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Magua;2296911; said:How is it such a massive company like EA can't provide stable servers for every single one of their games. I mean by now you'd think they're well aware they've become the laughing stock of online gaming and try and fix it.
Finally got in (and stayed in) for the hour long beta session. Terrific game. I love the organic roads and lifelike activity in the city.Deety;2296906; said:Darn it all. If EA has to ruin this one, and it sounds like they are pretty committed to that plan, I hope at least they ruin it so spectacularly that it winds up being sold off to a better company.
It said that for me all morning, briefly let me in at 12 pm ET, kicked me out at the end of the tutorial, then let me on for an hour at 2:20 pm ET.Magua;2296970; said:Mine has said "Play is blocked at this time" since I installed it 3 hours ago.
scott91575;2296982; said:You can't really make any conclusions from the servers not being up. One of the main goals of an open beta (which this pretty much is even though it required an invite) is to stress the servers to the point where they fail. They want to know what kind of stress a server can take with this game, and they want them to be overloaded so they can get a better understanding of what they can handle. They also will test different things which will causes failures along the way.
Of course I have no doubt they will have problems at launch too since they won't set up the servers for launch day traffic (which will most likely be the largest traffic they will ever see). Yet I just wanted to point out the fact you cannot expect servers to operate well during a beta. In fact, it could be worse if it worked flawless during a beta. Then they would not have any idea the stress their servers can take, probably reduce the amount of servers, and then have more issues during launch and beyond. I have seen that one happen and everyone wonders "how come it worked so well in beta and now there are issues?"
Magua;2297019; said:I can make that conclusion based on every single online game of EA's I have played. Their games are notorious for server issues and yet game after game year after year they've made no strides in resolving these issues.
jwinslow;2296963; said:Finally got in (and stayed in) for the hour long beta session. Terrific game. I love the organic roads and lifelike activity in the city.
I can see why it would be more fun to play with people online, but it is ridiculous that you can't choose to do otherwise.
this came from IGN's write up on their iPad app.My six-hour demo was covered both single and multiplayer. After just a few hours of my single-player run, I had maxed out my city -- or at least my first city. You don't have the entire map like days of old, and -- regardless of whether you’re playing with friends or by yourself -- you play on a big region map with several sections to build in. So when I hit the borders of my first section, I could move on and claim another and build a new city (which pauses life in my current city) or just focus on making what I had better.