Running motion looks better, but that's not a compliment considering how overdue that core feature is.Merih;1695241; said:Here's some new video for you to chew on Josh...
YouTube - NCAA Football 11 - Offensive Play Styles
NCAA Football : Football Video Games : EA SPORTS
The receivers seem to react better while covered, but that's a hand picked clip, I need to see it in person with about 100 of those types of passes to gauge how realistic that is.
The first slant pattern we see shows the same glitchy coverage. The DB didn't stumble in his break, he was trailing a bit on a straight, fluid run and as the ball got close to the WR, there was apparently a glitch in the matrix. It happens when they change something.
The 1:00 min mark concerns me as well. Ingram makes a nice cut inside, which should help him break that tackle or at least pick up extra yards after contact. But rather than physics (or "locomotion) driving that interaction, the defender just floats by him 2 feet away uninterested in doing a thing. A company that didn't have a monopoly fueling their laziness would code that interaction driven by physics, where the defender overpursues, lacks the leverage to stop the player (especially a beast like Ingram) and slips off with an arm tackle.
I see some sizzle (but not much) and no meat in this '120 ways to win' thing. Besides the hurry up and expanded audibles (which could function without being a system team, like most of us who like multiple styles of offense), I don't see anything much different that will impact the way I play.
Upvote
0