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<!-- InstanceBeginEditable name="main" -->[font=Verdana, Arial, Helvetica, sans-serif]NCAA Football 06 E3 Preview[/font]

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These are my initial E3 impressions of NCAA Football 06 as it's now known. We've also sprinkled some screen shots in for you.

Up to this point there's been plenty of info released on the upcoming game. Many of you are already aware of new game features such as the Race for the Heisman, Impact Players, and in season recruiting. There will obviously be lots of new info posted on these game play features over the next few days by various media outlets who are attending E3. With that being the case I'll focus most of my energy on the meat and potatoes of the game, the game play.

At this point in the development of NCAA 06 all I can say is nice job EA! The differences between NCAA 2005 and NCAA 06 are night and day. Everything is improved for the better from player models to the overall feel of the game on the field. Both versions of the game played very well and there were no slowdown issues that plagued the XBOX version in 2005.

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The running game in general is much better. Most of the run plays appear to be the same, but with minor adjustments and tweaks to the play. For example I noticed on the QB Choice plays the backside tackle now pulls instead of the guard. This minor tweak with this play made a world of difference in the play's execution. The backside defensive end is intentionally left unblocked and the quarterback simply reads his reaction to the play. If the end crashes inside chasing the pulling tackle, you can keep the ball with the quarterback and take it around the edge. If the defensive end stays at home you can give it to the halfback who now has a lead blocker (pulling tackle). This is nice touch to this play. The only gripe I have with the run game at this point deals with the zone plays. These for the most part are still hit or miss. EA has brought back the Off Tackle play, so I'd suggest using it over the zone plays if you want to get the feel of running an outside zone/stretch type play.

The addition to the running game that I think most of you will enjoy is the new juke move system that EA has implemented. How it works is you use the right analog stick to perform these moves. Pressing right on the analog stick performs a right juke, left a left juke, and down performs a back juke. The back juke in particular is fun to use when executed at the perfect time. This new juke system allowed me to get out of some sticky situations both in the backfield and in the open field. I'm assuming the ball carriers agility rating is key to as how effective these moves are. I noticed that some quarterbacks had a difficult time pulling off this move, while other players such as Reggie Bush made it look easy as 1-2-3. It adds quite a bit to the running game and I'm sure it will be a big weapon to use for the offense.

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An area with the running game I'm excited about is the ability to break long runs from scrimmage. I used Deangelo Williams of Memphis and was able to rack up big chunks of yardage on the ground. You really do notice the effectiveness of the impact players such as him once they get in the zone. It's easy to tell they're in the zone by the fact that the glowing icon beneath that player will begin pulsating. Obviously a player's performance will determine when gets in the zone. Even the announcers in the booth will mention the fact that an impact player is in the zone. If you're on defense you'll obviously want to focus your attention on this player. If you're on offense you'll want to avoid this player at all cost. The cool thing about the impact players being in the zone is that they'll automatically perform special moves of their own without input from the user.

On the defensive side of the ball this is very noticeable. For example if you're controlling an impact defensive player and you make contact with the ball carrier, the defensive impact player will automatically try to strip the ball from the ball carrier. I was able to cause two fumbles in the third quarter of one of my games.

Just scrolling through the various team playbooks you get the since that EA did a very good job of scouting these teams. I noticed that many of the formations in the team playbooks appear to be inline of what those teams actually do in real life.

For example I did notice that Hawaii's playbook is all four receiver sets (other than Goal line). Can you say run and shoot? When I saw this I knew EA had done their homework. The team playbook that caught my attention almost immediately was Florida's. With Urban Meyer now their head coach, every formation in the Gators playbook is a shotgun formation. You can bet this will be a favorite playbook of those who like this style of offense (me included). EA even updated team playbooks such as Oregon. I noticed the Ducks' playbook now features quite a bit of shotgun. As far as the actual plays they're pretty much the same from team to team. For example everyone who has I formation in their playbook has the same 18 plays. The formations are also similar to 2005 in the fact that the option plays a dominant role in throughout. But before you get too disappointed with that, the overall execution of the passing plays in the game has been greatly improved.

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For example the I formation passing game, although low on intricate pass patterns, the plays that are there can be executed on a fairly consistent basis. You can actually throw passes to backs in the flats, crossing routes without receivers dropping passes, and curl routes. EA also added lots of swing routes to many of the passing plays in NCAA 06. These new routes along with the effectiveness of the passing game in general will allow you to run more of a west coast offense if you so choose. I also noticed that cornerbacks no longer have those unrealistic vertical jumps. This is a much welcomed addition as you'll now be able to use flood concepts against cover 2 and not have to worry about a cornerback taking away the short and deep routes simultaneously.

From a formation standpoint EA added 11 new offensive formations. They are I Twin TE, Strong Twin TE, Weak Twin TE, Power T Wide, Full House, Ace 4WR Trips, Ace Big TE WR, Ace Tight, Shotgun Tight, Shotgun Trips Over, Pro Twin WR. Each of these formations as many of you can tell can be found in Madden 2005. The twin te formations basically put two tight ends to one side of the field. The Full House is an interesting set as it's an inverted wishbone for lack of a better term.

Shotgun Trips Over is one that I'm glad to see finally in the game. It's a shotgun trips formation with a tight end on one side and the three receivers on the other. Think Ace Trips but from the shotgun. Something else I noticed with the formation is that you can now motion any eligible receiver. For example if you come to the line of scrimmage in the Shotgun 5WR formation, you can now motion any receiver you choose. This in of itself adds lots of flexibility to the offense. Virtual play callers can now create lots of interesting formation looks through motion. Speaking of motion in some formations you can now use motion to put slot receivers on the line of scrimmage. This also allows the offense to experiment with plays from different looks. This may go unnoticed as far as formations go, EA changed up the Shotgun Normal and Split formations so that the tight end is now on the line of scrimmage and is in a three point stance.

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New this year to NCAA 06 is the package system. The package system has been around for a few years now in Madden and it's a much welcomed addition to NCAA. If you're familiar with the package system in Madden, then you'll be fairly familiar with it in NCAA. Some of the packages I noticed were Backup QB, HB Sub, CB Slot, etc. There are also packages on defense as well that will allow you to move your personnel around in different spots. The CB Slot package on offense caught me by surprise while playing the cpu. The team I played against had an impact player who was a cornerback, well the cpu actually used that package to put him on the field and get him involved with the offense.

This was reminiscent of how Georgia used Champ Bailey a few years ago. Even cooler with this particular package, the team I was playing against had an impact player at quarterback and wide receiver. When the cpu used the CB Slot package putting it's impact cornerback on the field, that gave the cpu three impact players on one side of the ball. The reason this is important is there are only three impact players per team. Depending on the team you're playing with it'll be two offensive and one defensive or vice versa.

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Playing against the cpu in general was more of a challenge. The cpu actually knows how to use it's personnel by use of the package system. I played against USC and they used Reggie Bush at receiver as well as the backfield. The cpu also used packages on defense. I noticed on a few occasions while playing against NC State, they have two defensive ends that are impact players. It seemed as if each of those players were lining up in different spots throughout the game. It was very difficult to get a feel for where they were on the field. The cpu's offense was also noticeably different. I can tell you now without question the cpu can pass the ball and at a high percentage rate. They seem to take what the defense gives them. If you choose to blitz and play man coverage, the cpu will look to burn you deep. If you decide to drop off and play coverage then they'll work the underneath passing game. The cpu teams do tend to play similar to their real life counterparts. Minnesota for example ran, ran, and ran the ball. Texas Tech on the other hand seemingly threw the ball on every down. Playing defense against the cpu this year will be more of a challenge than in years past.

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As far as anticipating how the game might play online, I think it'll be better overall from the standpoint of glitches from 05 being addressed. Of course there will probably be something new to pop up once the guy who has nothing else better to do with his time but look for exploits gets the game. At this point though I noticed right off the bat that crutch plays such as the HB Pass plays and other plays of this type didn't have the same affect on the defense as they did in the 2005 version of the game. Also gone is the defensive back switching in man coverage that led to easy exploits. The deep lob passes weren't as affective as they were in 2005, but I was able to hit the occasional bomb. This was due in large part to my using the package system to isolate my impact receiver against a weaker defensive back. Speaking of online play styles, one of the favorite online play styles is to take off with the quarterback and run until something comes open down the field. This will probably continue in 06 since you now don't have to bring down passing icons in order for the quarterback to sprint. Just simply hold down on the X and A buttons respectively (PS2 and XBOX controllers) to sprint with the quarterback. The controls are a bit different as the buttons to throw to the X and A receivers (PS2 and XBOX) in NCAA 2005 are now the Triangle and Y buttons respectively (PS2 and XBOX).

Before you get too worried about this, EA has given the defensive player new weapons to use to combat this style of play. They've added quite a few defensive plays that have spy assignments. They also have new line and linebacker audibles that allows you to assign players to spy assignments. For example you can call a defensive line audible to have either or both of your defensive ends to spy the quarterback. You can also do the same with the linebackers. Depending on the personnel you have on defense, this can make scrambling outside difficult for those speedy and elusive quarterbacks. One thing in particular I did notice about the defense is the effectiveness of the zone blitzes. EA has tweaked these plays so that now defensive linemen actually come up field to sell the rush before they drop into coverage. I noticed on a few occasions that my offensive tackles were standing in space anticipating blocking the defensive end, only to have linebackers and defensive backs rush free into the backfield. The zone blitz has the making of being an effective tool to use defensively.

At this point NCAA 06 is shaping up to be a great game. In my opinion the game at this point is just flat out fun to play. Admittedly I was very skeptical of the new game play improvements until getting to see them first hand. Kudos have to go out to the NCAA production team. Personally I feel NCAA 2006 may very well be the best football game released this year and that includes Madden 06.

Some other tidbits we noticed.
  • The stadiums that we're familiar with seem to have all been updated with recent renovations and playing surfaces. I noticed Mississippi State, Georgia Tech, OU and others finally had their stadiums updated. I also noticed K-State, Oregon State, Louisville among others had their playing surfaces updated to grassy turf.
  • I noticed a few teams had new uniforms such as BYU and New Mexico State.
  • The new conference alignments have all been added.
  • Only one new 1AA school (Southeast Louisiana). No 1AA schools in dynasty and they all use generic stadiums.
  • No play editor (bummer)

Blocking has been overhauled, in fact, EA says they now have REAL blocking. Looks very different...different animations. Didn't see any of that jump off the blocker shoestring tackling. I saw some pancakes and some trucks...very nice.

I don't think any DBs did anything superhuman. They did come up and pick the ball...better players did it better. Impact players did it best. Man, Miami has some CB (99SPD) that is off the heezy. He INTed me twice. I mean, came out the blue. You can tell a big difference between a scrub team and a good team. I beat some team 90+ to 14, then played the Canes, and they were kicking my ass in the fourth quarter, and this was on Varsity.

New this year to NCAA 06 is the package system. The package system has been around for a few years now in Madden and it's a much welcomed addition to NCAA. If you're familiar with the package system in Madden, then you'll be fairly familiar with it in NCAA. Some of the packages I noticed were Backup QB, HB Sub, CB Slot, etc. There are also packages on defense as well that will allow you to move your personnel around in different spots. The CB Slot package on offense caught me by surprise while playing the cpu. The team I played against had an impact player who was a cornerback, well the cpu actually used that package to put him on the field and get him involved with the offense.

This was reminiscent of how Georgia used Champ Bailey a few years ago. Even cooler with this particular package, the team I was playing against had an impact player at quarterback and wide receiver. When the cpu used the CB Slot package putting it's impact cornerback on the field, that gave the cpu three impact players on one side of the ball. The reason this is important is there are only three impact players per team. Depending on the team you're playing with it'll be two offensive and one defensive or vice versa.

Playing against the cpu in general was more of a challenge. The cpu actually knows how to use it's personnel by use of the package system. I played against USC and they used Reggie Bush at receiver as well as the backfield. The cpu also used packages on defense. I noticed on a few occasions while playing against NC State, they have two defensive ends that are impact players. It seemed as if each of those players were lining up in different spots throughout the game. It was very difficult to get a feel for where they were on the field.

An area with the running game I'm excited about is the ability to break long runs from scrimmage. I used Deangelo Williams of Memphis and was able to rack up big chunks of yardage on the ground. You really do notice the effectiveness of the impact players such as him once they get in the zone. It's easy to tell they're in the zone by the fact that the glowing icon beneath that player will begin pulsating. Obviously a player's performance will determine when gets in the zone. Even the announcers in the booth will mention the fact that an impact player is in the zone. If you're on defense you'll obviously want to focus your attention on this player. If you're on offense you'll want to avoid this player at all cost. The cool thing about the impact players being in the zone is that they'll automatically perform special moves of their own without input from the user.

Impact Players List so far
D.J. Shockley
Leonard Pope
Kedric Golston
Reggie Bush
Deangelo Williams
Devin Hester
Greg Olsen
Orien Harris
Vince Young
Rodrique Wright
Aaron Harris
Adrian Peterson
Clint Ingram
Dusty Dvoracek
Jason Colson
De'Arrius Howard
Brandon Kennedy
Troy Smith
Ted Ginn

Mario Williams
Manny Lawson
 
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I agree that stinks, but perhaps there are different levels of impact players... plus I bet these impact players are pretty amazing so too many fo them would be a problem
 
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Saw a screenshot from a website that has the top 5 for the heisman race at the begining of the season.......guess who's number 5.

(sorry....cant link cuz the website hides the location of the image)
 
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BuckeyeNation27 said:
Saw a screenshot from a website that has the top 5 for the heisman race at the begining of the season.......guess who's number 5.

(sorry....cant link cuz the website hides the location of the image)
give us the link to the webpage...
 
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Yeah, I'm sure there will be levels of impact player. I can't imagine Lousiana Tech's impact WR (if they had one) will be on the level of Ginn.

I'd bet Hawk will be the defensive impact player. Damn, that's going to be fun, scrambling with Smith, schooling fools, then hitting Ginn in stride, juking every DB and taking it to the house. :biggrin:
 
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I always found it annoying that the big R passing icon for the running back made it difficult to see what was happening at the line at the start of the play.

Anyone know how to fix that or hopefully something is done for 06.
 
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Found this on the Oklahoma board:

I want to mention that the new jerseys are in the game. I noticed the new jerseys for Arizona, BYU, and Clemson as well as San Diego State's new jersey from last year.

Here are the top six players at each position. I forgot to write down the teams, so some of them we'll have to figure out. Also, I don't have access to names at the moment, so you may want to figure them out yourself and post your theories.

QB:
Matt Leinart- USC (99 overall) 62 spd, 65 str, 98 awr
Omar Jacobs- Bowling Green (96 overall) 80 spd, 65 str, 84 awr
Vincent Young- Texas (95 overall) 90 spd, 65 str, 85 awr
Reggie McNeal- Texas A&M (95 overall) 86 spd, 62 str, 84 awr
Brad Smith- Missouri (95 overall) 86 spd, 62 str, 90 awr
Bruce Gradkowski- Toledo (94 overall) 65 spd, 59 str, 91 awr
* All Impact Players

RB:
Reggie Bush- USC (97 overall) 98 spd, 68 str, 86 awr
Adrian Peterson- Oklahoma (97 overall) 93 spd, 78 str, 82 awr
Deangelo Williams- Memphis (97 overall) 94 spd, 74 str, 90 awr
Laurence Maroney- Minnesota (94 overall) 95 spd, 72 str, 88 awr
DonTrell Moore- New Mexico (93 overall) 90 spd, 74 str, 88 awr
Chris Barclay- Wake Forest (92 overall) 92 spd, 65 str, 91 awr
* All Impact Players

FB:
Brian Leonard Rutgers (97 overall)
Quad Hill- Miami (95 overall)
Lawrence Vickers- Colorado (95 overall)
Matt Bernstein- Wisconsin (95 overall)
AJ Johnson-Iowa ? (95 overall)
Rashon Powers-Neal- Notre Dame (94 overall)
* Leonard and Vickers are the only Impact Players

WR:
Derek Hagan-Arizona State (94 overall)
Mike Haas- Oregon State (93 overall)
Greg Jennings- Western Michigan (93 overall)
Jarrett Hicks- Texas Tech (92 overall)
Calvin Johnson- Georgia Tech (92 overall)
Travis Wilson- Oklahoma(92 overall)
Santonio Holmes- Ohio State (92 overall)
Steve Breaston- Michigan (Maybe Martin Nance) (92 overall)
* All Impact Players

TE:
Marcedes Lewis- UCLA (97 overall)
Matt Herrian- Nebraska (96 overall)
Garret Mills- Tulsa (96 overall)
Jeff King- Virgina Tech (95 overall)
Dominque Byrd- USC (95 overall)
Tim Day- Oregon (95 overall)
* Lewis, Mills, and Herrian are the only Impact Players

OT:
D’Brickashaw Feguson- Virginia (98 overall)
Eric Winston- Miami (96 overall)
Andrew Whitworth- LSU (96 overall)
Davin Joseph- Oklahoma (95 overall)
Marcus McNeill- Auburn (94 overall)
Jon Scott- Texas (94 overall)
* No Impact Players

LG:
Max Jean-Gilles Georgia
Aaron Lips- Louisiana Tech

C:
Greg Eslinger- Minnesota (97 overall)
Mike Degory- Florida (96 overall)
Donovan Raiola- Wisconsin(94 overall)
Kyle Young- Fresno State (93 overall)
David Castillo- FSU (93 overall)
Ryan Cook-New Mexico(93 overall)
* No Impact Players

RG:
Ryan Harris- Notre Dame
Tyler Reed- Penn State

RT:
Aaron Brant- Iowa State
Ryan O'Callaghan- California

DE:
Mathias Kiwanuka- Boston College (99 overall)
Mario Williams- NC State (98 overall)
Eric Henderson- Georgia Tech (97 overall)
Manny Lawson- NC State (96 overall)
Darryl Tapp- Virginia Tech (95 overall)
Loren Howard- Northwestern(95 overall)
* All Impact Players

DT:
Rod Wright- Texas (97 overall)
Haloti Ngata- Oregon (96 overall)
Dusty Dvoracek- Oklahoma (96 overall)
Gabe Watson- Michigan (96 overall)
Kedric Golston- Georgia (95 overall)
Orien Harris- Miami (94 overall)
* Wright, Ngata, Dvoracek, and Golston are the only Impact Players

OLB:
A.J. Hawk- Ohio State (97 overall)
Chad Greenway- Iowa (97 overall)
Ernie Sims- Florida State (96 overall)
Pierre Woods- Michigan (95 overall)
A.J. Nicholson- Florida State (94 overall)
Bobby Carpenter- Ohio State (93 overall)
* All of the linebackers are Impact Players, except for Nicholson

MLB:
Ahmad Brooks- Virginia (97 overall)
Abdul Hodge- Iowa (97 overall)
Kevin Simon- Tennessee (95 overall)
Marvin Byrdsong- Miss. St. (95 overall)
Will Derting- Washington Sate (94 overall)
Spencer Havner- UCLA (93 overall)
* All Impact Players

CB:
Jimmy Williams- Virginia Tech (96 overall)
Will Blackmon- Boston College (96 overall)
Antonio Cromartie- FSU (94 overall)
Jason Allen- Tennessee (93 overall)
CB #3 (92 overall)
Antwan Allen- Iowa (92 overall)
* All of the cornerbacks are Impact Players, except for Allen

FS:
Ko Simpson- South Carolina (95 overall)
LaRon Landry- LSU (95 overall)
Jaxson Appel- Texas A&M (93 overall)
Pat Watkins- FSU (92 overall)
Corey Campbell- Tenn (91 overall)
Nate Salley- Ohio St. (91 overall)
Tom Zbikowski- Notre Dame (? overall)
* Simpson, Landry, and Appel are the only Impact Players

SS:
Donnie McCleskey- California (97 overall)
Darnell Bing- USC (96 overall)
Michael Huff- Texas (94 overall)
SS #20 (94 overall)
Willie Andrews- Baylor (93 overall)
Jarrad Page- UCLA (92 overall)
* McCleskey, Bing, SS #20, and Andrews are the only Impact Players

Here are the top 25 stadiums

1.) Ben Hill Griffin Stadium (Florida)
2.) Kyle Field (Texas A&M)
3.) Neyland Stadium (Tennessee)
4.) Ohio Stadium (Ohio State)
5.) Lane Stadium (Virginia Tech)
6.) Tiger Stadium (LSU)
7.) Kinnick Stadium (Iowa)
8.) Sanford Stadium (Georgia)
9.) Memorial Stadium (Nebraska)
10.) Michigan Stadium (Michigan)
11.) Doak Campbell Stadium (Florida State)
12.) Gaylord-Oklahoma Memorial (Oklahoma)
13.) Jordan-Hare Stadium (Auburn)
14.) Camp Randall Stadium (Wisconsin)
15.) Autzen Stadium (Oregon)
16.) Notre Dame Stadium (Notre Dame)
17.) Beaver Stadium (Penn State)
18.) Mountaineer Field (West Virginia)
19.) Bryant-Denny Stadium (Alabama)
20.) Clemson Memorial Stadium (Clemson)
21.) KSU Stadium (Kansas State)
22.) Miami Stadium (Miami)
23.) Husky Stadium (Washington)
24.) Carrier Dome (Syracuse)
25.) Martin Stadium (Washington State)

Here is the Top 119

Team Ovr/Off/Def/SpT

1.) USC A+ A+ A- A
2.) Tennessee A- B A+ B+
3.) Iowa A- B A+ B+
4.) Oklahoma B+ B A- B+
5.) Florida State B+ B+ A- B-
6.) Texas A- B+ A- B+
7.) Michigan B+ B+ A- B+
8.) Louisville B B- B B+
9.) LSU B+ B+ B+ B+
10.) Virginia Tech B+ B A- B+
11.) Miami A- B A A
12.) Ohio State B+ B A+ B
13.) Florida B+ B+ A- B+
14.) Georgia B+ B+ A- C+
15.) Purdue B+ B B B+
16.) Alabama B+ B- A- B-
17.) Boston College B B- B+ B+
18.) Boise State B- B- B- B-
19.) Arizona State B B B C+
20.) Auburn B+ B A- B
21.) Texas Tech B+ B B B
22.) Virginia B+ B B B+
23.) Pittsburgh B B B B-
24.) UTEP B B- B B
25.) Georgia Tech B+ B A- B+
26.) Texas A&M B+ B+ B+ B+
27.) UCLA B+ B B+ A+
28.) Cal B B- B+ C+
29.) Colorado B+ B- B+ A
30.) Fresno State B- B- B C
31.) New Mexico B B C+ B
32.) Southern Miss B B- B A-
33.) Notre Dame B B+ B C+
34.) Iowa State B B- B B-
35.) Oregon B B+ B B
36.) Michigan State B B- B B+
37.) NC State B+ B A- B
38.) Colorado State B- C+ C+ C+
39.) Missouri B- B- B C+
40.) Bowling Green B B B- B
41.) Utah B B- B B+
42.) Oklahoma State B- C+ B- C+
43.) Clemson B B- B B
44.) Wisconsin B B- B B+
45.) South Carolina B B- B+ B-
46.) Nebraska B+ B B+ B+
47.) Wyoming B- B- B- B
48.) Minnesota B+ B+ B B-
49.) Arkansas B- C+ C+ B
50.) Washington State B B- B B
51.) Maryland B B- B+ B+
52.) Toledo B B B- B+
53.) Oregon State B B- B B
54.) Rutgers B- C+ C+ B-
55.) Kansas State B B- B B
56.) West Virginia B- B- B- C+
57.) UAB B- B- C+ B
58.) BYU C C+ C- C
59.) Memphis B- B- C+ A
60.) Penn State B B- B+ B-
61.) Ole Miss B- B- B B-
62.) Northwestern B B- B+ B-
63.) Kansas B- C+ B B-
64.) Northern Illinois B B- B B-
65.) Syracuse B- C+ B B
66.) TCU B B B- B-
67.) Miami OH B- B- B- B
68.) Arizona B- B- B- B-
69.) Navy C- C- C- C+
70.) North Carolina B- B- C+ B-
71.) Wake Forest B B B B
72.) Stanford B- B- B- B
73.) Vanderbilt B- B- C+ B-
74.) Marshall C+ C B- B-
75.) Houston B- B- B- C+
76.) Mississippi State B- B- B- C+
77.) Air Force C- C- C- D+
78.) Illinois B- B- B- B
79.) Tulsa B- B- B- B
80.) Indiana C C C C+
81.) Nevada C+ C+ C+ B-
82.) Baylor C+ C C+ B+
83.) Louisiana Tech B- C B C+
84.) Hawaii C C C C
85.) Connecticut B- C+ B- C+
86.) Washington B B- B B
87.) Tulane B- C+ B- C+
88.) Kentucky C+ C+ C C
89.) San Diego State C+ C+ C+ C
90.) Duke C C C C
91.) North Texas B- C+ C+ A-
92.) Eastern Michigan C+ C+ C C+
93.) Middle Tennessee State B- C+ B- B-
94.) Troy C C- C+ B-
95.) UNLV C+ C+ C+ C+
96.) Central Michigan C C+ C- C
97.) SMU C C- C+ C
98.) Rice C- D C- C+
99.) South Florida C+ C+ C+ C+
100.) Cincinnati C C C- B
101.) Army C C C- C+
102.) Akron B- C+ C+ B+
103.) East Carolina C+ C C+ B+
104.) UL Lafayette C C C- C
105.) UL Monroe C+ C+ C+ B-
106.) Western Michigan B- B- C+ B-
107.) Temple C+ C C+ B-
108.) San Jose State D D D D
109.) Florida Atlantic C C- C C-
110.) Utah State C C- C+ C+
111.) Ohio C C- C C+
112.) Arkansas State B- C C+ B
113.) New Mexico State B- C+ B- C+
114.) Kent State C D+ C+ C+
115.) Central Florida C C C- B-
116.) Buffalo C+ C B- C+
117.) Ball State C C C- C+
118.) Idaho C C C C+
119.) Florida International B- C+ B- C
 
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