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jwinslow;2312118; said:
I was all excited to boast about this

sad-trombone.jpg
My brother has us both beat. He sent a pic recently of his $.07 refund... but for a house refinance. :lol:
 
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jwinslow;2312146; said:
2 hours later, haven't sniffed a minute of gameplay.

Why would EA ever pay for competent servers when idiots like us keep supporting their incompetence? :sad:

The thing that sucks is Star Wars the Old Republic was good on launch day. Of course they had problems later because there were too many servers. Yet too many servers would not be an issue here. EA just got greedy.

BTW...to the comment about pirates in the tweet, you cannot pirate this game. It's simply not possible. It would be like pirating a MMO. Someone would need to have their own servers and somehow emulate the offloaded calculations done in SimCity (which they never see). It just cannot be done without a team of programmers and tons of money. Even then they would just be guessing at the code. Either that or they input their own code and it really wouldn't be the same game. It would take tons of effort to pirate this game.
 
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Three hours in and I have finally loaded the tutorial, which sits there doing absolutely nothing with no ability to click on anything.
Yet too many servers would not be an issue here. EA just got greedy.
Like they do every freaking year with NCAA. With NHL. With almost every big EA title I've played on a console.
 
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jwinslow;2312175; said:
Three hours in and I have finally loaded the tutorial, which sits there doing absolutely nothing with no ability to click on anything.
Like they do every freaking year with NCAA. With NHL. With almost every big EA title I've played on a console.
I could see a company with one release every few years deciding to let the bad traffic work its way through, but you'd think with the number of releases EA has, it wouldn't be that big a deal to do this right. Just move the excess launch servers to the next project when traffic normalizes.

The stalled tutorial is a server issue. You'd be better off trying another one for now.
 
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I could see a company with one release every few years deciding to let the bad traffic work its way through, but you'd think with the number of releases EA has, it wouldn't be that big a deal to do this right. Just move the excess launch servers to the next project when traffic normalizes.
NCAA has server issues all year long. It's a profit issue.
 
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This has officially become the worst launch in history. It is now beyond Diablo 3. Sad really because I know Maxis is not all to blame. I had hopes due to SWTOR launching OK, but congrats EA, you now have the worst launched game in the history of gaming.
 
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