Dynasty Blog 2 of 3: Prospects
                                                by Russ                   05/20/10 4:43 PM             
         
                                              Russ Kiniry (NCAA Football 11 Designer) back  again and as promised, here is part 2 of the Dynasty Blogs for NCAA  Football 11; you can check out the first one about our new 
Phone  Call here. But before we get into the details of the second blog,  I'd like to mention one more thing about the New Phone Call that can  help you in a call. We were going to reveal this later but there have  been a lot of good discussions at various community sites and we want to  ensure everyone has all the new information for our new Phone Calls.
During  a call, when you are between topics, there is a chance you can earn  what we call a Coaches Choice. This gives you the option to select the  next topic and leverage your program's strengths.
		
		
	
	
The only catch is, you don't have control about when it  appears. For smaller schools, this and the ability to change topics can  be life savers during a call. As you really dive into the new Phone  Call, you'll be able to see how all these elements tie together and make  you think a little about how you'll react. Now let's get on with the  rest of the blog...
For the rest of this blog we are going to go  over some of the new things we've done with the Prospects in Dynasty  Mode. As you all know, the further you get in future years of Dynasty  Mode the more the new Prospects coming into your game matter, so we had  to ensure we did a better job this year in creating and ranking these  Prospects. 
As you many of you have already guessed, there is a new  ratings spread in NCAA Football 11. You'll no longer see dozens of  players at 99 OVR in this year's game when looking at the rosters we  ship with. Hence, we had to ensure the new Prospects created in Dynasty  Mode matched the new philosophy. The Prospects have been re-created...  every single one of them. The reason being is we wanted to ensure that  all positions in the game had its share of elite players, multiple types  of players, and an even spread from top to bottom. 
What  classifies as an elite Prospect has changed from previous years with the  new ratings spread. As you can imagine, you'll no longer see true  freshman come into the game rated in the 90's OVR or even high 80's OVR.  Only the top Prospects at any position this year will come in over an  80 OVR and depending on your school, he may or may not be able to start  instantly. 
We tried to create each Prospect in a similar mold to  players that play at each position each Saturday and built themes for  each position. For example, you can scout defensive ends that specialize  in a speed pass rush or a strength based run stopper. 
New to  the game this year is the ESPNU 150; which replaces the old Top 100 we  had in previous versions of NCAA Football. Each of the top 150 Prospects  in the nation will be tagged as one of the ESPNU 150 and you'll be able  to see that next to their portrait:
After the Prospects were created and the ESPNU 150 list  was filled out, we took a look at how each Prospect was ranked against  each other. In years past the Prospects were always ranked by overall;  meaning the "best" player was always ranked at the top of the list.  Because of this, we had to have kickers, punters, and fullbacks overall  ratings lowered to ensure they rarely showed up in the Top 100. To  improve the fidelity of this list we've included position into the  ranking formula.
This change sounds pretty simple, but it has a big  impact. We can now weigh a position to be more or less valuable in the  rankings formula. For example, last year's list would take an 80 OVR QB  vs. an 81 OVR Kicker and rate the kicker higher. In this year's game we  are able to keep the Kickers rating at an 81 overall, but his ranking  will not even crack the ESPNU 150 because his position isn't as valued.  Together, this change and the new ratings spread improved the Prospect  rankings in the ESPNU 150; and we were still basing the list on overall  within each position.
		 
	 
Using an arbitrary number to adjust the rankings really  seemed like a poor way of going about things, so we took a rating that  isn't visible to help solve the problem: potential. What we did for some  of the Prospects is change both their overall rank and position rank  based on the potential they have. This doesn't mean that you'll now see a  40 OVR player as a 5 star... but it does mean you might see a Prospect  who is technically a few points lower in OVR rated above another  Prospect. So, why did we use Potential?
This is a rating all  Prospects (and players) in our game have, and it matters equally for  everyone when it comes to player progression. We took another look at  player progression this year and really pushed Potential to be the major  force in driving how much better players on your team get. This choice  came from gathering lots of feedback from you guys in the community from  the forums and the Live Chat we had on the subject a while back.  Basically, potential felt like the best equalizer to measure a players  worth in conjunction with his overall rating. The balancing factor to  keep this more realistic is not every player uses his potential rating  to determine his value, so there is still some surprise when you get any  Prospect on your roster.
		 
	 
Once we got the Prospects created and ranked, we moved  onto JUCO's next. These Prospects were really easy to deal with after  all the work done above.  We simply raised the attributes of every JUCO a  few points more than they would have been with the new ratings spread  and made the value of a JUCO lower in the rankings. So here is a likely  scenario for 4 different Prospects you'll see once you have the game: 
Player  A - True Freshman QB, 70 Overall rating, 90 Potential rating
Player B  - JUCO Junior HB, 75 Overall rating, 75 Potential rating
Player C -  True Freshman HB, 73 Overall rating, 50 Potential rating
Player D -  True Freshman QB, 71 Overall rating, 70 Potential rating
On  average with the 4 players above would end up being ranked like this in  NCAA Football 11:
 1. Player A
 2. Player D
 3. Player C
 4.  Player B
In previous years, only overall would have mattered. 
When  you add up all the changes to Prospects and the new Phone Call we've  already made some significant changes to Dynasty Mode in NCAA Football  11. But honestly that wasn't enough (and well this is only Blog 2 of 3),  so there is still more. What's great is Blog 3 will address some of the  comments about the first blog: both about Kent State being in the Top  10 of our 5 Star Fullback (in the last blog's screen shots) and the  points showing up in the Top Schools menu. We will take a look at the  logic behind signing a Recruit and how the CPU will do it.
Once  again thanks for reading, and keep checking back here for the next blog  about Dynasty Mode.
-Russ Kiniry
Designer NCAA Football