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fanaticbuckeye;1455890; said:
I'll gladly spearhead it should it come to that. Since you can max out attributes, we should set a max for SPD (Both the number of speed guys and the speed max to start and then allow recruiting dictate from there. Maybe set prototypes at each postition or go Tecmo style and give a max amount of points spread over 4 categories at any given position. Example: 350 points for a RB to spread between SPD, ACC, AGI and ELU. something like that especially for the skill positions. Then maybe do the same thing with the line except only do OVR, because that would be a ton to look at to start.

Same concept for recruiting rankings. Establish a point system from poor to elite (1-8 or whatever it is) for recruiting rankings and give each school xx points to disperse throughout. So one guy could spread it evenly as Above Average in all rankings or some Poor and some Elite rankings.


Sounds like the old NES Baseball All Stars. Give me the Ninja's
 
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jwinslow;1456071; said:

At the start they had Texas's band doing some formation. Maybe we will get to see TBDBITL do Script Ohio! They also had a Shipley (Texas) hrowing up the Hook Em' Horns and Tebow doing the Gator Chomp. I'd like to see tOSU players throwing up the O shape with their arms. The game looks great so far!

IGN Video: NCAA Football 10 PlayStation 3 Walkthrough - Team Builder: Start from Scratch
IGN Video: NCAA Football 10 PlayStation 3 Walkthrough - Team Builder: IGN in NCAA (X360)
The create a team feature is going to be done online and you can upload your own logo! The player name editing for create a team is also done online.

I said earlier I wasn't going to buy the game this year, but I know for sure that I am now going to be getting it!
 
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I do work in the video game industry and in my opinion I consider a cheating in a more technical context. I think its a cheese, as in its somewhat of an exploit, but in no way would I or any of my other co-workers consider it cheating. There are multiple plays in the current play book that are just as "cheese" worthy.

Thanks to all the users that didnt have tunnel vision and zone in on the first part of my post. I will take these points to him and see what he has to say. From what I understand he's pretty excited about the release. He's told me quite a bit, and it sounds fun.

ps. I dont "cheese." fwiw

July 14th can't get here soon enough.
 
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I think its a cheese, as in its somewhat of an exploit, but in no way would I or any of my other co-workers consider it cheating
tomato, tomatoe. Cheesing is still incredibly poor form. And it would get you kicked out of every single dynasty on this site, and is the primary reason most of us don't like playing online. It's not football to put a non QB under center and run around for 6 seconds in circles. Somewhat of an exploit :slappy:

This game can't even figure out how to run after someone on a punt return going one direction with a little wiggle... let alone someone doubling back and forth as defenders go through robot-like sequenced animation rather than responding and adapting to the personnel on the field.
 
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jwinslow;1456144; said:
tomato, tomatoe. Cheesing is still incredibly poor form. And it would get you kicked out of every single dynasty on this site, and is the primary reason most of us don't like playing online. It's not football to put a non QB under center and run around for 6 seconds in circles. Somewhat of an exploit :slappy:

This game can't even figure out how to run after someone on a punt return going one direction with a little wiggle... let alone someone doubling back and forth as defenders go through robot-like sequenced animation rather than responding and adapting to the personnel on the field.

Yes, somewhat of an exploit. There are degrees of exploits. Mike Vick was an exploit, thus why his speed was tuned down. Accuracy for these running backs / defensive backs are terrible, thus why there was no tuning necessary. EA is more worried about making up their losses since the Harry Potter movie has been moved back than fixing game play in a second tier game. Granted, I do like the game, but the gameplay is no where near Madden.

Lastly, I'm not involved in any of BP's Dynasty's, so I have no knowledge of their rules. People play their Dynasty's how they want. That's the beauty of throwing out games. However, last I checked in ranked matches people still conduct themselves in a "cheesey" manor. Since there hasn't been an update for it then its not important enough to the developers. We'll see if the dev's have deemed it important enough for this upcoming game. If anything, I didn't let it bother me enough to a point where I badger anyone that considers it cheese rather than a cheat.

Thanks for your info, like I said I will pass it along.
 
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Rookie;1456154; said:
Yes, somewhat of an exploit. There are degrees of exploits. Mike Vick was an exploit, thus why his speed was tuned down. Accuracy for these running backs / defensive backs are terrible, thus why there was no tuning necessary. EA is more worried about making up their losses since the Harry Potter movie has been moved back than fixing game play in a second tier game. Granted, I do like the game, but the gameplay is no where near Madden.

Lastly, I'm not involved in any of BP's Dynasty's, so I have no knowledge of their rules. People play their Dynasty's how they want. That's the beauty of throwing out games. However, last I checked in ranked matches people still conduct themselves in a "cheesey" manor. Since there hasn't been an update for it then its not important enough to the developers. We'll see if the dev's have deemed it important enough for this upcoming game. If anything, I didn't let it bother me enough to a point where I badger anyone that considers it cheese rather than a cheat.

Thanks for your info, like I said I will pass it along.

He was a QB to start with thus making it plausible to use him. I agree with everyone on here and probably 98% of the gaming community that we don't want to see a WR @ QB running around for 8 seconds. And its not the accuracy that is the problem, its the routes of the WR that go deep thus the QB err I mean WR can out run a spying LB and has an easy 15 yard run everytime. It's CHEESE. And like JW said, it would get you kicked out of the dynasties here on BP in a heartbeat (if of course you were man enough to join :)).
 
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fanaticbuckeye;1455755; said:
That is awesome! I wonder if they changed the total number of OD league participants?

Is the rest of the BP league interested in creating teams for a league or would you rather do the same as the currenty Piney league?

ill do it
 
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Enjoy... :biggrin:

http://insideblog.easports.com/archive/200...ty-details.aspx

NCAA Football 10: Dynasty Details
Posted On: Apr. 30, 2009 3:50 PM EST By: Dewiel 6 Comments

Last week was the start of some great info on NCAA Football 10; we released the details on Season Showdown and then followed this week with the huge drop of TeamBuilder. If you have not seen anything about it there is a video here: What is TeamBuilder? and we are not done; expect to see even more details about Season Showdown in the upcoming weeks.

Also a couple weeks ago we released a video about Dynasty on the NCAA Football 10 website. To be fair that video did not even come close to explaining the amount of detail that has gone into Dynasty Mode this year (and Online Dynasty). Luckily I am able to take a little time and explain the other tuning we've been able to get done over the year. We also took a handful of screen shots to show... like so:



A lot of what was tuned for NCAA Football 10 was feedback gathered from forums and community day (held here in Maitland a few weeks ago). Before getting started I just want to say; Thank you everyone for helping us get together many of these details.

This blog is going to cover five different parts of our Dynasty Modes:

* Recruits
* Scheduling
* Poll Logic
* CPU Logic
* Progression

Ok get ready for a pretty long read
smile.gif
...



Recruits have undergone an overhaul to when they are created in Dynasty Mode. We are creating a situation where you simply do not "reload" with freshmen every year and instead have to actually allow your players to grow into juniors or senior for the majority of your roster. Here is a list of what was done with Recruits for NCAA Football 10:

* Recruits will not come in as highly rated. Overall all recruits have been lowered in how high their Overall rating will be when they are created.
* Not as many "elite" recruits. Instead of the majority of recruits starting out at 80+ there will only be a handful.
* Recruits will take the quality of the school more into account when they are created. Location was too important when recruits were created in NCAA 09, going forward the quality of the school will be the most important factor. This also helps to slow down the growth of smaller schools when under CPU control.
* 40 times are more realistic - you will not see any recruits come in with a 4.19 time.
* ATH will now have more ratings to play different positions; the ratings have been redone to include attributes to make them true athletes. For example you'll find some ATH with Route Running and Man Coverage ratings that will allow you to place them at either WR or CB.



Scheduling in Dynasty has gotten a pretty major update; we've addressed a few issues from NCCA 09 as well as improved future year's schedules.

* Big East Champ no longer tied to the Orange Bowl. Previously if you won the Big East you were forced to play in the Orange Bowl (unless playing for a National Title).
* Big 12 schedule is now on a two year cycle. You play everyone in your division and then you play 3 teams from the other division for two years. In those two years you alternate between home and away. In years 3 and 4 it will switch to the other 3 teams in the other division (home and away).
* Big 10 will not have night games in November. This was a new rule put in this year.
* Arizona State always played Cal & Oregon State on the road in NCAA 09, this has been fixed.
* Additional Rotations for conferences that do not a true rotation (Pac-10 for example) now games will not be on the same date every year. For example Stanford - Cal will always be the last game of Pac-10 schedule but Stanford - Oregon will be different dates in future years of Dynasty.



Poll Logic has been tweaked to allow for more early season movement as well as taking better account for the ranks of your opponents.

* Biggest example is an unranked team beating two highly ranked teams can now become ranked.

CPU Logic has been updated in how they recruit, handle their rosters, and simulate games.

* AI after filling all their needs will begin to target a specific position. In years past they would always go after QB's and FB's now in NCAA Football 10 the CPU will select different positions to attempt to add depth.
* CPU will perform position changes. For example if they have two Right Tackles (84, 87) and one Left Tackle (75) they will move one of the RT's over to LT.
* We revisited some of the simulation logic and now less teams are going undefeated

Lastly with the changes to recruits we had to make some changes to Progression.

* With players coming in lower some stats will now progress faster. This also means ratings that did not progress in years past will now go up; for example Speed.
* Team Prestige is now a much bigger factor in Progression; the quality of your team will influence how fast your players gain attributes.
* Position Changes will no longer cause athletic attributes to go down (SPD, STR, ACC, etc.). When you move a player from WR to CB you will no longer see his speed drop.



That's quite a bit of information for Dynasty Mode (and Online Dynasty)... I feel like I'm back in school writing a 1000* word essay.

Thanks for taking the time to read over our updates. I look forward to getting the game in your hands as July 14th fast approaching.

-Russ Kiniry
Designer - NCAA Football 10

* - Technically it ended up being 975 (yes I counted this as well)
 
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Piney;1459941; said:

The additions sound great... I know alot fo people were really irritated with the change in attributes with a change in position. Also having athletes that can actually be put at multiple positions is great. Same thing with the CPU logic being better so they don't have their second best lineman on the bench. I have to say I'm the most excited about this game coming out than I have been in a long time with Teambuilder and the tweaks that have been released so far.
 
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