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Bucknut24;2169032; said:
This sounds pretty cool, and should change the nature of recruiting

I agree, busts/gems would really enhance recruiting...

fanaticbuckeye;2169057; said:
I wonder how big of a ratings difference we're talking about? 2-3 points or 10-12 points?

I really hope it is a 10-12 pt difference and/or they will always have minimal training results every season.

jthorp24;2169179; said:
I'm guessing people will figure out how to exploit this feature.

This is where their new 'scouting' component of recruiting will be used, to find out if that 5* is really a 5*. I am sure people will find out certain keys will determine the bustablility of a recruit that can save time scouting to help you avoid wasting weeks of recruiting a guy that ends up being a bust. If anything, even if an exploit is found, it will at least slow down the occurance of #1 recruiting classes left and right
 
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Hopefully thee will be random 3* and 4* players that will end up being star players.

I think progression should also be more unpredictable, but also have a statistical value to it as well
 
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The have now changed the way the "Athlete" is in recruiting

The "athlete" has historically been one of the most misrepresented prospect types in NCAA Football. For NCAA Football 13, EA Tiburon has completely overhauled prospective athletes, making them some of the most valuable recruits in Dynasty Mode.

Athletes will now excel at two or three field positions, giving them more attribute categories to unlock than any other prospect type. Through weekly scouting, you will unlock more of an athlete's ratings, which allow you to determine the on-field positions at which he might excel. That extra time spent recruiting an athlete will be well-rewarded, as their combination of elite skills and versatility gives them the chance to start immediately at multiple positions.

Highly rated athletes will add major flexibility to your recruiting classes in NCAA Football 13. The position may have been largely irrelevant in previous NCAA Football games, but athletes should be top recruiting targets in NCAA
 
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jwinslow;2169281; said:
They need to make progression more unpredictable as well.

BuckeyeMac;2169292; said:
Hopefully thee will be random 3* and 4* players that will end up being star players.

I think progression should also be more unpredictable, but also have a statistical value to it as well

Yeah, progression HAS to be more unpredictable and it would be nice if a small percentage was tied to playing time. Give me a reason besides injuries to use my 2nd team in blow outs.
 
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Just played the Demo again... A few things I noticed were;

The concept of "If he's even, he's leavin"... getting a step on the defender during a passing route is something you can destroy defenses with.

The defenders eyes are important. running the PA off the power action with the TE running a flag under a seam from the WR against man will show you exactly what I am talking about. The Honey Badger had no clue my TE was catching the ball 5 yards behind him because he was chasing the seam.

The danger of DB/LB's in underneath coverage is much more realistic, and not ONLY due to the lack of the super human Verticals we have seen in the past. If you are throwing that out and a defender has his feet under him, he will take a logical angle and high point your pass. Not super human, just realistically smart.

I think QB accuracy is going to be one of the most important attributes in the game. With an impact QB, I feel like I put the ball just about anywhere.

Oh, the blasphemy that is the OSU score on the bottom line is always the same, there is no simulation actually happening.. Those that feel that the in studio updates are canned, yes they are canned, but there will be a ton more variety in the release (I hope)

edit: And if you don't put pressure on the opposing QB, WR's will get open and they will pick you apart.
Each time I play, I get more excited.
 
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buckeyemania11;2169428; said:
I hope they got rid of the 5* "Athletes" who would be like 6 foot and 190 pounds and their best position would be FB or somewhere on the OLINE (lol)

6' 190 pounds athlete? That's usually my incoming 5 star 88 rated defensive end.
 
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The "Gem/Bust" idea sounds cool but until EA figures out how to make ratings actually equate to gameplay it won't change anything. I was always going for speed over anything else because it was the only attribute I thought mattered to gameplay.
 
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Here's a fantastic idea suggested on O-S
Can you guys imagine a jostling system, like FIFA's, being in this game? How amazing would it be to launch a bomb down the sideline and see the WR and DB jockeying each other for position? Not to mention, you could actually have offensive and defensive pass interference animations. For those that haven't played FIFA, when you're running with a guy, you have a "tug" button. The faster/harder to press it the more you can slow down the offensive player, but also, the more likely you are to get called for a foul. You could do something similar with receivers having a "push off" button and DB's having a "grab" button. Not only would you see PI happen more often, but you could actually go back into the replay and say, "Yep, the corner tugged him a little too much," or, "the receiver definitely pushed off," instead of it being the somewhat random (and now non-existant) occurrence it's been in the past.

Obviously, the computer would need to utilize these things, as well. It couldn't just be a human-controlled thing, otherwise, the human player would be the only one who could get called for PI. But if memory serves me correctly, the computer in FIFA utilizes the "tug" button on defense. So, it can be done. Probably wishful thinking, but something like this would add so much life to an otherwise robotic/stale aspect of this game.
and then the sad reality of what EA gives us instead
Well according to Victor Cruz, Pass Interference wasn't something EA was focused on this year. With real time Physics, Madden in theory has a much better chance of getting them then NCAA 13.

Because the way Victor Cruz described it, before real time physics, when a defensive back and wide receiver came together, they never did ACTUALLY TOUCH. Instead they either hit an invisible wall OR the defender body parts morphed through the wide receiver.

Watch the instant replays enough, you can see that problem in NCAA 11, 12 and in the NCAA 13 demo. Arms and legs morph through other players. And sometimes during tackles, your player will go down a good yard before the defender actually touch you.

So unless they get rid of that morphing through players, chances are you won't see it.
 
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