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BuckeyeMac;2163833; said:The more I read the demo impressions thread over at OS, the more issues are starting to pop up
So, Olaf and I can count on you being in both PS3 dynasties then?jlb1705;2163883; said:Isn't that the way it always goes?
Demo comes out... "This game is going to be awesome... For real this time! These issues are only minor and will be fixed in the full release."
Game is released... "This brand new game is fucking awesome!"
1 month later... "This game BLOWS. They didn't fix anything, and there are new problems that weren't there in the demo! I'm going to trade it in for something else."
EA... [counts money]
IronBuckI;2163890; said:So, Olaf and I can count on you being in both PS3 dynasties then?
Key word given the OP.jlb1705;2163904; said:jlb1705;2163883; said:BuckeyeMac;2163833; said:The more I read the demo impressions thread over at OS, the more issues are starting to pop up
Isn't that the way it always goes?
Demo comes out... "This game is going to be awesome... For real this time! These issues are only minor and will be fixed in the full release."
Game is released... "This brand new game is fucking awesome!"
1 month later... "This game BLOWS. They didn't fix anything, and there are new problems that weren't there in the demo! I'm going to trade it in for something else."
EA... [counts money]
Not at this point. I'm waiting a month or two to see if it sucks before I buy.
jwinslow;1945903; said:Texas intro seemed glitchy with dead air between segments. Nice I guess but didn't do much for me.
No ability to edit or even see depth charts.
Commentary brand new.
Warping gone from what I can tell, but guys shift better in zone to stay in position.
Game plays a LOT faster. You get burned big time if you blitz wrong.
Also, covering with the FS is a big gamble. They can get on top of you in a hurry, though I should probably test it without Blake freaking Gideon first.
Shotgun running sets work.
jwinslow;1945909; said:The hurry up glitch is still there, where you can't pick a play, audible or even move before the snap on occasion vs CPU hurry up.
jwinslow;1946178; said:The crowd has the atmosphere of Michigan Stadium circa 2009. It sounds like about 100 people cheer when the team runs onto the field.
jwinslow;1946206; said:Why does EA insist on changing menus every year? In 2011, you change plays by moving down, change formations by moving right. In the demo it is the opposite.
You can scroll through plays much faster though which is a welcome change.
Maybe this year they won't randomly change which trigger changes positions when switching between rosters or recruiting menus.
One small addition is middle finger tape for the Texas WR. Nice small alternative to the boxing tape look.
jwinslow;1946214; said:The lack of suction animations is huge. You can slice inside traffic as a runner, or cut behind a blocker to pick up extra yards. DL don't magically slide out to eat you anymore.
BuckeyeMac;1946232; said:Well I just had my first defensive AI problem. FSU QB was scrambling (still behind LOS) and one of my LBs playing spy runs up to LOS and has an easy sack. He stops on a dime, gets into the strife animation/ready position then turns around and faces the defensive backfield with his back to the qb and ball.
JBaney45;1946822; said:Been playing the demo a bit and I'm not sure yet, the momentum and the whole bit obviously are a step in the right direction, but I'm thinking that it's going to end up being a bit rough around the edges this year.
I don't claim to be an expert on gameplay mechanics or any of that [Mark May] but a couple thoughts:
#1 Pass protection needs serious improvement. I've played as all 4 teams and have had way too easy of a time tossing O-linemen aside like rag dolls. My offensive line has had some similar issues..has opened up some nice screen plays.
#2 Speed mechanics..the game does play fast...but it seems like the speed of players is a bit off and again not an expert on game design but I'm thinking that it might have something to do with the momentum mechanics. You can't see the player ratings but there are situations where defensive linemen just feel a bit fast which contributes to their ability to maul the opposing the quarterback almost at will. Just doesn't seem like a defensive tackle should be able to catch Lamichael James from behind too often or that Alabama's new quarterback should be able to break off a 60 yard touchdown on a broken play. My gut instinct is telling me the various speed discrepancies might be due to EA overemphasizing acceleration/momentum, whereas a player with a head of steam has too much of an advantage over a player who has to make an adjustment or cut.
#3 While the new engine is great for power running type plays (assuming you aren't getting eaten alive behind the line of scrimmage by d-linemen) the most noticeable part of not having "warping" is the fact that you don't run into the same "brick walls" when you try to improvise a scramble as a quarterback. Easier to find a running lane and make the defensive pay significantly. Basically your probably going to need to use a spy quite a bit if you can't generate a pass rush like I reference in #1
Not trying to be overly critical, just pointing out some mild concerns. Will still be getting the game since I uncharacteristically haven't purchased it the past 2 years (got Madden last year and regretted it..pro football just bores me)