing cities.
Issue: High School buses stuck in neighboring cities.
• Status: Working on a fix.
Issue: Reports of Game Crashes.
• Status: Working on fixes.
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