NCAA Football 11 Hands-on
This is as close to Saturday pigskin as this series has ever been.
by
Nate Ahearn
April 22, 2010 - As it does every year, EA Sports held its Draft Night Premiere in New York City just prior to the NFL Draft taking place on April 22. Over the last few days, I've gotten the chance to chat with a few of tomorrow's brightest NFL stars (cover boy Tim Tebow included), take in the Big Apple scenery as the energy of the NFL Draft sets in, and, perhaps most importantly, lay my hands on
NCAA Football 11 and Madden NFL 11. My impressions of this year's Madden will have to wait until next Monday, April 26.
For today, I'm here to talk about the best looking entry in the NCAA Football series in a very, very long time.
Every year NCAA Football struggles to adequately differentiate itself from the bigger brother that is the Madden series. I want to assure all of you reading this: that will not be an issue this year. Yes, both still represent the game of football, but the visual presentation in NCAA Football is closer to the broadcast style of what you see every Saturday than anything I've ever seen. It's spot-on from fully-integrated ESPN graphics packages that run before, during and after the game to a new lighting system and retooled color palette that really differentiate the flavor of collegiate football from the pro alternative.
Oh, and then there's the new locomotion animation system, dual stick control, pro-tak technology from last year's Madden, and the new "120 Ways to Win" feature that brings authentic play styles and playbooks for just about every team in the game.
When I first laid my eyes on NCAA Football 11, the difference between this year's NFL game was instantly noticeable. NCAA just looks more -- to put it frankly -- real. This year's game is designed for the true college football fan with a more realistic look to its player models and overall graphical style. Everything from the skin of the players to the sky above looks wonderfully detailed.
Obviously, after a short preview, I can't say whether EA Sports has succeeded in its effort to deliver a truly authentic college football game, but by the outward appearance of the game I saw in New York and the direction they say they're going, I'd say the developers at
Tiburon are well on their way.
Locomotion is perhaps the simplest of all of the additions for the new game. In layman's terms, it makes every animation in the game smoother. More accurately, it makes the transitions between the animations more seamless and it gives players more realistic physical behaviors on the field. So while it doesn't necessarily add thousands of moves, it does make the current list of moves look much more natural on the field. You'll see players with accurate amounts of momentum given their speed, corners who can catch up to wide receivers in the open, and cuts by computer opponents that don't look like they were made by a robot. I hope it progresses from the state that I saw in New York, but what I saw was impressive.
The new behaviors that have been bestowed on the artificial intelligence in NCAA Football 11 pay dividends on the field as well. From my limited time with the game, I saw the artificial intelligence (AI) had a much greater awareness of holes in the offensive line on both sides of the ball and a fine tuned sense of the location of my defenders.
The hit stick function has been deemphasized considerably from years past; No longer will your man get "sucked" into the player with the ball. Now, you'll actually have to line up the tackle properly and hope that the offensive player doesn't see it coming. Every time I tried, they did. Not once in my handful of quarters played in NCAA Football 11 did I land a hit stick tackle -- and I liked it quite a bit. I'm someone who abused the hit stick in the past, and this year's game won't let that happen. A skilled running back has no problem making a quick move to the open field and scampering for a big gain.
It happened to me a lot, and I have to say, the masochist in me sort of liked it.