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OSUBasketballJunkie

Never Forget 31-0
This game looks pretty interesting to me....

Link

Is released on 20 Jun 06....

  • Build your team through drafts, trades and free agency
  • Develop and refine your own playbook and strategies
  • Motivate players during practice and games to maximize their success
  • Oversee a full staff of assistants and coordinators to help you run the team
  • Scout each opponent and devise special gameplans for every game
  • Call all the shots, from preseason training camp, practices and games
  • Instill a winning attitude that will make your team a champion and make you a Hall Of Fame head coach.

Mar. 28, 2006
icon_football.gif

BILL COWHER TO GRACE COVER OF NFL HEAD COACH


SUPER BOWL XL CHAMPION PITTBURGH STEELERS COACH BILL COWHER TO GRACE COVER OF NFL HEAD COACH FROM EA


SUPER BOWL XL CHAMPION PITTBURGH STEELERS COACH BILL COWHER TO GRACE COVER OF NFL HEAD COACH FROM EA
From the Makers of Madden NFL Football Comes an All-New Coaching Strategy Game


World Champion Pittsburgh Steelers Coach Bill Cowher will be on the cover of NFL Head Coach, available in stores June 20. NFL Head Coach is in development at EA Tiburon, EA's studio responsible for other NFL videogame franchises including: Madden NFL Football and NFL STREET. This is the first-ever 3D sports strategy game where you can experience the emotional rollercoaster of coaching with the most true-to-life and authentic sports strategy game ever created.

"With NFL Head Coach there is finally a game that gives true football fans the chance to strategize and become the head coach of their favorite team," said Cowher, fresh off his first Super Bowl title with a 21-10 victory over the Seattle Seahawks in Super Bowl XL in Detroit. "Coaching is about leadership and everyone will now see how difficult, but also how rewarding coaching can be."

NFL Head Coach challenges gamers to build and manage every aspect of a football team from the ground up. A simple conversation system and an engaging graphical interface allow users to immerse themselves into the lives of an NFL head coach. As head coach, you develop a team strategy, execute it on and off the field, and try to build a winning organization year after year. Your status as a coaching legend will rise and fall based on all of your actions as you strive to become the greatest head coach of all time.

In NFL Head Coach, you can try to become the next Bill Cowher, utilizing your full range of coaching and managing talents, including:

  • Building your team through drafts, trades and free agency
  • Developing and refining your own playbook and strategies
  • Motivating players during practice and games to maximize their success
  • Overseeing a full staff of assistants and coordinators to help you run the team
  • Scouting each opponent and devising special game-plans for every game
  • Calling all the shots, from preseason training camp, practices and games
  • Instilling a winning attitude that will make your team a champion and make you a Hall Of Fame head coach.

 
LINK

5/12/06

E3 06: NFL Head Coach Hands-On


Two easy steps to fixing the Houston Texans: draft Reggie Bush and fire the owner. We accomplish one of the two in our hands-on look at EA's coaching sim.
By Brian Ekberg, GameSpot Posted May 11, 2006 6:48 pm PT

LOS ANGELES--Our original look at NFL Head Coach back in March unveiled a game belonging to an entirely new genre for the EA Sports' NFL game juggernaut: the 3D sports management sim. Playable on the show floor at the Electronic Entertainment Expo, we got a few minutes to spend with an updated version of the game, to see how far its come since our last look.
Honestly, 10 or 15 minutes with a game like Head Coach simply isn't enough time to get a feel for the depth that is the backbone of such a title, even in a demo version designed to give the player a taste of the major features. Still, we gave it the old college try, diving directly into the NFL Draft demo. Although we had some time to check it out in our original preview, slow loading times and multiple bugs (a normal aspect of a game that early in development) kept us from getting to far into things. Today, we were pleased to find that the game is running much quicker than before, whether through simulating through the various menial tasks of your created coach's daily schedule, or simply filtering through the massive amounts of information available at your fingertips in the game.
Entering the draft demo we were pleased to find out that the club we were taking control of was the Houston Texans, a team which, in the eyes of many NFL fans, blew it at this year's NFL Draft by drafting defensive lineman Mario Williams over former USC running back Reggie Bush. Determined to win back the hearts and minds of the faithful Texans fans in our virtual Houston, we wouldn't be making that same mistake twice. After skipping a few days ahead in the schedule to get straight to the draft itself, we were greeted with the helmet-haired visage of Mel Kiper, the famed ESPN draft analyst, who gave a brief rundown of the draft.
When the scene transported to the Texans' war room, it didn't take us long to make our first pick--but not before we checked in with one of our assistant coach, who suggested we take Ohio State linebacker A.J. Hawk. Umm, no thanks. With a few button presses, we managed to grab Bush with the number one overall. Interestingly, the New Orleans Saints chose Bush's teammate, quarterback Matt Leinart with the next pick in the draft. Oh, what could have been…
One thing that hasn't changed since our last look is the huge amounts of information available to you in the game. In fact, now that the game has been fleshed out more (producers said it's roughly 85 percent along now), we noticed individual scouting reports on nearly every player on every team you face in the regular season--a pretty cool feature and one that will likely be invaluable for the more hardcore virtual coaches out there. That said, the organization of all this information can still be a bit confusing—some menus are available through by pressing the directional pad in one of four directions, while others are available by moving through various objects in your office, such as the computer, the phone, and so on. As such, it's sort of tough to tell where you need to go to access what information but, considering the depth of data on hand, organization is almost sure to be a problem.
Having saved the future of the Texans' franchise, it was now time to take to the actual on-the-field demo, this time featuring the familiar recreation of the Super Bowl matchup between the Pittsburgh Steelers and the Seattle Seahawks. We had control of the Super Bowl Champion Steelers and saw many of the same features which were already in place in our initial look at the game, including the ability to motivate and discuss things over with players, either those on the bench or on the field. You can still break out your meetings out to the entire team, certain positions (such as all the defensive backs, or all the running backs), or even individual players. Discussions can come in the form of strategy talks, where you give players very specific advice on how they should play for the next play, next series or the rest of the game; or "motivations" where you basically chew them out (we liked that one a lot).
While you're talking things over with the players, the game continues behind you, so you might turn around and find that you've lost possession of the ball, or that your team has even scored on a quick drive. Should you wish to keep control of your gameplan, you can certainly call every play in the game--and the game does a good job of organizing your playbook well, even organizing plays based on your current position on the field, such as third and long, or fourth and short. Players who spend a long time in career mode will be able to pick and choose plays for individual games and organize them how they see fit, and even design new plays using the game's play creator. When on the field, you have a number of presnap options you can perform with your team, such as shifting the offensive line, assigning hot routes to receivers, calling an audible, and so on. That said, you can't spend too much time in this rather in-depth menu… that playclock is running after all.
In all, we're still cautiously optimistic about NFL Head Coach. We love the idea of EA Sports trying something new with their NFL license and stretching their creative muscle a bit. Whether the game will resonate with football videogame players who are used to a bit more action in their pigskin games, however, remains to be seen. NFL Head Coach is due for release in June, and we'll have more on the game in the coming months.
 
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The interface is a bit cumbersome (you have to go back and forth between different menus to do most tasks), it's definitely a time-consumer (I haven't even gotten to the preseason yet), and the draft is a bit unrealistic (AJ seems to always go #1 in this year's draft unless you take the Texans and do otherwise), but overall it's just what you'd want this game to be. The depth of the game in the offseason is incredible, though I'm not sure yet how repetitive all these tasks/responses will be from season to season. But I'm pretty sure you'll have to actually coach game-to-game all season to do well, as opposed to NCAA games where you can simulate a championship season and get back to recruiting in a couple hours. Certainly worth the $40.
 
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OK, I've actually gone through a whole season in this game. Here are my thoughts...

The draft is actually pretty cool and making sure you scout the right players takes strategy.

The player ratings are way off. I played with the Bengals and some of their top players were 2nd stringers and Palmer was not that good.

Gameplay is totally frustrating. In one game I threw 6 ints with Palmer. Of course my D picked off Vick 9 times. Passing is impossible, and watching wide open guys drop passes or your QB throw into triple coverage is infuriating. In case you are wondering, there is no real game play. It's just calling plays. Yet the decisions made by your players is mind boggeling. Passing is damn near impossible. It got to the point I run on 3rd down and kick field goals, and play D since my D picked more passes and returned them for TD's than my QB would pass for.

Preperation for the games is cool at first, but becomes totally monotonous.

Overall...thumbs down. The gameplay is not very realistic. It has some interesting preperation, but overall this game will end up of the shelf soon. The gameday play is way too annoying. The D rules, and I have gotten to the point of fearing to throw the ball.
 
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Just got it today... and some first impressions were that it seemed to be only for those who are really hardcore football fans. I imagine it may get a little bit repetitive but we'll see... So far it has been kind of cool but a real change or pace from playing actual games. So far though I've liked what I've seen and hope they continue to develop and make this game because I beleive it has some real potential in the future.
 
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I'll probably pick this up used at the video game exchange up the street. I do the same for Madden. I usually don't pick Madden up unti after Christmas(I know, why wait that long), well by that time I can get it for like $25-$30.

The only game I buy new, on the day it comes out is NCAA.
 
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