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So I signed up for the Xbox One beta of the game. Haven't messed around in Elder Scrolls games, heard this one is supposed to be one of the best.

Anyone know when the Xbox beta might begin? I know the PC version has had two beta tests done so far?
 
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Try to level up and get into Cyrodiil quickly; it will be more fun than redoing the early quests when the game comes out. I took my time and did tons of quests; they are fun but not especially exciting to do more than once.

I didn't use Teamspeak for Cyrodiil, just ran around doing scouting missions and figuring I'd join groups when I saw them. Never did; that place is humongous. Stay off the roads and you may never see anyone. I wonder if it will be ambush central later on, with small guerrilla groups waiting in caves for explorers to wander by.
 
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Try to level up and get into Cyrodiil quickly; it will be more fun than redoing the early quests when the game comes out. I took my time and did tons of quests; they are fun but not especially exciting to do more than once.

I didn't use Teamspeak for Cyrodiil, just ran around doing scouting missions and figuring I'd join groups when I saw them. Never did; that place is humongous. Stay off the roads and you may never see anyone. I wonder if it will be ambush central later on, with small guerrilla groups waiting in caves for explorers to wander by.

I hope so as I really don't care to play another zerg v zerg "pvp" game. I prefer small scale fights with guild v guild action like the days of UO, SB, and DAOC. I'm level 9 atm so not much more and i'll be in Cyrodil.
 
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So it looks like i'm going to be organizing a group to play with at launch. Got about 15 or so friends of mine playing (mostly from Ohio). Add me on Steam (CJston15) and i'll invite you to group for discussion/planning.
 
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I enjoy it, and from what I have experienced in PvP - a solid organized small size group can definitely take on a zerg and win which I am all for. PvP actually takes some skill with blocking/dodging/aiming and setting your defensive abilities and buffs at the right time. The PvP area is freaking huge and it wasn't just a huge fight here and a huge fight there - it was dozens of small fights going on at once with a bunch of medium size fights and then your usual 1-2 zerg groups attacking fortresses against other zergs. I can't speak for everyone since I've heard of some issues but other than the short period of time where the servers were up/down game performance was top notch for me - no lag anywhere not even in huge pvp battles.

I haven't gotten to experience the pve instanced dungeons but I've heard good thing. The classes and skill lines are what intrigue me most because it's sooooo versatile. You are definitely not shoe-horned into a role you don't want to play based on your class. I've seen sorcs be caster DPS, healers, and even tanks for gods sake if that says anything and succeed in all three.
 
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I finally found a group in PvP before the beta ended. A small one, against a larger enemy, so there was lots of stealthing and scouting and waiting to strike. I liked it; people who want mindless zergs can do that, while others can be strategic and take out vital resources, or just run around completing scouting and PvE-style missions in PvP. Pretty cool.
 
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Think this game will be great, loved the beta so far. Although $14.99 a month seems a little pricey to me.

It'll probably go free to play within a year. Seems like most MMOs do these days. They try to go with the old pricing model, only to find that most MMOs have a huge surge of temporary players at launch that want to try out the new kid on the block. Once the free trial period is over most of those players move on to the next big hype or back to a different game. Star Wars Old Republic was a perfect example. Huge, well known universe with Jedi light sabers, bounty hunters, space, you name it. It was backed by Bioware, Lucas Arts, and EA...pretty formidable trio. It was in development for several years. The game ended up having one of the largest population booms of any MMO at launch, but subscriptions quickly vaporized to less than half after the trials were up, and it only got worse. After several months of bleeding, and promises they wouldn't go F2P, Bioware broke down and made the switch to infuse new blood into the game.

In short, all the new MMOs figure they can at least make some development costs back with subs for the first year or so. That only goes so far though, as MMOs rarely can maintain that early base of initial subscribers. F2P is the thing now, as they give you options to spend your cash on trinkets in the game, but they also allow others to play that wouldn't otherwise throw money at the game. It helps keep populations up and keep servers active.
 
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