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My gripe, my head-smack, is not that the broader content/entertainment business isn't where you want to go with a living-room-connected device. It absolutely is. Indeed, this was the point of the Xbox, that was why it was the Trojan horse for the living room, where we could land and be welcomed by millions of console customers with more hardware and better software and network connectivity than the non-console devices (webtv, cable set-tob-boxes) we had been pursuing. No, more and better content was always the point and the plan. My gripe is that, as usual, Microsoft has jumped its own shark and is out stomping through the weeds planning and talking about far-flung future strategies in interactive television and original programming partnerships with big dying media companies when their core product, their home town is on fire, their soldiers, their developers, are tired and deserting, and their supply-lines are broken.
Xbox's primary critical problem is the lack of a functional and growing platform ecosystem for small developers to sell digitally- or network-distributed (non-disc) content through to the installed base of Xbox customers, period. Why can't I write a game for Xbox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home Xbox or at my friends' houses? Why can't I then distribute it digitally in a decent online store, give up a 30% cut and strike it rich if it's a great game, like I can for Android, for iPhone, or for iPad? Oh, wait, I can… sort of. Read some of the fine-print at the Xbox registered developer program page (that "membership" would cost you $10,000/year and a ton of paperwork, with Microsoft holding veto power over your game being published), navigate the mess through to learning about XBLA (also costly, paperwork and veto approval) and you may end up learning about a carved off little hard-to-find store with a few thousand stunted games referred to as XBLIG where Microsoft has ceded their veto power (and instead just does nothing to promote your games). This is where indie developers have found they can go in order to not make money on Xbox, despite an installed base of 76 million devices. Microsoft, you are idiotic to have ceded not just indie game developers but also a generation of loyal kids and teens to making games for other people's mobile devices.
Xbox's secondary critical problem is that the device OS and almost the entire user experience outside the first two levels of the dashboard are creaky, slow, and full-of-shit. From built-in update and storage features to what they have allowed through negligence to appear in games, here are just a few of my favourite confusing and exhausting screens and messages:
...Cont'd
Buckeye Maniac;2305584; said:I'm going to rant a bit here...
Who the fuck do the gaming companies think they are trying to block used games? What other fucking industry has EVER been able to block access to used product? Is it going to be fucking illegal to buy a used movie next? What about a fucking couch? It's fucking ridiculous! There's no excuse for them doing this. Who gives a flying fuck if they lose some money because people buy used instead of new! Toyota has been losing money because of that for decades! So has Lazyboy!
What fucking makes game companies so goddamn special?
/rant
scott91575;2305662; said:It's all rumors and I personally don't think it will happen. Eliminating used games would hurt console sales, especially if the competition decides not to. Plus, it's not like it would eliminate a feature. It would actually cost them money to create the feature and police it. There has also been no confirmation or even a hint from Sony or Microsoft.
I understand publishers don't like used games, although it has been proven the majority of used game money goes right back into games. Yet console makers simply don't have a big enough reason to do this unless one of the huge publishers is pushing them (which is unlikely knowing how big Sony and Microsoft are).
In other words, have a little patience before going on a rant about it.
Buckeye Maniac;2305731; said:EA was more the focus of my rage, but DRM was being talked about in here, so I figured I'd put my rant in here. EA has absolutely shown that they won't tolerate used games, and who the fuck do they think they are doing that?
Bucknut24;2305742; said:true, but like on Steam, a lot of PC games aren't always $60 as they always mark it down for a period of time
CentralMOBuck;2305737; said:Do you have the same opinion about pc gaming? You can't sell used PC games.
scott91575;2305739; said:Yeah, publishers are the ones trying to kill the used game market. Essentially they see the money Gamestop makes on products they created and believe it should be their money. Of course they ignore the fact that something like 60-70% of the money the consumer gets from used games goes right back into gaming. Sure, an extra 30% or so of the used game market would be a nice plus but very shortsighted. The used game market is a great place for lower income earners to be able to afford gaming. With so many alternative forms of entertainment which are cheaper, including mobile gaming, it would seem to make sense they would want to expose as many people as possible to their high end games. Yet EA and Activision are driven by shareholders, and that of course means upping the short term bottom line.