They changed quickness and agility a lot. Unless you are deanthony Thomas, it feels like you are running with a power back. Even he can't beat a defender horizontally each time.
This year players have a depleting stamina bar, which disappears rapidly when using the turbo. The turbo speed is about like the old regular speed. Even manziel struggles to bail and run around the outside of the defensive ends, even if they are engaged while he is in the middle of the pocket
The biggest change is agility. Changing directions means stopping and rebuilding your speed in the other direction. So a lb or RB running one direction can't cut on a dime and sprint the other way.
Playing the ball in the air seems to be better this year. You are more able to user catch on offense or defense. Conversely it is much touchier so you are gambling a bit. In the current version when the catch animation actually worked, you just had to be in the vicinity. Now you need to be in the right spot or you will run yourself out of position I still wish they would make the user catch animation work better when you are in the wrong spot or poorly time your jump. There is less of it but the user controlled player not even lifting his hands is still there.
They seem to finally be accounting for weight, strength and height. My initial play through seemed like speed is being downgraded and physicality and strength is more important
The option game is also far better. The mechanics on both sides are far better. The shovel option sets are particularly exciting but so is the more challenging defender being read. He will look like he is crashing down but then halt about the same time that you decide to keep it. It didn't feel cheesy, it felt like a more disciplined defender reading the ball and less of the 11 guys warping out of position from 13.
The sleeves and more stylish adidas gloves are more realistic but I hope they can be turned off individually like the current sleeves. They are tacky.
This year players have a depleting stamina bar, which disappears rapidly when using the turbo. The turbo speed is about like the old regular speed. Even manziel struggles to bail and run around the outside of the defensive ends, even if they are engaged while he is in the middle of the pocket
The biggest change is agility. Changing directions means stopping and rebuilding your speed in the other direction. So a lb or RB running one direction can't cut on a dime and sprint the other way.
Playing the ball in the air seems to be better this year. You are more able to user catch on offense or defense. Conversely it is much touchier so you are gambling a bit. In the current version when the catch animation actually worked, you just had to be in the vicinity. Now you need to be in the right spot or you will run yourself out of position I still wish they would make the user catch animation work better when you are in the wrong spot or poorly time your jump. There is less of it but the user controlled player not even lifting his hands is still there.
They seem to finally be accounting for weight, strength and height. My initial play through seemed like speed is being downgraded and physicality and strength is more important
The option game is also far better. The mechanics on both sides are far better. The shovel option sets are particularly exciting but so is the more challenging defender being read. He will look like he is crashing down but then halt about the same time that you decide to keep it. It didn't feel cheesy, it felt like a more disciplined defender reading the ball and less of the 11 guys warping out of position from 13.
The sleeves and more stylish adidas gloves are more realistic but I hope they can be turned off individually like the current sleeves. They are tacky.
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