A friend who is clueless (about RPGs) asked me to post what this game is like.
1. You pick your race, which have various special skills and adv/disadvantages, but all face the same adventures, storylines and options.
2. You start out as a low-powered, low-skilled character. As you do various things, you gain experience. Each time you level up, you get to upgrade your Magicka (magic), Health or stamina by 10 pts. You also get one perk to upgrade each time, so you can make yourself better at sneaking by choosing to be 20% sneakier, or better at picking simple locks. There is a tree of perks for each category, so after choosing/upgrading the simple stuff, you can start adding advanced skills.
Restoration example said:
ie: Restoration = healing yourself with magic
- An early perk lets you heal yourself while using half as much of your magic bar.
- One of the last perks saves you from death, giving you a 250 pt health boost anytime you fall below 10% health (but it takes 24 hours to recharge).
In addition to leveling up your character (like a rank of 42 in CoD or BF), you also level up those skills by using them.
Fighting with one-handed weapons, or wearing light armor makes you better in those areas. Same with pickpocketing someone, succeed and your skill rating will improve.
for example said:
When an enemy starts to see you but you manage to get away and hide (by crouching), you earn points for your sneak category.
A few to a half dozen moments like those and you will level up in that area, or simply one really long moment of that activity.
I like Skyrim because it is full of action. Some RPGs have too many miniscule decisions and you spend more time deliberating over which way to steer the conversation instead of fighting. Don't get me wrong, those non-linear storylines are fun, but sometimes it's also fun to have your battles, thefts & actions drive the story instead.
2) Search everything: a staple of any RPG game is searching for valuable items and storing them. You have a limited amount of space so you have to pick and choose what to keep.
Killing enemies yields gold, armor, weapons, jewels, but you also have to search endlessly through storage containers for valuable things hidden in there. Books also are scattered throughout the maps, with some containing skill leveling up, the rest are just backstory or filler.
3) Selling: You can also sell what you find, either at various shops, with varying interests (armories do not want to buy your flowers :lol), or to traveling traders. Your speech (persuasion) skills can lessen how much they rip you off.
You also can eventually add a spouse who owns her own shop and makes daily income for you. He/She does not give you a discount.
4) Quests: this is where RPGs are a lot of fun. Do you want to continue the Companions quest in the big city? Do you want to join the rebellion? But most of all you will continuously uncover hidden caves, forts, enemies as you are crossing the countryside, some which are too powerful for you to handle before leveling up a lot more.
Typically you will have a half dozen different quests you are actively doing at one time, but you're free to go hunting wolves in the wild or drink beer instead.
Someone else feel free to compliment this writeup. I just picked up Mass Effect 3 and want to give it a whirl.