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Check at operation sports. There's gotta be something available by now.Roll Red Roll;1516739; said:Any complete rosters for PS3 yet?
Airon89;1518011; said:I just bought it for the 360. Freakin awesome! I got the full roster update from PastaPadre where all the players for every school are named but the attributes were not touched. I killed Navy, squeaked by USC, destroyed Toledo, and caught a break when Juice Williams was out for the entire game against Illinois. Passing is tough because I like a lot of out routes and OSU's plays just don't have that many. Is there a way to create custom plays? I also suck at defending the pass. Toledo's QB and Illinois' backup QB both threw for over 300 yards on me. I play with Spitler on D and let the secondary do their thing but it's not working well. I'd like to run the option more with TP but I'm scared he'll get injured.
CentralMOBuck;1518625; said:If you are looking for some heisman sliders go to the movie dynasty thread(should be in the top five threads in gaming) and try out the sliders we use. It dumbs down the CPU passing a little bit. If you are looking for a fun playbook to run with tOSU try out Air Force's. There isn't many passing options though, because it's a flexbone/option type playbook.
Airon89;1518900; said:I'll try that thanks. I would also like it if my guys didn't fumble 5 times a game. I lost to Wisconsin last night because Pryor fumbled twice in their red zone. Of course it didn't help losing Boom Herron for 4 weeks on the first play of the game either.
You still get 5 different shotgun sets, a handful of ace & i-form plays. Air Force's playbook is easily the best one out there as long as you have an athlete at QB.CentralMOBuck;1518625; said:If you are looking for some heisman sliders go to the movie dynasty thread(should be in the top five threads in gaming) and try out the sliders we use. It dumbs down the CPU passing a little bit. If you are looking for a fun playbook to run with tOSU try out Air Force's. There isn't many passing options though, because it's a flexbone/option type playbook.
jwinslow;1518913; said:You still get 5 different shotgun sets, a handful of ace & i-form plays. Air Force's playbook is easily the best one out there as long as you have an athlete at QB.
jwinslow;1518913; said:You still get 5 different shotgun sets, a handful of ace & i-form plays. Air Force's playbook is easily the best one out there as long as you have an athlete at QB.
- Player Lock in Online Games will now move the camera behind the locked player (like Offline games)
- Greatly increased the quality of uploaded videos
- Fixed an issue with penalties on a change of possession in Overtime
- Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
- Tuned holding chances on Field Goals and Extra Points
- Fixed a couple pass coverage issues with Wild Cat plays
- Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
- AI Tackle slider is now more effective
- Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
- Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
- Tuned the CPU ball carrier to make some smarter choices
- Fixed a bug where the CPU would high step at inappropriate times
- Tuned player switching logic to give a more appropriate player
- Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
- Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
- If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
- Fixed a bug where sometimes the clock would continue to run after hold on an extra point
- Forward pitches are now correctly tracked as passing and receiving yards for the players involved
- Receivers will now try and release to the appropriate side of the defender based on their route
- Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
- Reduced the effect of the Run Block Slider on special teams plays
- Tuned how effective the slant route for running backs out of the backfield was
- Tuned how far away diving sacks will start from
- Fixed an online grieve with pausing the game
- Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
- Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
- Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
- Fixed and issue where Punt was not the default selection on 4th down and punting distance
- Off-centered single digit jersey numbers are now centered correctly
- Fixed a crash in Custom Stadium Sounds when the list of files was too long
- TeamBuilder teams with & in the name can now be searched properly
- Fixed an issue where the ?Online Dynasty Servers are Down? pop-up was showing up incorrectly
- Fixed a bug where the CPU would high step at inappropriate times
Got that one a lot. Would have to sign out of my profile completely.[*]Fixed an issue where the ?Online Dynasty Servers are Down? pop-up was showing up incorrectly
Sometimes? It was every single extra point in my last game.Fixed a bug where sometimes the clock would continue to run after hold on an extra point
IronBuckI;1522710; said:pastapadre.com has a list of all of the issues addressed in patch #2.
Obvious ommissions are progression and fatigue.
Here is the entire list.
Piney;1522914; said:So basically they fix a whole bunch of little [censored], but don't touch any of the big issues in the game?