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IronBuckI;1731936; said:
There is a PA rollout play in the Ohio State playbook (one of the I-formations) that no one should try in a ranked games. I almost took a safety as Pryor ran 30 yards in the wrong direction while he was stuck in the PA animation.

I read that the game was going to do certain things automatically (turbo comes to mind) so we didn't have to. Was this a case of the computer trying to avoid the sack before giving you control? Or was the PA animation 30 yards deep?
 
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IronBuckI;1731936; said:
There is a PA rollout play in the Ohio State playbook (one of the I-formations) that no one should try in a ranked games. I almost took a safety as Pryor ran 30 yards in the wrong direction while he was stuck in the PA animation.
I thought I read that was fixed with the patch
 
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Found 2 flaws so far. Of course this is made by EA and they have never done anything right, so I am not shocked. Mostly the O-line is useless in pass blocking. I have tried multiple teams with the same result. Half the time I dont have more than a second to get rid of the ball before I am sacked.

That leads me to the second problem......I shouldnt get chased down by a D-lineman from behind when I am an option QB with 84 speed. However I have yet to escape one of them unless you have an angle.
 
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quick question for those that have the game (I am getting it tonight). Are 'keys' still in it? And if so, does it still seem like Tecmo Bowl when you pick the right play? Made running next to impossible when your human opponent knew you were going to run.
 
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BrutusMaximus;1732043; said:
Found 2 flaws so far. Of course this is made by EA and they have never done anything right, so I am not shocked. Mostly the O-line is useless in pass blocking. I have tried multiple teams with the same result. Half the time I dont have more than a second to get rid of the ball before I am sacked.

That leads me to the second problem......I shouldnt get chased down by a D-lineman from behind when I am an option QB with 84 speed. However I have yet to escape one of them unless you have an angle.

What difficulty? Heisman requires some slider adjustments as the D-line is way to powerful on the default settings.

AA is much more balanced, just need to make some small adjustments there.
 
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Piney;1732052; said:
quick question for those that have the game (I am getting it tonight). Are 'keys' still in it? And if so, does it still seem like Tecmo Bowl when you pick the right play? Made running next to impossible when your human opponent knew you were going to run.
I've only run it a couple of times, but the Run Middle key seems to just clog the middle, rather than throwing blockers aside. It looks like they work like they're supposed to this year, but I need to play with it some more to be sure.
 
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IronBuckI;1732066; said:
I've only run it a couple of times, but the Run Middle key seems to just clog the middle, rather than throwing blockers aside. It looks like they work like they're supposed to this year, but I need to play with it some more to be sure.
Run commit middle is just a pinch play, it's basically like jam middle at the goalline. It clogs the inside but doesn't warp past blockers like last year. Guessing left or right gets a bit of a jump on the DL, but they do so around the tackles in realistic fashion. If you run straight middle or to the opposite side, they are screwed.
 
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Hey guys is there a way to cancel a man in motion? In Madden you can send a guy in motion and cancel him by hitting the audible button, then reseting the play (i believe its the left trigger button). With the limited play clock sometimes its useful to cancel a motion. Thanks
 
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osucollegebuck;1732105; said:
Hey guys is there a way to cancel a man in motion? In Madden you can send a guy in motion and cancel him by hitting the audible button, then reseting the play (i believe its the left trigger button). With the limited play clock sometimes its useful to cancel a motion. Thanks
you can audible to the same play to reset it.
 
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