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That would be great.BuckeyeMac;1719382; said:What would be great JW, is if we could just be in 1 big dynasty. Now THAT would be sweet! Do we know if it is still only 12 players allowed per online dynasty?
I think auto turbo is for when you are running the ball, the CPU will apply the turbo for you at the appropriate times so you can just focus on juking, hitting your hole, etc.
I personally like it because I have a strong tendency to keep the turbo pushed down all the time anyway. Now I don't have to worry about it.
Don't know if it applies to Defense.
I think it applies to defense as well. Just based on some rudimentary testing on a kickoff, with auto sprint turned off, holding the sprint button when you are running is noticeable. You can see the player get a bump in speed.
With auto sprint on, applying the sprint button results in no noticeable change in running, at least to my eye.
Presumably, both methods end in the player ultimately reaching the same top speed. Although, that's hard to confirm without instant replay.
Its basically what it says. Its auto turbo. That doesn't mean the game randomly picks and chooses when to sprint for you. If you hold the joystick all the way up, then you'll be going top speed or at least getting to your players top speed. Its more realistic in my opinion. Its like NHL 10. However far you push up, thats how fast your player will go. No longer will you have to hold the right trigger to reach your player's maximum speed.
Stay up to date with E3 2010 sports gaming updates, impressions and info - Page 7 - Operation Sports Forums-CPU Recruiting has been tweaked and updated. Not completely sure if they will specifically draft to their team strategy as I didn't get too involved in dynasty yet, but I was told that it will not be possible for a 1-2 star school to just sign everyone like it was in years part.
-No conference realignments this year, as it wil not be hapenning until next year. They will look into this as a possibility for 12.
-No changes to the camera options. Still has the reverse lock cam on defense.
-The window of time for the hand off on the option has been slightly widened due to the reanimating of the hand off.
-Speaking of the option, the CPU seems to run it much better. Played some extended time with Navy versus Army, and the Army QB was pretty good about when to pitch, when to keep, and turning the ball up field.
-The CPU will cut the ball upfield on a much more consistent basis with the running backs. Gone are the days last year of the a CPU RB cutting the ball outside and losing his blockers. From what I have seen, it seems like the CPU run game will be something to keep qqqq
-No major updates to Road To Glory outside of the gameplay changes already known.
-The Speed Bust is now an option to turn on or off. You can change this from the menu system.
-Line play is still up for judgment. I saw some very good things, and a couple of iffy things. The offensive line seems to pick up blitzed well, but I did see some missed assignments on sweeps and such.
The playbook now allows you to scroll up and down between formations while looking at the list of available defensive formations.
That's it for now. Please leave any new questions, or something you may have not gotten answered, as I will be seeing more NCAA tomorrow.
Link: YouTube - MrOperationSports's ChannelBunch of new videos coming up today. I would keep an eye on the OS Youtube page