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Rookie;1455027; said:
I was talking to a friend who works for EA and he asked me what the overall feeling with online dynasty was last year. I thought, well there's no better place to ask than here. Nothing really can be changed at this moment in time. I'm sure there about a month away from really finalizing it, but he wanted to ask me anyways. He also asked if there were any exploits that people may of taken advantage of specifically in OD not in gameplay.

I won't touch the first part of your post since everyone else has ripped you one for that :biggrin: But I'll bite on the 2nd part since my systems are down at work and I am totally bored.

But regarding OD's. It is the best part of the game. But the problems we have had with it seems to be fixed (at least we have been told it will be fixed). And those things are not being able to talk players into staying, and forcing us to go offline to bypass that bug. Also to limit the recruits, ie less HBs & WRs and more TEs, FBs, OL, MLBs & SS. I also think they will cut back on the amount of speed players available in recruiting. Really there should only be 4-5 prospects total that are faster than 4.26 (95+ speed). There are just too many 95+ speed guys out there to recruit. And then in general CPU recruiting on how cpu teams end up with 10 HBs and 10 WRs.

The only real exploits in online dynasty is people taking the dynasty offline and being able to test outcomes. ie taking the dynasty offline and simming the dynasty offline to determine the final ratings of recruits. And then also going offline and looking for the 'very high' and 'most' recruiting pitches. Unfortunately how do you 'fix' that? I just don't see a way to prevent that besides just the honor system.

Really they did a great job at creating online dynasties. Just some small bugs that seem to be scheduled to be fixed. The only things we would like to see is more than 12 players being able to play in one online dynasty and the coaching changes & conference invites to be availble in online dynasties (but I recall hearing that the code to allow coaching changes and conference invites could make it really buggy and cause other problems)
 
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The only real exploits in online dynasty is people taking the dynasty offline and being able to test outcomes. ie taking the dynasty offline and simming the dynasty offline to determine the final ratings of recruits. And then also going offline and looking for the 'very high' and 'most' recruiting pitches. Unfortunately how do you 'fix' that? I just don't see a way to prevent that besides just the honor system.
A probability system would be interesting...

The things they don't like have a 2-10% of succeeding as pitches. Their favorite pitches only work 75-80% of the time, and overusing them is a risk.
 
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Four Cover Athletes Announced; Online Team Builder

April 23, 2009 09:00 AM Eastern Daylight Time
EA Announces Four NCAA Football 10 Cover Athletes

Crabtree, Johnson, Orakpo and Sanchez Featured on Platform Exclusive Covers

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: ERTS) announced today that Michael Crabtree, Brian Johnson, Brian Orakpo and Mark Sanchez will be featured on platform exclusive covers of EA SPORTS? NCAA? Football 10, available in stores July 14th. Each cover athlete led his team on a memorable run toward the BCS National Championship, helping to shape the competitive landscape of college football in 2008.



Michael Crabtree, formerly of Texas Tech University, graces the NCAA Football 10 Xbox 360? cover. A top 2009 NFL Draft prospect and two-time recipient of the Biletnikoff and Paul Warfield Awards, Crabtree is a highly recognized wide receiver who led Texas Tech in a close race for the BCS National Championship up until the final weeks of the 2008 season. Texas Tech?s victory over Texas in Lubbock is considered one of the defining moments of 2008.



The PLAYSTATION?3 cover features University of Utah?s former quarterback, Brian Johnson. In 2008, under Johnson?s leadership, the Utah Utes became the only undefeated NCAA Division I team, boasting a 12-0 record heading into the 2009 Sugar Bowl. In that game, #7 Utah upset #4 Alabama to finish the season with a perfect 13-0 record. Johnson was named the Most Outstanding Player in the 2009 Sugar Bowl.



The PSP? (PlayStation?Portable) version of NCAA Football 10 will showcase University of Southern California?s former quarterback, Mark Sanchez. In his only season as USC?s starting quarterback, Sanchez led the Trojans to a near perfect 12-1 season, narrowly missing the opportunity to compete for the 2008 BCS National Championship title. Sanchez was named the Most Valuable Offensive Player in the 2009 Rose Bowl.



University of Texas? former defensive end, Brian Orakpo, is featured on the PlayStation?2 cover. In 2008, Orakpo was unanimously selected as a first-team All-American and named the Associated Press Big 12 Defensive Player of the Year. In his final season with the Longhorns, Orakpo won the Bronko Nagurski Trophy, the Ted Hendricks Award and the Lombardi Award. Under Orakpo?s leadership, the Longhorns were one of the most dominating teams in the college football last year, defeating numerous top 25 teams including eventual Big 12 Champion and BCS National Champion contender Oklahoma in a memorable Cotton Bowl confrontation.



NCAA Football 10 will bring the excitement of college football to fans across the nation like never before with the all-new Season Showdown. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10?s Season Showdown.



NCAA Football 10 introduces TeamBuilder, an all-new, online create-a-school feature that will enhance the user?s ability to produce personalized content. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will help users create authentic teams for NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share content with ease. A football fan?s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.



With additional features scheduled to be announced between now and launch, football fans are encouraged to visit www.ncaafootball10.com regularly for the most up-to-date information.



Developed in Orlando, Florida by EA Tiburon, and licensed by The Collegiate Licensing Company, NCAA Football 10 will be available on the Xbox 360? video game and entertainment system, the PlayStation?2 and PLAYSTATION?3 computer entertainment systems and the PSP? (PlayStation?Portable).



EA SPORTS? is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL football, FIFA Soccer, NHL? hockey, NBA LIVE basketball, NCAA? Football, Tiger Woods PGA TOUR? and NASCAR? racing.
 
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Piney;1455141; said:
The only real exploits in online dynasty is people taking the dynasty offline and being able to test outcomes. ie taking the dynasty offline and simming the dynasty offline to determine the final ratings of recruits. And then also going offline and looking for the 'very high' and 'most' recruiting pitches. Unfortunately how do you 'fix' that? I just don't see a way to prevent that besides just the honor system.

The way you prevent that is to have taking it offline change the future. Switch up pitches that are unknown. Change all the final rankings.
 
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BuckeyeNation27;1453363; said:
was create a school ever confirmed? that sounds exciting.

I'm not getting my hopes up for the rest of that. They say it every year and every year there are lame cheese plays that take over online games.

Smooth Olaf;1455298; said:
Four Cover Athletes Announced; Online Team Builder

NCAA Football 10 introduces TeamBuilder, an all-new, online create-a-school feature that will enhance the user?s ability to produce personalized content. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will help users create authentic teams for NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share content with ease. A football fan?s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

fanaticbuckeye;1453451; said:
Create-a-school will be remarkable if you can have an online league of created schools. Start with even recruiting rankings, but pick your city and all be in the same conference.

Fanatic, your wish has been granted. Was reading the NCAA Strategies & Operation Sports forums last night and it was confirmed by a guy from EA Sports that you can use created schools in online dynasties :highfive:

Of course since those sites are blocked at my work, I can't grab a link. But I am sure someone who does have access can find it :biggrin:
 
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Of course I check the one site I do have access to and found this post...

IGN: NCAA Football 10 Preview


Ever since NCAA Football first made its way onto next-gen consoles, it has been without a hugely popular feature that debuted back in 2000 on the PlayStation. For the last three years (the first iteration of NCAA on Xbox 360) people have been waiting for the re-launch of Create-a-School. Thankfully that wait is now over.

This week in New York City EA Sports revealed TeamBuilder, a reworked Create-a-School feature that incorporates new technology and mechanics to bring your created squad into NCAA Football 10. Cooler still is the fact that fans of the collegiate videogame series will be able to create their dream program well before the game hits store shelves.

This time around Create-a-School (TeamBuilder) is all web-based and operated from your PC. Pigskin fanatics can hop onto TeamBuilder.com, (once the site is live) sign in with their EA Sports ID, and then get down to the nitty gritty of designing the look and attributes for their school. EA Sports was kind enough to create IGN University (average GPA 1.1) to give us a look at just how deep the creation goes.

There are hundreds of pieces to every uniform and many can be tuned to your liking. From the stripes on your pants to whether your logo appears on the helmet or your uniform number (ala Alabama), there's a lot of depth there. There are more than 70 base styles for your uni and 11 different logo placements aside from the helmet designs that I just mentioned. There's less customizability to the pants, but it's a similar mechanic. As fun as it is to fiddle with the look of your uniforms, what really impressed me was the freedom afforded to nailing down a team logo.

First you'll need to track down a primary logo which must be a 256x256 PNG file. Next, you'll need to convert that image (or find another) into a 128x128 PNG. Keep in mind, there really aren't any restrictions on what that image contains. That means you can take an already-established logo, massacre it in any number of ways in PhotoShop, then upload it to TeamBuilder. EA Sports thankfully used the traditional IGN logo and color scheme for ours. Picking your colors is a simple process that has you place three markers on your logo to ensure that you aren't using fuchsia when you really just wanted pink (and who doesn't).

Next you'll pick from any of the pre-existing college, generic or high school stadiums to act as your battleground. Thankfully the fans in your stadium will be wearing your team's colors. For IGN University that meant a sea of intimidating red. Be afraid.

After picking out your stadium, it's time to design the field itself. You can pick from four field types: turf, blue (Boise State style), grass, and multi. Then you can place your logo in the middle of the field and at opposing 20, 25, 30 or 35 yard lines. As if that wasn't enough, you can then design the text that will appear in both endzones.

From there you're off to design the attributes and player rosters for your school. This is the one area that worried me about TeamBuilder. Since you can upload your created team to Dynasty or Online Dynasty modes, the fact that there's nothing stopping gamers from maxing out both their school's attributes as well as the players' skills seems like it could create an unfair advantage. All the usual school attributes are tunable. That means you can mess your school's academic prestige, your fan base, television exposure, even the amount of athletic facilities on-campus. Unsurprisingly, IGN had none.

Once it's time to customize your rosters you'll first need to select a school's already established roster and tweak from there. Again, all the usual speed, strength, and awareness attributes can be maxed out if you like.

After you've set your created school in virtual stone it's time to take to the field. You can create and save up to twelve schools that can then be downloaded by your friends over Xbox Live or PlayStation Network. It's important to note that if you decide to take your team into a dynasty mode (online or off), you'll need to replace one of the schools from the conference you're inserting the team into.

It's about time EA Sports made a Create-a-School mode worthy of this generation of hardware. The online integration and the interaction between your PC and 360 or PS3 should be great if everything goes to plan. It's also a wise move to offer up TeamBuilder to players before the game ships so you can have your custom squad fully built in time for launch.

Check back on Monday for our preview of Season Showdown, yet another new mode in NCAA Football 10.
 
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Fanatic, your wish has been granted. Was reading the NCAA Strategies & Operation Sports forums last night and it was confirmed by a guy from EA Sports that you can use created schools in online dynasties
You'd probably lose the fun of building up mediocre teams, but it would be fun to create a half dozen famous buckeye squads to use, and sprinkle them around the nation.

68, mid-70s, 95, 98, 02, 05.

Troy's team could even wear the black jersey they always wanted :evil:
 
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jwinslow;1455737; said:
You'd probably lose the fun of building up mediocre teams, but it would be fun to create a half dozen famous buckeye squads to use, and sprinkle them around the nation.

68, mid-70s, 95, 98, 02, 05.

Troy's team could even wear the black jersey they always wanted :evil:

This would be great for historical teams, and also you can create 12 teams that are exactly the same, down to the recruiting attributes to really find out who are the better players.

And I can see a TON of requests to JWin to customize logos :biggrin:
 
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That is awesome! I wonder if they changed the total number of OD league participants?

Is the rest of the BP league interested in creating teams for a league or would you rather do the same as the currenty Piney league?
 
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fanaticbuckeye;1455755; said:
That is awesome! I wonder if they changed the total number of OD league participants?

Is the rest of the BP league interested in creating teams for a league or would you rather do the same as the currenty Piney league?

This changes ALOT of things. Really... how many online dynasties can I be in :biggrin: The next question is how quickly would my wife kill me if I am in like 4-7 online dynasties because there are TONS of options for next season.
 
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fanaticbuckeye;1455755; said:
That is awesome! I wonder if they changed the total number of OD league participants?

Is the rest of the BP league interested in creating teams for a league or would you rather do the same as the currenty Piney league?

Created teams sound fun, I'll join the dynasty you start :biggrin:

Piney;1455757; said:
This changes ALOT of things. Really... how many online dynasties can I be in :biggrin: The next question is how quickly would my wife kill me if I am in like 4-7 online dynasties because there are TONS of options for next season.

I'm capping mine at 4
 
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Basebuck;1455761; said:
Created teams sound fun, I'll join the dynasty you start :biggrin:

I'll gladly spearhead it should it come to that. Since you can max out attributes, we should set a max for SPD (Both the number of speed guys and the speed max to start and then allow recruiting dictate from there. Maybe set prototypes at each postition or go Tecmo style and give a max amount of points spread over 4 categories at any given position. Example: 350 points for a RB to spread between SPD, ACC, AGI and ELU. something like that especially for the skill positions. Then maybe do the same thing with the line except only do OVR, because that would be a ton to look at to start.

Same concept for recruiting rankings. Establish a point system from poor to elite (1-8 or whatever it is) for recruiting rankings and give each school xx points to disperse throughout. So one guy could spread it evenly as Above Average in all rankings or some Poor and some Elite rankings.
 
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