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EA Sports Lawsuit with former Nebraska QB Sam Keller

I don't think anyone bought the NCAA video game for the sole purpose of playing a resemblance to Sam Keller. The University owns the colors and logos and numbers.

It's hard to argue that a player owns his or her measurables or skin color.
 
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Poe McKnoe;1463682; said:
I don't think anyone bought the NCAA video game for the sole purpose of playing a resemblance to Sam Keller. The University owns the colors and logos and numbers.

It's hard to argue that a player owns his or her measurables or skin color.

I bet Sam Keller did.

It would also be hard to argue that fans buy each new game for the "improvements" they make each season. If it were only about playing with the Buckeyes, why not just play '05 for ten years?
 
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BUCKYLE;1463817; said:
I bet Sam Keller did.

It would also be hard to argue that fans buy each new game for the "improvements" they make each season. If it were only about playing with the Buckeyes, why not just play '05 for ten years?
Because the Buckeyes got new unis in '06 ('07 game)...dumbass :tongue2:
 
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Poe McKnoe;1463682; said:
I don't think anyone bought the NCAA video game for the sole purpose of playing a resemblance to Sam Keller. The University owns the colors and logos and numbers.

It's hard to argue that a player owns his or her measurables or skin color.
Last time I checked, they play real football with helmets & uniforms that hide pretty much everything besides measurables, skin color, uniforms & numbers. They get flagged for taking their helmets off, and most fans wouldn't recognize 90% of CFB players anyway if they saw them on the street.

They might be able to squirm out of it from a legal standpoint because of faces/names, but the players are carbon copies in the game & buyers demand extreme accuracy in their ratings/appearance.
 
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FCollinsBuckeye;1462958; said:
I think this guy's case has merit as well.

While his beef is with his image being used on a video game, and the enormous profits that he's not sharing in, I fear that this may go deeper than that. I've become more and more concerned with the whole 'exploitation of amateur athletes' angle of college athletics as of late. And it's gotten worse, what with the BCS and huge television contracts that the conferences are getting. Lots of people are making [censored] loads of cash of an amateur sport, and all the athletes are getting is a free education. I don't think the eventual payday that the best of the best will recieve at the next level is much of an argument to the contrary either.

I think as the $$ keeps going up on broadcast rights, bowl revenue, apparel contracts etc, then the 'amateur' foundations of NCAA athletics gets shakier and shakier.

Yeah, like who's going to buy the game if the image is of this broken down, sixty something, old fart who would gladly give his virtual body up to a video game? But hell, I'd give it a shot... wanna see me throw a post pattern to Robiskie?
 
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Note how ESPN decided to make Sam Keller an Arizona State QB (which he was, briefly, but graduated from Nebraska).

http://espn.go.com/blog/collegebasketballnation/post/_/id/33527/whats-at-stake-in-the-ea-sports-suit

What's at stake in the EA Sports suit?
By Eamonn Brennan
Two things:
The principle that says former college athletes don't own the rights to their likenesses. It starts with video games, but it could extend to TV networks, highlights packages, promotional materials, all of it. From there, the floodgates open, and who knows what comes gushing out.
One billion dollars. (Cue Dr. Evil laugh ... now.)

Yes, $1 billion. That estimate comes from CNBC reporter Darren Rovell, who took a look at the ongoing class-action lawsuit brought by former UCLA Bruin Ed O'Bannon and former Arizona State quarterback Sam Keller and concluded that eventual damages from the suit could be huge for the company, as much as 25 percent of its current annual revenue. How did he arrive at that figure? Rovell's back of the envelope math adds the amount that could be paid to each athlete for each video game release -- around $1,000 per player -- and would include all football and men's basketball players from 2007 to the present:

If all athletes are included in the class, and EA loses the case, the total cost to EA would be $334.5 million, but the Indiana publicity rights statute says that the award could be trebled if the violation was ?knowing, willful or intentional.? That means that a loss for EA here could mean more than $1 billion in damages.

There is some room for nuance here. The "knowing, willful, or intentional" statute seems rather vague, and it's not certain exactly how many players would be able to claim their likenesses were used in the game without their consent. If you've ever played an EA Sports college title, you'd probably agree that just about every Division I player could make some version of that argument. After all, the games use numbers and visual facsimiles. The plaintiffs will certainly argue as much.

Of course, the fascinating portion of this case resides next to number one above; this suit could have massive effects on the way the NCAA, video game companies, and TV rights holders manage this quandary in the future. For the NCAA, the outcome could mean a massive out-of-court settlement. It could pave the road toward a day in which players are paid for at least some portion of the revenue they generate for the NCAA each year.

But those are long-view outcomes; there's a long way to go before they become more than the subject of legal speculation. For EA Sports, on the other hand, the costs are much more direct, immediate, and self-evident. That, my friends, is a chunk of change.


Copy of the allegation filed with the California courts:

http://www.smplegal.com/pdf/7-28-10-ORDER-DENYING-EA-Motion-to-Dismiss.pdf
 
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BB73;1963784; said:
It might be moot, but is it ripe?
Smells that way.

StinkyCheese_20080821085116.jpg
 
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Caps set for EA and NCAA video game lawsuit payouts

College football (and basketball) players who are due to receive a payment from the EA and NCAA video game lawsuit will receive up to $20,000, with payments capped at $5,000 per year. The NCAA and EA Sports reached a settlement valued at $20 million in the video game-related lawsuit that was previously separated from the ongoing Ed O’Bannon trial. Former Arizona State quarterback Sam Keller took the lead in filing the lawsuit.
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Simply appearing in the game any year would net a settlement check of $5,000 per season, but if a photograph appeared in the game that could add another $5,000 for each year a photo is used. So the settlement money could add up for college football’s biggest stars.

Entire article: http://collegefootballtalk.nbcsport...t-for-ea-and-ncaa-video-game-lawsuit-payouts/
 
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NCAA gets rid of name-likeness release form for student-athletes

Facing mounting pressure from a federal class-action lawsuit, the NCAA on Friday opted to get rid of the name-and-likeness release that student-athletes sign before competing in Division I sports.

According to a report from Dan Wolken and Steve Berkowitz of the USA Today, athletes who signed the release gave the NCAA or an associated third party, permission to use his or her name or picture to promote events such as NCAA championships without being compensated.

These sorts of things often happened in promotion of an athlete directly through the student-athlete’s school or conference.

With the class-action lawsuit filed by former UCLA basketball player Ed O’Bannon looming, the NCAA is doing the best they can to distance itself from future legal issues that could arise if a ruling goes against them.

Entire article: http://www.usatoday.com/story/sport...ease-student-athlete-statement-form/12840997/
 
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