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NCAA Football 11 (PS3) Bad Teams Online Dynasty

Is there any way we could tentatively plan what days we advance? For instance, Sun/Tues/Thurs would give us time over the weekend if theres something going on, plus those of us in Piney's dynasty could split time.

I don't really care, just thought it might be nice.
 
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BlufftonBuckeye;1734344; said:
Is there any way we could tentatively plan what days we advance? For instance, Sun/Tues/Thurs would give us time over the weekend if theres something going on, plus those of us in Piney's dynasty could split time.

I don't really care, just thought it might be nice.
That's as good of a schedule as any. Especially with my upcoming weekend schedules of going to the in-laws next weekend, wedding on sat. and my family on sun the following weekend, and wedding in cleveland the third weekend.

I'll post the Sun/Tues/Thurs schedule in the first post of this thread.
 
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I'll get my week 2 story up some time tonight. All I have to say right now is that, despite the loss to Wazzou, I am really digging the way that ratings mean something this year. While playing practice games, Casey Keenum hits everything with his 96 THA. My QB at PCU can't hit the broadside of a barn from the inside.

Also, drops have become the bane of my existence. I'm really going to have to work on user catching skills.
 
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Against Wyoming my only offensive threat gets injured on a TD run on the first series. Wyoming ran almost exclusively a 5 WR set against me with a porous offensive line. Without cheesing my DE had 6 sacks with numerous other hits against the QB (what am I going to do, NOT sack the QB? lol). They kept it close the first half, then I stopped trying to pass the ball (drops) and my backup RB popped off for 170+ yards and 3 Tds. I couldn't run him outside, but he'd get about 10 ypc up the gut. Cool to see that you can run up the middle in this game. It seemed like in past NCAA games running inside was near impossible against anyone.
 
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Basebuck;1734475; said:
The only way that I have been able to avoild drops is to user catch and quickly hit R1 after. Not perfect but I've had a better catch% than before I did that.

Had a ton of drops my first game. Normally it was right after contact, so it could be like the issue last year with picking the pass key.

Then again, I think there are alot of drops as it is the CPU's way of evening out the completion percentage as most of my incompletions were drops. I really only threw 3-4 balls badly and most of them were me trying to avoid a sack as I was hit when throwing the ball.

So I can live with the drops if that is the reason for it.
 
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ive found that running up the middle is the way to go. only way outside is a smash when d is in a nickel or dime. CMU kept doing the hurry up which is annoying. through the first half i thought i was toast. 2 horrible picks (my fault) and a fumble on the kickoff return. was down 14-7 and then just threw on them with short passes to TE wide open over the middle. and running it up the middle. They only got a FG after that giving me a 38-17 win. My D line is junk and LB's are pussys. If a team wants to run on me they can, unless i bring the house. Im going to get waxed in the B11
 
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