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NCAA Football (PS3) Promotion/Relegation Online Dynasty

Pleasantly surprised with progression; mostly 4 and 5 points of improvement. Still too many first string players in the 60's, but better than my anticipation.

Isn't progression based around Coach and Program ratings? If so, how does this Sptbg team progress as well as my UT team?
 
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Piney;2164227; said:
So what's next? Downloading our teams from the website?
Yeah. I did that this morning. Things that need added to the .csv file are; number, height, weight, and impact blocking.

Now that I have all of the info in my spreadsheet, I'm going to go to the TB website, find out the what order the player attributes are in, and re-order my columns accordingly. That way it's an easy "enter, tab, enter, tab" for all of the attributes.

I'll probably only do this for a couple positions at a time, rather than the marathon session of player entry that I did for the transition from NCAA09 to NCAA10.
 
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jwinslow;2164252; said:
What does that rating do?

If I put my really quick scat back at returner, and he has filthy ratings everywhere but kr, does it slow him down?
I'm not 100% certain, but I think it only has to do with simulation. Like some other ratings, I don't think the KR rating affects user play, or even CPU play during a game that's being watched. But it will, IMO, affect a player's KR ability during simulation or super sim.
 
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