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Apparently there's a guy on thegamingtailgate website, and is taking Q&A on the game...

Q. CPU Playcalling - How are they at the end of halves? Late game situations?
A. Same as demo. cpu down by 1 with 30 seconds just sat there at the 50 killing the clock, had to call to for them.

Q. Pass defense - How is it in retail? Better than the demo and '13?
A. zones are awful. even fcs schools will go like 7/8 for 90 yards in the first quarter unless you run man and blitz constantly every single big down i played a zone was a first down.

What a shame
 
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This isn't a good sign...earlier in his Q&A thread he said that he was a big recruiting guy

well i guess i dont understand recruiting at all. since recruiting came out for this game in 1997, ive never been out of the top 10 with a decent team. i thought everything was going fine. i only had 3 commits in the season, none of which were instants. i got no commits on visits. the game and tutorial says wait till later to visit, so i did, i waited till week 13. well half the guys i was going for commited to other schools weeks 10, 11 and 12 on visits. the visists are insane bonus points. you can be 1000 points up on a guy and the computer can have a 1500+ visit. the most i got was 1100 with all bonuses. so we get to the offseason, i only have 3 out of 25 schollys filled and i have 19 more guys on my board and im number 1 on all of them. this is where it just gets stupid. in the one offseason week i had 11,500 points to spend. i noticed you can put all those points on ONE prospect as where in season there is a max per player per week of 500 starting out. so i looked at top 25 classes and everyone had 19+ committs. well exactly what i thought wuold happen did. the computer only needing like 1 or 2 more guys a team spent 4000+ on each of the players. i had 11000 to give to 19 guys. needless to say, i ened up signing 5 prospect period. i lost by 1000 or more on every single guy left. teams come out of nowhere and just rob you, that werent even on your list. i had sizeable advantages on each prospect too. but the offseason is just completely screwed. you cant go into the offseason with more than 2-3 players left to sign. so i pretty much had to can the dynasty and start over. not very impressed and not very realistic and not very happy about the changes so far to recruiting. not the least bit realistic. maybe im doing something wrong, but i literally was in first place byt a long shot on every prospect on my board and i got 5 total. something is wrong somewhere. i have to go to my folks today for fourth of july, so i wont be posting very much today.

sidenote, pretty much everything people are complaining about with demo except the weird lag calling plays on hurry up are in. after 12 hours with dynasty and gameplay, im kinda meh right now on this game. its for the most part the same game, just with a different feel running with the ball. seen some nice things that were impressive and made me say wow or cool, but seen a lot of the same shit from ea over the last 10 years. some things you shake your head and say "really, still not fixed? still only 12 hours in tho, so who knows if it will grow on me.
 
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Added the link for you.

Recruiting needs to be harder, it's laughably easy. That said, that idiotic logic on recruiting sounds just like EA. Rather than fix the AI and make them competent, they overhauled the numbers to make it frustrating.
 
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jwinslow;2351167; said:
Added the link for you.

Recruiting needs to be harder, it's laughably easy. That said, that idiotic logic on recruiting sounds just like EA. Rather than fix the AI and make them competent, they overhauled the numbers to make it frustrating.

Thanks!
 
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LovelandBuckeye;2351209; said:

Nice! Didn't watch all 50 minutes, but I liked a lot of what I saw. I really wanted to play with a traditional Option offense last year and it just wasn't very feasible. Zone read/option works fine (Almost too good at times), but old school Option was pretty borked. You just couldn't get LBs to bite on the FB, they made it look easy to defend the Option when it typically isn't.

well i guess i dont understand recruiting at all. since recruiting came out for this game in 1997, ive never been out of the top 10 with a decent team. i thought everything was going fine. i only had 3 commits in the season, none of which were instants. i got no commits on visits....

As far as recruiting, I was looking forward to the changes to the system and the new coaching skills, but the above quote makes me a bit uneasy. I did find recruiting a bit easy at times in previous years, but 3 players in the regular season is pretty ridiculous. We don't have a lot of information really on how the player did his recruiting, so maybe if someone can shed some more light on their findings it may be more reassuring. Obviously you want to want to schedule visits later, just not too late. I tend to focus on the 10 players of greatest need and then pickup new prospects as guys commit early/mid season.
 
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I started a season and finished my first game against Buffalo. Beware, sometimes after a TD, the game won't go directly to the play call screen. Instead, you'll watch the celebration (Braxton doing the Feed-Me move is satisfying) and then you'll see your guy jogging to the sidelines before you realize, "Damn... I need to kick the XP!" Hitting X will take you to the play call screens, but you may run low on time.

I like the physics and animation. Some things I'll have to get used to, but it does look and feel better. I was running out the clock with mass subs in and had this nice TD pass from Guiton to Baugh. This play would never have worked in previous games.
 
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Played my friend's Early Release copy of NCAA 14 for an hour or so.


The option overhaul is well established. I LOVE the changes to the physics, which obviously were imported from Madden. Not just the changes to individual player motion, but pursuit angles are a lot more important. You can't breeze right past an engaged blocker or you risk bumping into them and slowing way down. There is some stuttering silliness but that is a welcome downside with the host of upgrades in collisions. The diving animation is also rather overboard but it is necessary to keep up with the option game.


Having looked further at the ratings, I'm noticing that truly speedy players are more rare. Most WRs are 87-90 spd.


I haven't played enough games so far to tell but I'm sensing an offense dominated game (although in some ways that is fairly realistic given the state of CFB).
 
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I just played three games back to back to back. I haven't done that in a few years. The new physics engine and the updated option game really adds a lot. i will say this though, defense is a lot harder. I may have to lower the computer's passing ratings so it gets a few incompletions every now and then.
 
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I put in a lot of time with this game over the weekend.

Pros:

The new physics engine is great. There are a couple glitches, (defenders running backwards, tackling a guy who isn't called down because he lands on you instead of the ground), but nothing too bad.

The line play is really good. I love bull rushing offensive linemen into the QB. Conversely, getting mauled by an o-lineman really gives an, "Oh shit...oh shit" feeling.

Ohio State's spead-option attack is loads of fun.

The coaching tree adds a little RPG element to the game that's interesting.

I kind of like the new recruiting system. I haven't gone through a full season, but it's less time consuming and doesn't take away from previous installments.

Cons:

The presentation is as bland as always. The half-time "show" is nothing much and you'll skip through it after hearing it a couple times.

Your secondary will frustrate you. Opposing tight ends will eat you alive, and DBs don't tackle worth a damn.

With default sliders, the CPU is 100% in FG attempts against me and usually finishes a game only throwing three or four incompletions.
 
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Smooth Olaf;2351747; said:
Cons:

The presentation is as bland as always. The half-time "show" is nothing much and you'll skip through it after hearing it a couple times.

Your secondary will frustrate you. Opposing tight ends will eat you alive, and DBs don't tackle worth a damn.

With default sliders, the CPU is 100% in FG attempts against me and usually finishes a game only throwing three or four incompletions.

So you are saying this game is going to start pissing people off in a week or two because people will complain that you can't stop the passing game at all and all human games will be like 70-63 with each QB throwing for 500 yards???

Maybe it won't be that hard to resist... :p
 
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