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NCAA09 PS3 Big Ten-Pac Ten Dynasty (Official Thread)

I just beat Tennessee with a FG at the end of regulation (Fuck you, Phat Phil, for trying to ice my kicker). Even though it was a close game, there were some frustrating moments. I guess my biggest gripe is when I see the CPU do things I know I'll never be able to do. One example of this was their rushing TD. Their RB danced in the backfield before breaking multiple tackles on his way to a 60+ yard TD run. I think I broke one tackle the entire game as my RB looked like he was stuck in quicksand. Making the difficulty harder is one thing, but giving the CPU an unfair advantage is something else.

And judging by last week's scores, where one user lost 71-0 and another lost 81-0, the fun factor will evaporate quickly. If these sliders move to Piney's dynasty, I may not score a point the entire season.
 
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Smooth Olaf;1395706; said:
I just beat Tennessee with a FG at the end of regulation (Fuck you, Phat Phil, for trying to ice my kicker). Even though it was a close game, there were some frustrating moments. I guess my biggest gripe is when I see the CPU do things I know I'll never be able to do. One example of this was their rushing TD. Their RB danced in the backfield before breaking multiple tackles on his way to a 60+ yard TD run. I think I broke one tackle the entire game as my RB looked like he was stuck in quicksand. Making the difficulty harder is one thing, but giving the CPU an unfair advantage is something else.

And judging by last week's scores, where one user lost 71-0 and another lost 81-0, the fun factor will evaporate quickly. If these sliders move to Piney's dynasty, I may not score a point the entire season.

I played Clemson, and CJ Spiller had 115 rushing yards, but 95 of them were on 1 run. He spun around in the backfield twice, broke 3 tackles, and hurdled 2 guys. James Davis only had about 65 yards or so.

I don't see any other problem, other than the fact that every RB shouldn't have TEBOW-like abilities, lol. Everything else is where it should be.
 
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Yeah, the running game was pretty much my biggest gripe. Maybe the User pass rush could be upped a little, but that's nit-picking. I didn't really experience any User Drops, and the only reason I got back in the game was thanks to a User Pick 6 after the ball went through the CPU's WR's hands.
 
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I upped tackling ability, a lot, before I advanced to this week, and apparently that didn't help as much as I though it would. FSU's top RB had 10 broken tackles against me. With one of those being a one armed body slam of my 300+lb defensive tackle who had him in the backfield. I will reduce CPU RB Ability before I advance to the next week.

I had no problem with pass rush today. I had 7 sacks against a 94 OVR rated team, with one of them forcing a fumble that was returned for a TD, and I had little to do with any of them. I don't typically control a D-lineman at the snap, but will only take control of them as they close on the QB.

The biggest improvement for me was dropped passes. WR catch was set to 20. I saved the game offline and played FSU on all-american with the exact same sliders that we had in week 1 and Hoyer was 0-6 with receivers having 5 dropped passes, before I started tinkering. Obviously this was not a "Heisman cheating" issue, but something more. I bumped the WR Catch up to 25 and it had a little bit of improvement, but not enough to make it not piss me off. After that, I set every penalty to 5, instead of only having offsides at 5 and everything else at 0. That's what made the difference. My receivers started catching balls that were thrown to them, when they were wide open or slightly covered, but weren't able to take a hit and still catch the ball unless their Catch in traffic rating was high. The new penalty settings apparently had a good affect on QB accuracy too, without ever touching the QB Accuracy slider. Hoyer was no longer throwing behind receivers that I had him lead or vice versa.

I like these sliders a lot. I will adjust CPU RB Ability down 10 or 15 points, but overall I think that this is what we're going to use the rest of Season 1.
 
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IronBuckI;1395773; said:
I upped tackling ability, a lot, before I advanced to this week, and apparently that didn't help as much as I though it would. FSU's top RB had 10 broken tackles against me. With one of those being a one armed body slam of my 300+lb defensive tackle who had him in the backfield. I will reduce CPU RB Ability before I advance to the next week.

I had no problem with pass rush today. I had 7 sacks against a 94 OVR rated team, with one of them forcing a fumble that was returned for a TD, and I had little to do with any of them. I don't typically control a D-lineman at the snap, but will only take control of them as they close on the QB.

The biggest improvement for me was dropped passes. WR catch was set to 20. I saved the game offline and played FSU on all-american with the exact same sliders that we had in week 1 and Hoyer was 0-6 with receivers having 5 dropped passes, before I started tinkering. Obviously this was not a "Heisman cheating" issue, but something more. I bumped the WR Catch up to 25 and it had a little bit of improvement, but not enough to make it not piss me off. After that, I set every penalty to 5, instead of only having offsides at 5 and everything else at 0. That's what made the difference. My receivers started catching balls that were thrown to them, when they were wide open or slightly covered, but weren't able to take a hit and still catch the ball unless their Catch in traffic rating was high. The new penalty settings apparently had a good affect on QB accuracy too, without ever touching the QB Accuracy slider. Hoyer was no longer throwing behind receivers that I had him lead or vice versa.

I like these sliders a lot. I will adjust CPU RB Ability down 10 or 15 points, but overall I think that this is what we're going to use the rest of Season 1.

I like the sliders. I just need you to lay off some of my recruits who are interested in my fine institution, as well as your whore-house with books. :biggrin:
 
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Whobebubba3;1395814; said:
Speaking of which, how about that #1 athelete Oregon got....he is a QB with 4.22 speed. That might not be fair.

QB??? Hmmm, you saying I might have a surprise QB with 4.22 speed for my run option offense? :biggrin:

IronBuckI;1395822; said:
He is? All of his attributes suggest that he's a WR.

Yeah, I figure he was a WR per his attributes and if I don't sign any RBs I like he might end up there cuz he has decent size (6'1, 205)

But QB??? What does whobe know that I don't?
 
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Also. I am not interested in fair. Starting everyone out on as even a playing field as possible is one thing. Beyond that. Don't care. As long as no one is cheesing.

For the record. Piney is the last person that I would suspect of cheesing. Except for BN27...because nobody's that bad at cheating. :biggrin:
 
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Whobebubba3;1395893; said:
Maybe he is not a QB.........but for some reason I was under the impression that he had that option (from my pre-season recruiting). Hope I didn't get your hopes up........

If you search "scrambling" QB's he is on there. He is also there if you search QB's and sort by 40 time.
 
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