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Finally bought this Friday but the girlfriend'sson and my daughter have been playing pretty much nonstop lol
Additional Content/Functionality:
Weapon and Star Card changes:
- Multiplayer modes added to the Tatooine Survival map. (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
- Hoth Luke Skywalker skin added
- Hoth Han Solo skin added
- Private match functionality added
- Daily challenges added
- Setting for actively choosing server site added
Vehicle Changes:
- EE-3 Explosive shot damage decreased from 10 to 4 per shot
- SE-14C Explosive shot damage decreased from 10 to 5 per shot
- Homing Shot lock on time increased from 0.4 to 1.5
- Homing Shot lock on distance decreased by 10 meters
- Homing Shot projectile speed decreased slightly (30 -> 23)
- RTC-97 overheat value is increased by 8%
- Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)
- Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)
- ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)
- Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)
- Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)
- Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)
- Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 -> 8)
- Cycler Rifle bullet dropoff reduced
- Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
- DL-44 overheat tweaked and fire rate changed from 250 to 180.
- Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%
- Fully charged (5 shots) Bowcaster explosion damage lowered from 50 to 15 per shot, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
- ION Torpedo lock on range decreased from 600 to 500 meters
- Smart Rocket lock on range changed from 1000 to 500 meters
- RTC-97 spread is increased when firing for a longer period
- Scan Ping tweaked to have 50% shorter spotting time
- Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
Game Mode Changes:
- Starfighters pickups have a 20 second respawn delay
- T-47 Airspeeder pickups have a 10 second respawn delay
- Millennium Falcon and Slave I health decreased by 30%
New game mode minimum player count thresholds:
- Removed a turbolaser on Sullust which could be used for spawn killing
- Turbolaser respawn time has been increased with 15 seconds
- New friend zones and additional spawn points for Supremacy maps
- New friend zones and additional spawn points for Walker Assault maps
- New friend zones and additional spawn points for Turning Point on Jakku
- Bugfix for crashing instantly when spawning in a vehicle on Jakku
- Fighter Squadron hero vehicle pickups have more randomized timing
- Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
- Reduced the match bonus for Blast from 2000 to 1000
- Reduced the Win bonus for Blast from 750 to 500
- Increased the Match bonus for Hero Hunt from 1000 to 1750
- Reduced the Win bonus for Hero Hunt from 500 to 250
- Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
- Updated spawn management between big and small game modes
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20
Hero Changes:
Bug Fixes:
- Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
- Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
- Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
- Boba Fett missile doesn't lock on anymore
- Stun inducing attacks now properly trigger stun animation loop
- Fixing an issue where melee'ing at nothing completly stopped your movement
- After the transition from the AT-AT the user screen could remain black, this is now fixed
- Several instances of rocks that players could get stuck on have been fixed
- Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
- Jakku - Invisible collision located on the landed rebel transport ship
- Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast
I don't switch guns enough. I used to.Awesome patches, though that DL 44 better overheat fast if used semi auto. It's way too cheap. It should be like the t21b. EE-33 was my gun with explosive rounds but I'm OK nerfing that a bit. Plasma cannon is my main death distributor.
I just started trying the se-14c. It's absurd with explosive rounds. Even without it I think I'm going to learn to use it for short range assault to finish off the final section on turning point.