NCAA goes back to 2005 clock rules
INDIANAPOLIS (AP) - Last season, the NCAA wanted to speed up football games. Next season, it wants more plays.
On Thursday, the rules oversight panel approved two major timing changes that would revert the rules to what they were in 2005 - stopping the clock on possession changes and not starting it on kickoffs until the receiving team touches the ball.
Some coaches complained the 2006 changes, which resulted in about 14 fewer plays per game, had altered the game too much. Others said it prevented teams from rallying late in games.
"The dramatic number of plays taken out of the game was a concern to everybody, including the rules committee," said Ty Halpin, a spokesman for the oversight panel. "These guys practice all week to play in the game and we found there were less opportunities for them. That was a big part of the rationale."
A message left at the office of Grant Teaff, executive director of the AFCA, was not immediately returned.
The impact of last year's rules were evident on and off the field.
Game times were reduced by an average of about 14 minutes, meeting a goal the committee had set.
On the field, though, there were problems. Trailing teams often sprinted onto the field after a punt, kickoff or turnover late in games to preserve precious time, while teams holding the lead delayed getting onto the field because they could use 25 seconds without running a play.
Another visible problem occurred on kickoffs. Since the clock started when the kicker touched the ball, some teams intentionally ran offsides to expend more time.
"I don't think that's what the committee really intended," Halpin said. "That's a rule the committee regretted making."
Kickoffs will be made from the 30-yard line, like in the NFL, instead of the 35. That, Halpin said, should ensure more returns and shorter stoppages.
After media timeouts during televised games, teams will have less time to run plays. Previously, teams had a 25-second play clock; now it will be 15 seconds. Halpin said it could prevent the long stoppages when teams are merely simply trying to save time.
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