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NCAA Football 10 (PS3) BP Super Conference

IronBuckI;1503812; said:
I may have to scrap the shotgun altogether, because I can't block, can't run, and can't pass from the shotgun with this team.

I can't either. I have to play a traditional offense or I am terrible. I always try to pick fast QB's and end up being terrible with thme.
 
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How competitive has recruiting been for you? How many of your targets are just vs the cpu?

We're only in preseason mode, but there are 2-3 user teams listed for virtually our entire top-100, and over a third of those prospects have half of the prospect's top 10. We also have a lot of crossover in pipeline states though. I think I have one target out of 35 - not counting sleepers - that isn't a user battle.

I'm curious to see what other dynasties are like, particularly for when we start another.
 
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jwinslow;1504314; said:
How competitive has recruiting been for you? How many of your targets are just vs the cpu?

We're only in preseason mode, but there are 2-3 user teams listed for virtually our entire top-100, and over a third of those prospects have half of the prospect's top 10. We also have a lot of crossover in pipeline states though. I think I have one target out of 35 - not counting sleepers - that isn't a user battle.

I'm curious to see what other dynasties are like, particularly for when we start another.

This is from the test dynasty that I ran when the game first came out. The only difference in teams is that Miami is in, and Alabama is out.

Very competitive amongst the elite teams, regardless of location.
IronBuckI;1498573; said:
Granted the coach mode dynasty isn't going to have the same recruits as the real dynasty will but I had to go down to prospect #54 before I got to a guy that only had one of us on his list. Out of the top 100 only seven players had just one of our teams in their top 10. NONE of the top 100 had zero "Big East" teams on their list.

Recruiting is going to be crazy. :banger:

EDIT: Recruit #290 3* FS Eric Brown is the first recruit to not have any of us in his top 10. :p
 
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buckeyemania11;1505035; said:
I almost lost to Oregon, beat them by 3 in OT

they hit about 5 lucky ass 3rd and long passes (talking 15+) to stay in the game

I found a set of Varsity sliders on OS that I'd like people to try out before we advance to week 4. There are no human vs. human games in week 4, and I might implement these before the next advance if we have enough positive feedback.

The reason that I'd like to check out Varisty sliders is because the overall feel of Varsity is smoother, and the ridiculous CPU boosts at random points in the game just don't happen very often in Varsity.

The guy that did the varisty sliders didn't have special teams or penalties posted, so I stole those from a set of AA sliders.

I'll also try to get a few games in tomorrow morning, with these sliders, but I really need your help with this. I have my family and my fiance's family coming to the house Saturday to meet for the first time, and I've got a [censored]load of housework to get done this week. I don't know how much time I'll have to test these out. Plus, I'd rather hear a yay or nay from you guys, than test it out myself, only to hear a bunch of whining about the sliders two days later. :biggrin:

Offense User/CPU

QB Accuracy 10,10
Pass Blocking 40,15
WR Catching 30,45
RB Ability 50,50
Run Blocking 45,50

Defense User/CPU

Pass Coverage 55, 60
Pass Rush 100,90
Int's 35,45
Rush Def 30,50
Tackling 45,40

FG Power 10 / 10 (5 for each side may have been a tad too low)
FG Accuracy 25 / 45 (at less than 30, the CPU was missing more than every other FG wide right or left)
Punt Power 40 / 40
Punt Accuracy 25 / 50 (lowered it for human to get a little variety in my punts instead of putting it right where I want it)
KO Power 55 / 55

Penalty sliders:

Offsides 100
False Start 100
Holding 50 (over 60 and there are holding penalties galore)
Facemask 55 (over 65 and there are too many facemasks IMO - took it down to 55 awhile ago, but forgot to edit)
OPI 100 (I still don't see enough of this called)
DPI 100 (I still don't see enough of this called either)
KR/PR Interference 70
Clipping 55
Intentional Grounding 70
Roughing the Passer 65
Roughing the Kicker 70
 
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IronBuckI;1505520; said:
I have my family and my fiance's family coming to the house Saturday to meet for the first time, and I've got a [censored]load of housework to get done this week.
How many bottles of Jack and Captain Morgan do you have?

General rule of thumb I've found is one per head/per day. Mix it with every drink starting at breakfast, by 3PM you'll all be best friends.
 
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fanaticbuckeye;1505595; said:
How many bottles of Jack and Captain Morgan do you have?

General rule of thumb I've found is one per head/per day. Mix it with every drink starting at breakfast, by 3PM you'll all be best friends.
I'll keep that in mind. Should only need about 15 bottles, unless we're counting kids too. :wink2:
 
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Whobebubba3;1505651; said:
To be honest, don't like the sliders, game is to easy.

I like the past sliders as is. Does some bull happen, yea, but that counteracts CPU stupidity.

I have had very competitive games, and I enjoy it.

The thing is, I don't mind losing to the computer, it makes all games interesting. Does it [censored] me off when I lose? Hell yea! But it is better then winning 123 - 16.

Anyway, those that hate losing, well they always have restarts and that is just fine with me! They can have the trophy...

On a side note, if you feel the game is smoother, then these sliders may be better for human vs. human games. The only difference I really noticed was the CPU inability to adjust to gimme plays and outside runs.
I don't want to make the game any easier. The guys on OS that have been working their balls off to come up with these claim that they made the game more realistic, and caused players to act the way they would based on how they were rated.

As for the rest of your high-horse rant. I agree. :tongue2:

I haven't used these or any other sliders. I've barely had time to get my games in. That's why I wanted you guys to try them out, and let me know what you thought of them.
 
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