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NCAA09 PS3 BP Online Dynasty

IronBuckI;1498974; said:
When we thought we'd have an odd number of people. I was more than willing to stay independent, and try to be the guy that helps get a human vs. human NCG every year. Piney could have given me four human opponets to kick my ass every season, and 8 highly ranked cpu controlled teams that I could try to knock out of the national title hunt. Piney never grants my schedule requests though. So don't hold your breathe for us getting good opponents while playing as independents. :biggrin:

We might still have an odd number of people. MSJ has kinda been AWOL in these discussions. Plus I have seen him online and not once it has him playing NCAA10, bastard :biggrin:

But I did a series of tests regarding rivals.

Regarding Team Built teams. Oklahoma St will not be affected since it is a straight replace (and only had 1 rivalry in the game anyway). Army & BYU will have issues regarding rivalries.

If I do a straight replace both only keep their main rival (Navy & Utah) But once I switch them to another conference they lose that one rival and only pick up the top rival they replace. Example:

Army switches with Duke and then North Carolina becomes Army's only rival (Duke's other rival Wake Forest is not a rival with Army).
BYU switches with Washington (who has rivals with WSU & Oregon) and then only Washington State becomes the rival for BYU.

Not that bad, at least you get one rival in your conference.

So I got to thinking, what if I switch Navy and North Carolina. That way you would hope that Army & Navy can still be rivals. That don't work, Army still has North Carolina as their rival and Navy has Duke as their rival even though both teams are no longer in the conference.

So, I then started testing moving a non-BCS school into a BCS conference and checking out rivals. In the few test I ran, the only time a new rival was created was when Navy was moved. I moved Ohio University to every conference possible and never picked up a new rival. Did the same for quite a few other non-BCS teams and the same result occured where they wouldn't have a rival in their new conference.

Now, some teams already have a BCS rival. ECU for example is a rival of NC St. When I move ECU to the ACC they do maintain that rivalry. Another is if I move Georgia & Georgia Tech together in the SEC or ACC, they are still rivals (as an example).

So basically it throws up a warning for guys that pick Non-BCS teams to be moved to BCS conferences. Check your rivals, as that might decide what conference you want to move to. Or better yet, before you pick that team, do a quick test to see what happens.
 
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Piney;1499286; said:
We might still have an odd number of people. MSJ has kinda been AWOL in these discussions. Plus I have seen him online and not once it has him playing NCAA10, bastard :biggrin:

But I did a series of tests regarding rivals.

Regarding Team Built teams. Oklahoma St will not be affected since it is a straight replace (and only had 1 rivalry in the game anyway). Army & BYU will have issues regarding rivalries.

If I do a straight replace both only keep their main rival (Navy & Utah) But once I switch them to another conference they lose that one rival and only pick up the top rival they replace. Example:

Army switches with Duke and then North Carolina becomes Army's only rival (Duke's other rival Wake Forest is not a rival with Army).
BYU switches with Washington (who has rivals with WSU & Oregon) and then only Washington State becomes the rival for BYU.

Not that bad, at least you get one rival in your conference.

So I got to thinking, what if I switch Navy and North Carolina. That way you would hope that Army & Navy can still be rivals. That don't work, Army still has North Carolina as their rival and Navy has Duke as their rival even though both teams are no longer in the conference.

So, I then started testing moving a non-BCS school into a BCS conference and checking out rivals. In the few test I ran, the only time a new rival was created was when Navy was moved. I moved Ohio University to every conference possible and never picked up a new rival. Did the same for quite a few other non-BCS teams and the same result occured where they wouldn't have a rival in their new conference.

Now, some teams already have a BCS rival. ECU for example is a rival of NC St. When I move ECU to the ACC they do maintain that rivalry. Another is if I move Georgia & Georgia Tech together in the SEC or ACC, they are still rivals (as an example).

So basically it throws up a warning for guys that pick Non-BCS teams to be moved to BCS conferences. Check your rivals, as that might decide what conference you want to move to. Or better yet, before you pick that team, do a quick test to see what happens.
I'm actually cool with being an independent, if you can me a decent schedule. I'm only creating the roster from Kentucky right now, and won't decide on which team I'll make them as until we find out where a team is needed.
 
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Basebuck;1499305; said:
So I started my teambuilder stuff last night. Wow, it really does take forever. I made it through all the skilled positions and couldnt do anymore. Piney, now that the patch is out, are we going to start up this weekend?

The big thing we are waiting on are the named rosters. The patch coming out this early was just gravy. Seems like most of the rosters updates I heard last night was they were half way done. So still looking good for the invites being sent out on Sunday.

IronBuckI;1499309; said:
I'm actually cool with being an independent, if you can me a decent schedule. I'm only creating the roster from Kentucky right now, and won't decide on which team I'll make them as until we find out where a team is needed.

I know you are cool with being an independent... but prefer you in a conference just to make it easier if we have an even amount of teams (unless msj is a no show then I can live with it)
 
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Just updating this previous post...

Piney;1498068; said:
Ok, almost heard back from everyone. Here is the breakdown so far.

Box_Car - OUT

WOOD - Oklahoma State via Team Builder
Smooth Olaf - Army via Team Builder
Fanatic - BYU via Team Builder

Piney - New Team
buckeyemania11 - New Team
basebuck - New Team
Whobe - New Team
Iron - New Team
BN27 - New Team

msj - Haven't heard back from him yet

Box_Car - OUT

WOOD - Oklahoma State via Team Builder
Smooth Olaf - Army via Team Builder
Fanatic - BYU via Team Builder
basebuck - In process of building Texas A&M
Iron - In process of building Kentucky, but still undecided

Piney - New Team
buckeyemania11 - New Team
Whobe - New Team
BN27 - New Team

msj - Still haven't heard back from him yet. Will send him a message tonight via PSN.

Since I won't be online long tonight. Friday night I will double check the team ratings since the correct rosters are in the game to see if any ratings changed (I recall seeing a few did change with the correct rosters). I will then post the final list of teams eligible to be drafted.

Hopefully by then I will have heard back from msj. Then I will need final answers from basebuck & Iron on what they will be doing by Friday night/Saturday morning. I want to do the draft for the remaining players on Saturday/Sunday so I can send out the invites Sunday night.

Sounds like a plan?

FYI - Will be doing default All-American setting with no slider adjustments, 6 minute quarters, will turn off QB quiz and ice the kicker. Unless anyone has requests to change minutes or have the ice the kicker on.

Also, will create the NCAA2010 official thread Monday morning at work after I had sent the invites Sunday.
 
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Sorry ya'll!!!

I see these thread and it looks like the new game is pretty good but I sold my playstation 3. It was taking up too much of my time.

Truth be told I am again selling my business and think I have enough savings now to just let it grow and not touch it until I retire 20 something years from now and be set.

I'm bored as shit with this tedious shitty finance job and these assholes I have to deal with on a daily basis. I'm joining the military. Shipping out in November or October. It will be different and hopefully more fun.
 
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Piney;1499310; said:
I know you are cool with being an independent... but prefer you in a conference just to make it easier if we have an even amount of teams (unless msj is a no show then I can live with it)
Just to be clear. I want you to know that I'm cool with being an independent. :biggrin:

Really, I don't mind if you put me in a BCS conference either. Whatever is easier for you to do the schedules, and for us to have good balance across the board. Plus, being locked out of BCS bowls, on the off chance that I do well with this offense, would really suck.

I have created my team as Kentucky (for now) and have named the rosters, but won't get to the attributes until later tonight, or sometime Saturday.
 
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FYI - msj got back to me and is ready to go. So Iron... you are in a conference to make life easier.

Also... the list Iron posted in the other thread with the ratings of each team... needless to say the updated roster changed about half of the teams. I got the list and will post it in a minute.
 
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Here are the team's rated 'B-' and below. Of note, compared to Iron's list in the other thread, alot of the B- teams on that list (and a couple of C+ teams) became a 'B' or higher. And no team dropped to a B- or lower. Now 48 teams are 'off limits' compared to 35 under the old roster file.


Team OVR OFF DEF SPT
Arkansas B- B B- C+
Baylor B- B- C+ B+
Boston College B- B- B- B-
BYU B- B+ C+ B
Colorado B- B- B- C+
Indiana B- C+ B B-
Kansas B- B C B-
Mississippi State B- C+ B- C+
South Carolina B- B- B- B-
Southern Miss B- B C B+
Texas Tech B- B- B- B
UCF B- B- B- B-
UCLA B- B- B- A
Vanderbilt B- B- B B-
ECU C+ C+ C+ B
Hawaii C+ C+ C+ C+
Kentucky C+ C+ C+ B-
Louisville C+ B- C C+
Michigan State C+ B- C+ A-
Minnesota C+ B- C B-
Missouri C+ B- C+
Central Michigan C B- D+ C+
Connecticut C C+ C- B
Fresno State C B- C B-
Kent State C C+ C- C+
Louisiana Tech C B- C- C+
Marshall C B- C B-
Memphis C B- D+ B+
Nevada C B- D+
San Diego State C C+ C B-
Stanford C B- C- C+
Temple C C C C+
Tulsa C C+ C B-
Air Force C- C D+ C+
Akron C- C C-
Arkansas State C- C+ C- C+
Ball State C- C+ D B
Bowling Green C- C+ C- C+
Buffalo C- C+ D+
Colorado State C- C C- C
Duke C- C C- B
FIU C- C C- B
Iowa State C- C C- B-
Miami University C- C C- B-
Navy C- C- C-
New Mexico C- C+ D+ B
Ohio C- C C- C
Rice C- C D+ B-
Toledo C- C D+ C+
Troy C- C C C+
UAB C- C D+ C+
UL Monroe C- C C- C+
UNLV C- C D+ B-
UTEP C- C+ D+ C+
Washington State C- C+ C- B+
Western Michigan C- C+ D+ C
Florida Atlantic D+ C+ D C+
Mid Tenn State D+ C+ D C-
New Mexico State D+ C D+ C
North Texas D+ C D+ C
Northern Illinois D+ C- D+ C
SMU D+ C- C- C+
Syracuse D+ C- C- B-
Tulane D+ C D+ B-
Army D C- D C
Eastern Michigan D C- D C+
Idaho D C D C-
San Jose State D C D B-
UL Lafayette D C- D C+
Utah State D D D B-
Western Kentucky D C D B-
Wyoming D C- D B-
 
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With the new speed settings.....I am a little worried about the high volume of 95+ speed players on created teams......

Just because of this, I am thinking about recreating my TCU team, I am about 70% done.

From those of you that played, is speed a critical component of this game? Can a QB drop back and throw bombs which are uncoverable (is that a word?) again?

Also, for the rest of you, I mentioned this to Piney, but wanted to see what everyone else thought. When recreating my teams, there were some rating I did not touch, such as blocking ability for my DBs. The only people I changed EVERY rating were my potential position changes or when the computer had the player as some astronomical freak and 80s across the board. I often just bumped them down to the 40s.
 
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I changed every single attribute to mirror what was in 09.

I have only played one game in 10 and it was against Ohio State. I was not able to throw deep on them nor was I able to bounce outisde at all. I have a HB with 96 and a WR with 95 speed.
 
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Whobebubba3;1499792; said:
I envy your persistence, but there is no way in hell I have that time, I guess my question is......does anyone have an issue with what I did? I welcome anyone to check what I have done thus far and I will gladly adjust any concerns. Keep in mind, I may not use this team, but with a multiple tailbacks with 95+ speed, and three WR with 97+, I starting to think I may need them to compete.

p.s., I have not played a game yet, nor will I till Sunday.
I dont have an issue with it. Because I did the same thing with OL/DL. I didnt touch offensive skills for LB's or defensive skills for QB/TE.

Edit: I'll be buying the game at some point today. As soon as I can get to the store.
 
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The games I have played with fast players the only time I could lob it was if the player was left alone on an island and there was no safety behind him. (Probable better to ask the deep lob expert basebuck if he has had problems)

Due to the pursuit angles now taken by the LBs it is tougher to get to the edge with a super fast RB. Of course if you can get into the secondary the speed comes in handy. But now if their safety is back you have to make a move to get past him compared to just blowing him away with speed.

So the speed has been toned down and I don't believe a fast created player will have an overwhelming advantage (maybe a slight advantage). Probable the best thing to do since most of your team is created is to download what you have done so far and see if you feel the difference. If so, then feel free to create the rest of your team.

With that said... I might start entering my SMU team into Team Builder to check them out. Cuz if everyone decides on building their team, I might as well too. Then it would be just msj & 'mania that don't have created teams but their teams were crippled by being cpu controlled for the past year or two and their default teams would probably be better than their created teams
 
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Whobebubba3;1499792; said:
I envy your persistence, but there is no way in hell I have that time, I guess my question is......does anyone have an issue with what I did? I welcome anyone to check what I have done thus far and I will gladly adjust any concerns. Keep in mind, I may not use this team, but with a multiple tailbacks with 95+ speed, and three WR with 97+, I starting to think I may need them to compete.

p.s., I have not played a game yet, nor will I till Sunday.
As far as I'm concerned, every attribute except for the throwing and kicking attributes can potentially affect every position. Defensive players play can be affected by all of the running and catching attributes, and with so many defensive players on special teams, blocking attributes can come into play too.

If this is a vote, then I say that you should recreate your players attribute for attribute. If it's not a vote, and Piney allows you to do it the way that you're currently doing it, then I won't complain about that either.
 
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IronBuckI;1499811; said:
As far as I'm concerned, every attribute except for the throwing and kicking attributes can potentially affect every position. Defensive players play can be affected by all of the running and catching attributes, and with so many defensive players on special teams, blocking attributes can come into play too.

If this is a vote, then I say that you should recreate your players attribute for attribute. If it's not a vote, and Piney allows you to do it the way that you're currently doing it, then I won't complain about that either.

I think it depends on the position. But there shouldn't be many ratings that you don't touch. I can understand not worrying about passing and kicking attributes for the vast majority of the players. But at the same time make sure they are low (cuz the default player you are editing might have been a QB and EA might have given him a higher rating in passing like in the 60s, in that case drop them back to 40)

Then make sure the position's mirror ratings are updated. An example there is DBs should have the RB/WR ratings filled in cuz that might affect their defense rating. OL should have the reflected DL ratings in too. Stuff like that.

But to be safe... I almost error on trying to get as many of the ratings in as possible.
 
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