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Next Generation Console News: Xbox One, PS4, Wii U

Mac;2345365; said:
They'd be freaking stupid to charge for one system and not for another. Again, I'm pretty sure EA has said they aren't bringing it back anyways

considering MS's policies, there's no reason to charge

and again, the online pass is gone yes, doens't mean they cant charge for PS4 users
 
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Found this on Engadget this morning... I laughed pretty hard... M$ being M$

http://www.engadget.com/2013/06/12/don-mattrick-xbox-360-offline/

MATTRICK: "Some of the advantages that you get, of having, a box that is designed to use an online state, so, that, uh, to me is the future-proof choice, and I think people, could've arguably gone the other way if we didn't do it and fortunately we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360."

Wow... I'm just really not sure what to make of M$ and what they are going for with the Xbox One
 
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AuTX Buckeye;2345438; said:
Found this on Engadget this morning... I laughed pretty hard... M$ being M$

http://www.engadget.com/2013/06/12/don-mattrick-xbox-360-offline/



Wow... I'm just really not sure what to make of M$ and what they are going for with the Xbox One

mrt-facepalm-demotivational-poster-1279120782.jpg
 
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Since its announcement, there has been some confusion over the details of sharing your Xbox One game library with up to ten "family members." Mehdi couldn't give comprehensive details but he did clarify some things.

For one, a family member doesn't have to be a "blood relative," he said, eliminating the extremely unlikely possibility that the Xbox One would include a built-in blood testing kit. For another, they don't have to live in the primary owner's house—I could name a friend that lives 3,000 miles away as one of my "family members" Mehdi said.

You'll be able to link other Xbox Live accounts as having shared access to your library when you first set up a system, and will also be able to add them later on (though specific details of how you manage these relationships is still not being discussed). The only limitation, it seems, is that only one person can be playing the shared copy of a single game at any given time. All in all, this does sound like a pretty convenient feature that's more workable than simply passing discs around amongst friends who are actually in your area.

sounds pretty cool

wondering what the "catch" is
 
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Sometimes xbl goes down. Sometimes the internet goes down. Sometimes people like playing games at remote locations without internet and additional $40-60 annual subscriptions.

Then there is the matter of what happens when the authentication server goes down during heavy traffic let alone if they start offloading computations or storage like the dreadful sim city experience.
 
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jwinslow;2345622; said:
Sometimes xbl goes down. Sometimes the internet goes down. Sometimes people like playing games at remote locations without internet and additional $40-60 annual subscriptions.

Then there is the matter of what happens when the authentication server goes down during heavy traffic let alone if they start offloading computations or storage like the dreadful sim city experience.

COD, Halo, etc. will make the extra traffic scare the crap out of me. Add to it that while deployed multiple troops take their Xbox or PS3 in order to unwind. Not really blazing fast internet if any at all.
 
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The xbone will also be filled with people recording, broadcasting games... streaming shows from the cloud, saving game data to the cloud.

The multiplayer model was perfect. If you want to play with others you must be online, must have a sub and must apply all updates. Otherwise you can play by yourself without xbl or the internet.
 
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