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Starcraft II - Wings Of Liberty

Buckeneye;1707588; said:
Roaches needed a supply nerf. You can't 1v1 any basic unit against a roach unless its upgraded.

I do agree, however, I do think 2 supply is a bit drastic. Maybe if two roaches hatched and 3 supply counted. We really have no harassment other than blings and that very easy to scout and counter.

Buckeneye;1707588; said:
Fury is a good thing. However I'm still upset about Overlords requiring so many resources to be upgraded to Overseer's.

Fury will never be used. Neural Parasite and Fungal growth are too good of spells not to be used. It's best to just get rid of it overall. Also, single target clicking doesnt have that zerg feel to it.

I'm interested to see how infested terrans can harass a mineral line, and how disrupting corruption can be, but really the only reason I will continue to get Overseers is if i see a Ghost Academy or a Dark Templar.


Buckeneye;1707588; said:
Keep in mind half the reason its such a long Beta is that Blizzard collects most of the data for proper balancing before launch.
They haven't made a bad game yet and are a gold mine in patches/support in comparison to most other large(r) companies (EA?)

We'll have to see what the end product is.

I don't quite understand why they nerfed Ultralisks. From what I thought they were going to be buffed due to their lack of presence in the game.

I'm still lagging out a bit today, but not as bad as yesterday.
 
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Rookie;1707593; said:
I do agree, however, I do think 2 supply is a bit drastic. Maybe if two roaches hatched and 3 supply counted. We really have no harassment other than blings and that very easy to scout and counter.

I might be willing to concede a 2/3 supply - but again, roaches and rays are becoming quite the popular 2v2 combo.

Lings aren't what they use to be - and thank god for that. However if your opponent isn't careful and has poor placement of defense, you can usually rush 20 past photon's and have a solid dozen to go after somebody's drones/scv's.



Rookie;1707593; said:
Fury will never be used.

We'll see. Once its popular up top and trickles down, it might be useful.

Rookie;1707593; said:
Neural Parasite

ehh, half-assed version of what my Dark Archon's had over a decade ago.

Good luck sneaking an enemy worker out of somebody's base with that though. I still have fond memories of constructing a whole other race that wasn't even mine. Broke tons of 15-20 minute stalemates.

Rookie;1707593; said:
I'm interested to see how infested terrans can harass a mineral line,

If the IT are used right, something tells me its going to be a bitch to watch out for - almost like cannon rushers, except...well, effective lol.


Rookie;1707593; said:
corruption can be

If your facing a shitty opponent its great stuff, however mass use especially trying to maintain proper micro while building more units isn't easy.


Rookie;1707593; said:
but really the only reason I will continue to get Overseers is if i see a Ghost Academy or a Dark Templar.

If your Zerg and I'm Protoss, and the fight is longer than 10 minutes - you can bet your sweet bippy that if I dont see Overseer's, I'll have those DT sumbitch's in your base ASAP.





Rookie;1707593; said:
I don't quite understand why they nerfed Ultralisks. From what I thought they were going to be buffed due to their lack of presence in the game.

The problem is, the longer a fight dragged on the worse it was. Now I dont agree with how far they brought them down, but I remember trying to defend an expansion I had with at least 10 photons and about 50 units from half a dozen Ultralisks combined with 'lings, hydra's, brood lords and mutalisks. The Ultralisks just took punishiment while everything else got free shots in.
 
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Where are you placed in 1v1 Buckeneye? I went 4-1 and was placed in platinum as before I was in Silver. I think I'm going to get my butt kicked.

Also, from what I'm learning of 3v3 and 4v4 it's pretty much you rush or you die. Not very fun to be honest. I much prefer 2v2, but I have yet to find someone I can rely on.

As of right now I'm finding it difficult to macro and micro at the same time. I'll do it here and there, but not to the point where I can amass a secondary army. I'm also finding it necessary to make the queens spawn larva, which is very hard to do while microing. Vomiting larva is by far the most annoying thing I have to deal with. I even went so far as to put a clock on my keyboard with the seconds hand highlighted knowing that I need to do it every 40 seconds, but I keep forgetting.
 
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I was in Platinum before the latest patch (and inching towards the new Diamond when it was reset) Now after a sad 2-2 start I'll most likely end up Silver.

As for 3's and 4's. I dont have the patience (or time) to sit in a 4 Queue for 10 minutes. 3's don't seem to bad. Much more room for error and no, early rush
doesn't mean doom. I got in a game yesterday with some friends. About 5 minutes in all 3 opponents went for my base, didn't see me sneak a drone out so I started
rebuilding (quickly & quietly) just towards the upper right hand corner of the map. They were far to focused on my friends and breaking his photons that by the time they actually
had the units to start attacking his base, I had a couple dozen hydra's in the back door of their resources. Not being able to cover your base and fight against your opponent is
what kills you.


However we did discover a very effective (yet pretty low) way of playing. You have one as Zerg, one as protoss and the other can be anything (usually Terran)

Said Protoss goes and puts down 2-3 pylons right between the other players bases, just out of sight. Essentially you cannon rush, but you dont spend too much time with it.
What your really doing is seperating the team and isolating one player from his group and a resource expansion. If you pull it off the player as the Zerg can pour in as many 'lings
to his hearts content while the Terran player masses marines, tanks, etc etc and just plays defense unless otherwise different.

Worked well last night.

double edit: Btw I like the tags, who put them up? lol Jwins was that you bud?
 
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I'll get back into playing the Beta tomorrow night. I was gone all weekend, and now my girlfriend is in town until tomorrow morning. I'm sure both of you guys could kick my ass currently since i've only been in the Beta for 2 weeks and only played probably about 12 games or so.

Something i have noticed, maybe it is just me, is that marines are very powerful. Probably the most powerful "starting" unit in the game currently. Marines vs Zerglings or Zealots seems very unmatched. I cannot tell you how many times i've seen the Marine rush total destroy someone. Then if they get Reapers, it is basically GG. I don't know how they could nerf Reapers, but i think something needs to be done.
 
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Buckeneye;1708259; said:
Said Protoss goes and puts down 2-3 pylons right between the other players bases, just out of sight. Essentially you cannon rush, but you dont spend too much time with it.
What your really doing is seperating the team and isolating one player from his group and a resource expansion. If you pull it off the player as the Zerg can pour in as many 'lings
to his hearts content while the Terran player masses marines, tanks, etc etc and just plays defense unless otherwise different.

It's funny that you say this. I've been playing some of the platinum 1v1 games and I'm getting cannon rushed/bunker rushed more often than not. This immediately cancels my FE. I keep trying to progress to roaches quickly so I can defend against it, but it gets quite annoying with photon cannons and bunkers filled with marines. I can't amass enough Roaches quick enough to defend it. I've tried switching to Mass Muta's and harassing their base to push them back, but again w/ just 2 gas I can't amass enough. I've started hiding my expansion on larger maps and that usually works, but it's a huge risk in the early stages of that expansion.

From what I've read on the TL forums is that the placement matches are 5 random games, and not 1vDiamond1vPlatinum1vGold and so forth as I thought. I shouldn't be in Platinum. My recent games have demonstrated this fairly well lol as I've only won once.

If you'd like to add me my name is TheFuns. I dont know what else you'd need to add me as a friend, but I definitely could use some pointers.
 
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OSUScoonie12;1708280; said:
I'm sure both of you guys could kick my ass currently since i've only been in the Beta for 2 weeks and only played probably about 12 games or so.

If you we're 123 in the world at one point then you need to focus on knocking teh rust off.


OSUScoonie12;1708280; said:
Something i have noticed, maybe it is just me, is that marines are very powerful. Probably the most powerful "starting" unit in the game currently. Marines vs Zerglings or Zealots seems very unmatched.

Yes they are; even late game type effective. I've had people use (effectively) straight marines against upgraded Zealot and Stalker combinations. It shouldnt work, but it does. I personally believe its their rate of fire. They have the traditional 3 round burst, but its much more up tempo than the original. Something I expect to be fixed.

OSUScoonie12;1708280; said:
Then if they get Reapers, it is basically GG. I don't know how they could nerf Reapers, but i think something needs to be done.

People figured out reapers pretty quick. Either toss down a couple cannons or 300 minerals for 2 queens. You can't have enough reapers that fast in order to kill those units before I get my shit done. Its becoming an after thought strategy.



Rookie;1708298; said:
It's funny that you say this. I've been playing some of the platinum 1v1 games and I'm getting cannon rushed/bunker rushed more often than not.

If your getting bunker rushed then you have to be doing something wrong.
Because not only does the bunker have to be built but filled with marines.
That's a ton of resources dedicated to a very risky type of play.


If you get cannon rushed, this is what I do. Draw a line. You might lose a few units, but a good cannon rush puts too many resources away from your opponents base unless he has expansions. Which again, is most likely not if he's devoting all his minerals to a cannon rush. Put down your own cannons, or bunkers or spine crawlers. Not too many, but enough to start firing back at his probes or scv's... enough to let you focus on your own base. and ASAP build either rays or mutalisks. Take them well around the cannons so he can't see them and hit his base. Sure he might have some defense, but chances are it isn't much. Get his probes and cut off his mineral supply. That should dry up the cannon rush. Then look for expansions while you continue to pump out mutalisks. If neccessary, get your overlords the transport upgrade and sneak a few drones out to expand yourself. This seems to work for me more often than not.
 
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Buckeneye;1708332; said:
If you we're 123 in the world at one point then you need to focus on knocking teh rust off.

Yea i know...i just need to play more games and figure out all the ins/outs of what units counter other units. I still don't have my build order down yet either. Like i said, i've probably only played about 12 games so far...got alot of work to do still.
 
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No problem. I think we keep missing each other, because i logged in yesterday about 15min after you had got offline. I should be on the next couple days.

In other news, i think i'm getting the rust off from not playing for years and years. #14 in Silver league and i've won my last three 2v2 matches. No where near were i used to be, but getting there.

What do you have to do to jump from league to league. Like if you get to #1 in a Silver league, can you jump up to a Gold league (or w/e is next)? I haven't seen much on this.
 
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