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Bucknut24;2169032; said:This sounds pretty cool, and should change the nature of recruiting
fanaticbuckeye;2169057; said:I wonder how big of a ratings difference we're talking about? 2-3 points or 10-12 points?
jthorp24;2169179; said:I'm guessing people will figure out how to exploit this feature.
The "athlete" has historically been one of the most misrepresented prospect types in NCAA Football. For NCAA Football 13, EA Tiburon has completely overhauled prospective athletes, making them some of the most valuable recruits in Dynasty Mode.
Athletes will now excel at two or three field positions, giving them more attribute categories to unlock than any other prospect type. Through weekly scouting, you will unlock more of an athlete's ratings, which allow you to determine the on-field positions at which he might excel. That extra time spent recruiting an athlete will be well-rewarded, as their combination of elite skills and versatility gives them the chance to start immediately at multiple positions.
Highly rated athletes will add major flexibility to your recruiting classes in NCAA Football 13. The position may have been largely irrelevant in previous NCAA Football games, but athletes should be top recruiting targets in NCAA
Bucknut24;2169351; said:The have now changed the way the "Athlete" is in recruiting
jwinslow;2169281; said:They need to make progression more unpredictable as well.
BuckeyeMac;2169292; said:Hopefully thee will be random 3* and 4* players that will end up being star players.
I think progression should also be more unpredictable, but also have a statistical value to it as well
Piney;2169369; said:Yeah, progression HAS to be more unpredictable and it would be nice if a small percentage was tied to playing time. Give me a reason besides injuries to use my 2nd team in blow outs.
buckeyemania11;2169428; said:I hope they got rid of the 5* "Athletes" who would be like 6 foot and 190 pounds and their best position would be FB or somewhere on the OLINE (lol)
and then the sad reality of what EA gives us insteadCan you guys imagine a jostling system, like FIFA's, being in this game? How amazing would it be to launch a bomb down the sideline and see the WR and DB jockeying each other for position? Not to mention, you could actually have offensive and defensive pass interference animations. For those that haven't played FIFA, when you're running with a guy, you have a "tug" button. The faster/harder to press it the more you can slow down the offensive player, but also, the more likely you are to get called for a foul. You could do something similar with receivers having a "push off" button and DB's having a "grab" button. Not only would you see PI happen more often, but you could actually go back into the replay and say, "Yep, the corner tugged him a little too much," or, "the receiver definitely pushed off," instead of it being the somewhat random (and now non-existant) occurrence it's been in the past.
Obviously, the computer would need to utilize these things, as well. It couldn't just be a human-controlled thing, otherwise, the human player would be the only one who could get called for PI. But if memory serves me correctly, the computer in FIFA utilizes the "tug" button on defense. So, it can be done. Probably wishful thinking, but something like this would add so much life to an otherwise robotic/stale aspect of this game.
Well according to Victor Cruz, Pass Interference wasn't something EA was focused on this year. With real time Physics, Madden in theory has a much better chance of getting them then NCAA 13.
Because the way Victor Cruz described it, before real time physics, when a defensive back and wide receiver came together, they never did ACTUALLY TOUCH. Instead they either hit an invisible wall OR the defender body parts morphed through the wide receiver.
Watch the instant replays enough, you can see that problem in NCAA 11, 12 and in the NCAA 13 demo. Arms and legs morph through other players. And sometimes during tackles, your player will go down a good yard before the defender actually touch you.
So unless they get rid of that morphing through players, chances are you won't see it.