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NCAA Football 12 + Rosters

Bucknut24;1958416; said:
heh, beat Miami(OH) 41-7 for my first national title...

damn, just looked at the stats for the season, Berry had 1,578 yds and Rod Smith had 1,509 (Berry missed about the last 5 games of the season including title game)

also had Braxton break Troy Smith's record of passing TDs in a season

I just realized this was post # 5,000 for me, damn, wish I was keepin track I woulda used 5,000 for something a lot better than this :lol:
 
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Encountered my first major bug in the game. Playing IU in offline dynasty and I believe they fumbled the ball and a never ending scrum ensued. I put it on youtube just for the hell of it. Had to restart.

[ame="http://www.youtube.com/watch?v=9-p829h0wZc"]‪NCAA 12 never ending scrum‬‏ - YouTube[/ame]
 
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Encountered my first major bug in the game. Playing IU in offline dynasty and I believe they fumbled the ball and a never ending scrum ensued. I put it on youtube just for the hell of it. Had to restart.

[ame="http://www.youtube.com/watch?v=9-p829h0wZc"]‪NCAA 12 never ending scrum‬‏ - YouTube[/ame]

on the flip side, I did see something I thought was cool. One of my WRs was running a route (on the snow), made a hard cut and slipped on the turf (no contact), he got up fluidly and I threw a completion to him. I was going to save the highlight if this bug didn't ruin the game.
 
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Anybody on a ps3 looking to buy this game? I've had the game for a week and played one game. I really need to quit buying into the hype and buying this damn game every year.

I'm also looking to get rid of my ps3 so I can move to a 360 again.
 
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buckeyemania11;1958476; said:
I havent really got into dynasty mode yet

but in recruiting is there still 5* players that should be 3* (or in some cases 2*)

like ATHs who are slow as shit and have no skills and no positions

or WRs who are <6' with low 80s speed and not so great receiving skills

I've always enjoyed the ''athletes'' that end up fitting as an OL.

Also, anyone else having issues in RTG playing a RB where the computer decides to only call runs about every 6th play? And most of those runs are sweeps from shotgun, and I'm a power back...
 
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:lol:

Just came across this, first thing that I remember was Jwins saying something about a tsun lamp in the developer diary background...can you find what is wrong? :lol:

nn6360.jpg


First.
Second.
Third.
Forth.

Hahaha
 
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Is it just me or does anyone else feel like they're playing volleyball against the CPU. I keep throwing to open receivers only to have a LB or DL jump up at (often) an impossible angle and spike the ball down.

They'll be running right covering an underneath route and the suddenly jump to the left seemingly 40" in the air and swat the ball down.

That is my main complaint in this game. It's not the coverage or drops (that's halfway realistc) I think those are vastly improved, it's just the damn swats.

In an actual game you're lucky to see 3 swats. I've had some series where that happens 3 times in a row.
 
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The passing has gotten a little too easy now. We went from one extreme to another.

Just played back to back games online against two different scUM opponents.

First game was something of a shootout. 42-24 Muah.

Second game was ugly early on. 14-14 at halftime. Made some adjustments, ran the ball a little more...got aggressive on defense and made him pass with Denard. 35-17 final. :biggrin:


No mercy.
 
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