• Follow us on Twitter @buckeyeplanet and @bp_recruiting, like us on Facebook! Enjoy a post or article, recommend it to others! BP is only as strong as its community, and we only promote by word of mouth, so share away!
  • Consider registering! Fewer and higher quality ads, no emails you don't want, access to all the forums, download game torrents, private messages, polls, Sportsbook, etc. Even if you just want to lurk, there are a lot of good reasons to register!

NCAA Football 12 + Rosters

jlb1705;1924524; said:
I'll be amazed if this feature actually works. Recruiting online, I went from hoping for instant commits to just hoping that it didn't come back as a server error.

I'm pretty excited about the Coaching Carousel features. I'll be playing that mode extensively.

That issue has improved DRAMATICALLY.... I have been doing my recruiting online again for awhile....

Quick question to make sure I am not hearing things... I can coordinate my game, call plays and supersim from my computer now? That will be awesome! So I do not have to be totally auto pilot when I travel on business..
 
Upvote 0
jwinslow;1924591; said:
Some observations:

Pt. 1:

Zone coverage is a lot better. 6:42 mark, wide shallow zone tracks outside to the out n up, then drops with him briefly before breaking off underneath. The deep safety should have time to get to a pass to the RB. In NCAA 2011, that RB would have been wide open in the flats.

Offensive physics are pretty much the same.

Defensive animations are very different, a lot more big hits and gang tackling. I'm not sure there is actual physics going on, but it looks harder to fall forward against 2 guys in this version.

Pt. 2:

Man covg will no longer jump routes before the WR even cuts, more realistic AI this year (per chat, not video).

Speed moves can be shoved to the ground as they lose their leverage.

Terrible attempt at lying about not mimicking real players with roster research.

Still at 70 players :shake:

More physical stops at the point of attack. We need to see a true power back (Demps actually shoved thru a few tacklers), but so far I'm encouraged.

Pt 3:

Mizzou player breaks out the cheese with an enormous, unforced rollout, then swears live when it leads to a bad pass.

1 length of dreadlocks this year (the long ones)

Claims there are upgrades to the trajectory of passes, but he talked about leading WRs, getting more of a lift on the ball. So in other words, probably not, because we either can't program better touch passes over DBs (to make pocket passers useful) or simply skipped it again.

3 min mark - huge glitch in coverage. MLB is literally on top of the slot WR and comes to a complete halt when the ball is released, letting the WR get wide open (instead of catching it with a 1-2 yd advantage like in real life).

More horrific stick skills (why don't they get interviewed while watching people who know how to play?) - Mizzou runs a cover 0 man blitz. He controls the nickel back over the slot before the play. He bumbles around in the box as the slot flies open immediately downfield, while Ok St sits in the pocket from the shotgun, not even starting the throw animation until the defense reaches him.

Next play he throws it into double (almost triple) coverage with no chance of catching it.

Fortunately, his third straight bad pass is helpful. He throws it right to the deep safety in zone, who breaks on the ball after the pass, does not warp into position, but does a nice job making a realistic play on the ball.

Mizzou continues to rely on constant cheese, instant rollouts.
 
Upvote 0
I am excited to see how our OD ends up happening in NCAA '12. There are so many things we could end up doing....

Also the custom coaches and shareable, so we should be able to get a coaching roster update..... Tress, Bolls, and Heacock all roaming the sidelines in the game....

Friggin Jo Pa, Spurrier, Saban, Kiffin... That dude scUM hired.... Lou Holtzth may be making a comeback haha
 
Upvote 0
I'm interested in seeing some of the "gameplay" on the website. Should be interesting.

I just hope they fix the gameplay. Fix zone coverage, AI, attributes, player progression etc and I'll be happy
 
Upvote 0
They have been talking about gameplay improvements....

The player progression FFS! Does anyone at EA look at how teams look after 4 or 5 seasons? It is one thing if a human is doing the recruiting.. but the CPU teams... Most cant make an extra point lol
 
Upvote 0
ALREADY POSTED, just adding them as embedded vids now​
[ame="http://www.youtube.com/watch?v=dnKMHnoSAWM"]YouTube - ‪NCAA Football 12: Dynasty Preview‬‏[/ame]
[ame="http://www.youtube.com/watch?v=tsJ89oNLBrI"]YouTube - ‪NCAA Football 12: Live Gameplay & Q&A - Part 1‬‏[/ame]
[ame="http://www.youtube.com/watch?v=niAgnzI38CM"]YouTube - ‪NCAA Football 12: Live Gameplay & Q&A - Part 2‬‏[/ame]
[ame="http://www.youtube.com/watch?v=BQ2XLEYnQUI"]YouTube - ‪NCAA Football 12: Live Gameplay & Q&A - Part 3‬‏[/ame]
 
Upvote 0
Wow - not having a single developer ever play, let alone understand the game of football probably hurts making a good game.

Its hilarious how out of formation that Mizzou player is. Okie comes out in a single back look. He comes out in the dime and gets the ball run right down his throat. I shut it off after seeing that.
 
Upvote 0
Back
Top