The pass coverage is completely different, particularly the zone coverage. Last year relied on supermen warping around the field and psychic corners who made cuts in routes before the WRs.Bucknut24;1954868; said:no it's not, not really close
The momentum system is completely different this year as well. Last year, defenders engaged on blocks constantly leaked off and made tackles right as you passed them. This year you can actually use blockers as blocks most of the time, slicing a foot outside them instead of needing 4-6 feet to be sure you weren't magically tackled.
But the biggest change is the momentum. They overhauled the ways an offensive player moved but it was still based in a regional animation system, meaning I could go flying around like a madman with my free safety and make the play if I was close to it.
This year, you better square up to the ball carrier and time your contact just right or the back is gone for six. This makes it a lot riskier to blitz, which makes the game a lot more realistic.
Likewise, you can finally meet a back in the hole and stand him up. Last year you would come up and fill, but the animation was rarely based on the momentum and strength of the players involved. Even worse, sometimes when you came up to support a gang tackle, your contact would sometimes trigger a 'he broke loose from 6 defenders' animation
This year, when a fellow defender stands up a ballcarrier, your second blow typically drives him to the turf.
Are there still some flaws? Sure, but the defensive gameplay is completely different.
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