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Q. CPU Playcalling - How are they at the end of halves? Late game situations?
A. Same as demo. cpu down by 1 with 30 seconds just sat there at the 50 killing the clock, had to call to for them.
Q. Pass defense - How is it in retail? Better than the demo and '13?
A. zones are awful. even fcs schools will go like 7/8 for 90 yards in the first quarter unless you run man and blitz constantly every single big down i played a zone was a first down.
well i guess i dont understand recruiting at all. since recruiting came out for this game in 1997, ive never been out of the top 10 with a decent team. i thought everything was going fine. i only had 3 commits in the season, none of which were instants. i got no commits on visits. the game and tutorial says wait till later to visit, so i did, i waited till week 13. well half the guys i was going for commited to other schools weeks 10, 11 and 12 on visits. the visists are insane bonus points. you can be 1000 points up on a guy and the computer can have a 1500+ visit. the most i got was 1100 with all bonuses. so we get to the offseason, i only have 3 out of 25 schollys filled and i have 19 more guys on my board and im number 1 on all of them. this is where it just gets stupid. in the one offseason week i had 11,500 points to spend. i noticed you can put all those points on ONE prospect as where in season there is a max per player per week of 500 starting out. so i looked at top 25 classes and everyone had 19+ committs. well exactly what i thought wuold happen did. the computer only needing like 1 or 2 more guys a team spent 4000+ on each of the players. i had 11000 to give to 19 guys. needless to say, i ened up signing 5 prospect period. i lost by 1000 or more on every single guy left. teams come out of nowhere and just rob you, that werent even on your list. i had sizeable advantages on each prospect too. but the offseason is just completely screwed. you cant go into the offseason with more than 2-3 players left to sign. so i pretty much had to can the dynasty and start over. not very impressed and not very realistic and not very happy about the changes so far to recruiting. not the least bit realistic. maybe im doing something wrong, but i literally was in first place byt a long shot on every prospect on my board and i got 5 total. something is wrong somewhere. i have to go to my folks today for fourth of july, so i wont be posting very much today.
sidenote, pretty much everything people are complaining about with demo except the weird lag calling plays on hurry up are in. after 12 hours with dynasty and gameplay, im kinda meh right now on this game. its for the most part the same game, just with a different feel running with the ball. seen some nice things that were impressive and made me say wow or cool, but seen a lot of the same shit from ea over the last 10 years. some things you shake your head and say "really, still not fixed? still only 12 hours in tho, so who knows if it will grow on me.
jwinslow;2351167; said:Added the link for you.
Recruiting needs to be harder, it's laughably easy. That said, that idiotic logic on recruiting sounds just like EA. Rather than fix the AI and make them competent, they overhauled the numbers to make it frustrating.
Mac;2351163; said:
LovelandBuckeye;2351209; said:Army vs Navy in a CPU vs CPU game.
http://forums.traditionsportsonline.com/threads/ncaa-14-army-navy-game-cpu-v-cpu.99891/
well i guess i dont understand recruiting at all. since recruiting came out for this game in 1997, ive never been out of the top 10 with a decent team. i thought everything was going fine. i only had 3 commits in the season, none of which were instants. i got no commits on visits....
Smooth Olaf;2351747; said:Cons:
The presentation is as bland as always. The half-time "show" is nothing much and you'll skip through it after hearing it a couple times.
Your secondary will frustrate you. Opposing tight ends will eat you alive, and DBs don't tackle worth a damn.
With default sliders, the CPU is 100% in FG attempts against me and usually finishes a game only throwing three or four incompletions.