• Follow us on Twitter @buckeyeplanet and @bp_recruiting, like us on Facebook! Enjoy a post or article, recommend it to others! BP is only as strong as its community, and we only promote by word of mouth, so share away!
  • Consider registering! Fewer and higher quality ads, no emails you don't want, access to all the forums, download game torrents, private messages, polls, Sportsbook, etc. Even if you just want to lurk, there are a lot of good reasons to register!

Elder Scrolls V - Skyrim

Tracking my package via Amazon. Shows that it's out for delivery since 7:52 am. It probably won't arrive until late afternoon/early evening. It's probably a good thing I'm working and not just sitting around the house waiting.
 
Upvote 0
Just played the opening quest - loved the cinematic soft opening.

I went for a middle-aged Nord with fierce beardage and a propensity for one-handed swords and bows.

I got to town after that opening quest was done, and boy was I impressed. Life in the town doesn't just seem like NPCs milling about for the benefit of making the background look busy. It seems real - lives go on when you're not looking and conversations seem to take place organically. For the first time when starting in a TES game, I wasn't eager to find the nearest cave, bash some skulls and upgrade my loot. I sat down at a table and had dinner, did some smithing, found an inn and slept at night. It should be boring as hell but it was quite the opposite.

I'm seriously considering playing a self-imposed semi-hardcore mode where my character eats meals and has to sleep every night in a bed. It seems like it actually serves a purpose in this game rather than just feeling like going thru the motions.
 
Upvote 0
I played last night and was so enveloped in the game, when I stopped it was 4:30 in the morning. I thought it would be 2 At the latest.


I'm playing a pure Mage for a change of pace, usually I go for a fighter or thief/assassin.
 
Upvote 0
3074326;2035322; said:
Other than work, that would be me. :lol:

I had to negotiate with my wife before buying this game. I play on a PS3, which is hooked up to our only HDTV. At first I angled for a new TV. No dice on that until we move into our new house. I told her that anytime she says to me that she doesn't mind if I play, she is implicitly agreeing to at least 3-4 uninterrupted hours. I also told her that if she asks me to stop playing that she has to allow at least 20-30 minutes for me to find a suitable stopping point. I don't think she gets it yet. This isn't like FIFA or NCAA where I can quickly get my fix in each night in the 45 minutes I have before she gets home from work.

It's the busiest time of year at work, and I took off this coming Wednesday to play this game. Since I'm in higher ed, I also get a lot of time off over the holidays that I'm going to sink into this thing.
 
Upvote 0
A few more things I like about this game:

First of all, the menus, HUD and overall look and feel are much better. It's more contemporary now. I understand they were going for immersion with the old script & parchment look, but it was ugly and never really did much for me.

I'm really liking the archery so far. In the past, I've used it just enough at the beginning to know I didn't want to fuck with bows and arrows for the rest of the game. This time around though, it's actually useful. When I hit an enemy, it does damage. It looks like they also give a lot more places to take cover, duck in and out and do some sniping as well. When you approach three bandits all with ranged weapons it's nice to be able to engage them from a distance effectively rather than having to charge at them and button mash, hoping you can take them all out before they turn you into a pin cushion.

Finally, I'm also really liking lockpicking. It's by far the best I've used in a TES game, and perhaps the best lockpicking mechanic I've encountered since the original Splinter Cell. I've only had to pick a handful of locks so far, but the last one I did was Adept-level and I was able to crack it because I was careful and I had enough skill with the controller. I know that runs counter to the typical RPG way of doing things where it should normally be a check of my lockpick skill rating against the level of the lock, but I think this is more fun. Increasing my lockpick skill should simply increase my margin for error. It certainly beats the hell out of those tumbler locks from Oblivion. Especially early in that game I could burn thru tens of lockpicks in no time on a single lock, and it would piss me off.
 
Upvote 0
jlb1705;2035458; said:
A few more things I like about this game:

First of all, the menus, HUD and overall look and feel are much better. It's more contemporary now. I understand they were going for immersion with the old script & parchment look, but it was ugly and never really did much for me.

I'm really liking the archery so far. In the past, I've used it just enough at the beginning to know I didn't want to [censored] with bows and arrows for the rest of the game. This time around though, it's actually useful. When I hit an enemy, it does damage. It looks like they also give a lot more places to take cover, duck in and out and do some sniping as well. When you approach three bandits all with ranged weapons it's nice to be able to engage them from a distance effectively rather than having to charge at them and button mash, hoping you can take them all out before they turn you into a pin cushion.

Finally, I'm also really liking lockpicking. It's by far the best I've used in a TES game, and perhaps the best lockpicking mechanic I've encountered since the original Splinter Cell. I've only had to pick a handful of locks so far, but the last one I did was Adept-level and I was able to crack it because I was careful and I had enough skill with the controller. I know that runs counter to the typical RPG way of doing things where it should normally be a check of my lockpick skill rating against the level of the lock, but I think this is more fun. Increasing my lockpick skill should simply increase my margin for error. It certainly beats the hell out of those tumbler locks from Oblivion. Especially early in that game I could burn thru tens of lockpicks in no time on a single lock, and it would [censored] me off.

How do the environments look? I know they look gorgeous on PC for such a massive game and I was wondering how the PS3 can handle the load.
 
Upvote 0
[ame="http://www.youtube.com/watch?v=55P2W3F26sA&list=FLwdpzIBw2X_TE_ekzxovz0g&index=1&feature=plpp_video"]Elder Scrolls V: Skyrim PS3 vs Xbox 360 Comparison Video - YouTube[/ame]

Actual vid this time. The PS3 kicks the shit out of Xbox...
 
Upvote 0
GeorgiaBuck2;2035463; said:
How do the environments look? I know they look gorgeous on PC for such a massive game and I was wondering how the PS3 can handle the load.

I think it's gorgeous on PS3. But then, I don't have an Xbox 360 to compare to, I don't do any PC gaming and I don't play many other games that would be known for their graphics.

What I can say though is that this game looks like it might be closer to the other games being released around its time than any past TES game has. In the past, when you fired up the game you knew right away that you were sacrificing looks to play a game that was this open and where you could quite literally go and stand on any part of the environment that you saw. With Skyrim, it looks like their graphical capabilities have caught up to their ambition.

Also, load times so far have been tolerable. That's probably the biggest thing I'm missing out on by playing on PS3 instead of PC. The amount of data that you have to cache before you start the game probably helps with that a lot.

I missed the day one patch apparently - nothing popped up when I played on Friday. Last night I had my first hard freeeze, and when I restarted it finally had me get the patch. We'll see how it runs now...
 
Upvote 0
Back
Top