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My impressions from the Early Release game (I won't play the actual game until tonight):

This is the first major leap since 11 imo. They've made decent changes but this is the first true overhaul.

The implementation & improvement of the infinity engine is a huge change. No longer can you wiggle left and right on your kick returns. You will waste your stamina and lose tons of speed. You can trot at medium speed after taking a handoff, plant and explode out of the cut which is a great feature.

Likewise you can't just fly around the field on defense and then change directions when it goes the other way. You have to pick your motion and pursuit angles carefully. Likewise if you nick a blocker it makes you stumble, so you have to be more deliberate when pursuing outside with an engaged blocker in your way.


The option overhaul is enormous. Before the game was an embarrassing alternate between the entire defense being idiots and running away from the play or smoking you badly. Now the defenders really do commit but start learning. if you keep giving it or keeping it, they adjust. Likewise you can sneak outside and pick up a solid gain if the DE crashes down but the whole defense doesn't warp inside to create that running lane.


The changes to the dynasty mode are also major. Recruiting is a lot different this year. There is also an RPG element to the game too, where your coaches (Head Coach and assistants) directly impact how well you recruit, how many points you have to work with, what your chances are of an instant commit or stealing a prospect late, even how many players you need to form a pipeline. Likewise, those same coaches affect your in-game performances, giving boosts to performance and skills. Over time you get pts for achieving various things and those build up to earn 1 skill point which you can assign to one of the hundred or so areas mentioned earlier for the 3 coaches.



I think it's a surprisingly improved game. Still not perfect and we still really need a non-monopoly, but it is a welcome surprise.


The game atmosphere is still fairly terrible. It is about like playing Michigan State when they are an 8-4 team. The crowd isn't dead but it isn't electric. There is also no difference in atmosphere based on the opponent which is too bad.

Also, they changed the indicator below the player because stamina and burst are two new features that drain as you use them. The problem is that those indicators and the more traditional impact player star circles look like something out of an N64 game.

The presentation is not bad. I really wish they would get rid of the little pregame cut scene where players jump around to bad music. I assume that is because ESPN is going to grace us with something stupid like that before every real game, but they will surely vary the music.

They also have a ton more cut scenes after every play, where guys yell, swag and wiggle to prove their manhood and greatness. I like the addition but wish it weren't after every play, or the players just did that sort of thing without the closeup camera angle.
 
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jwinslow;2352016; said:
My impressions from the Early Release game (I won't play the actual game until tonight):

This is the first major leap since 11 imo. They've made decent changes but this is the first true overhaul.

The implementation & improvement of the infinity engine is a huge change. No longer can you wiggle left and right on your kick returns. You will waste your stamina and lose tons of speed. You can trot at medium speed after taking a handoff, plant and explode out of the cut which is a great feature.

Likewise you can't just fly around the field on defense and then change directions when it goes the other way. You have to pick your motion and pursuit angles carefully. Likewise if you nick a blocker it makes you stumble, so you have to be more deliberate when pursuing outside with an engaged blocker in your way.


The option overhaul is enormous. Before the game was an embarrassing alternate between the entire defense being idiots and running away from the play or smoking you badly. Now the defenders really do commit but start learning. if you keep giving it or keeping it, they adjust. Likewise you can sneak outside and pick up a solid gain if the DE crashes down but the whole defense doesn't warp inside to create that running lane.


The changes to the dynasty mode are also major. Recruiting is a lot different this year. There is also an RPG element to the game too, where your coaches (Head Coach and assistants) directly impact how well you recruit, how many points you have to work with, what your chances are of an instant commit or stealing a prospect late, even how many players you need to form a pipeline. Likewise, those same coaches affect your in-game performances, giving boosts to performance and skills. Over time you get pts for achieving various things and those build up to earn 1 skill point which you can assign to one of the hundred or so areas mentioned earlier for the 3 coaches.



I think it's a surprisingly improved game. Still not perfect and we still really need a non-monopoly, but it is a welcome surprise.


The game atmosphere is still fairly terrible. It is about like playing Michigan State when they are an 8-4 team. The crowd isn't dead but it isn't electric. There is also no difference in atmosphere based on the opponent which is too bad.

Also, they changed the indicator below the player because stamina and burst are two new features that drain as you use them. The problem is that those indicators and the more traditional impact player star circles look like something out of an N64 game.

The presentation is not bad. I really wish they would get rid of the little pregame cut scene where players jump around to bad music. I assume that is because ESPN is going to grace us with something stupid like that before every real game, but they will surely vary the music.

They also have a ton more cut scenes after every play, where guys yell, swag and wiggle to prove their manhood and greatness. I like the addition but wish it weren't after every play, or the players just did that sort of thing without the closeup camera angle.

Damn you.

Damn you.

Damn you.

I'm now considering getting it, after being 100% against it.

Eff.
 
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EDDIE GGGG27;2352049; said:
I hope everyone has destroyed their covers already.
968068.jpg


First thing i did...
 
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Very interested to read what people here think about the game when they get a chance to play the full version...I have read a lot of reviews at OS and elsewhere that give it a 6-7 range score and don't think it is all that much better than any other year's...really debating between this and Madden. I like the season mode option, since playing and not recruiting is my thing, and Madden doesn't really have that anymore. Plus with only 12 games a season I can try a few different teams. Dunno, will await the verdict here. Honestly, since I'm a big baseball guy I am overly spoiled by The Show...nothing will touch that for presentation probably. So gameplay will be critical this year, especially on defense.
 
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What bugs me about the series is how frequently they abandon great new features. Teambuilder was an epic addition to the series. They have barely touched it since.


p.s. Apparently it is too hard to copy and paste the most used facemask in CFB. They've had the Revo 2 for years in Madden yet we still have nothing.
 
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