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Effect of Violent Video Games

I thought this should have its own thread. Our own Brad Bushman, Ohio St. prof in Communications and Psychology talks about the effect of violent games.

Ohio St. Professor on role of video games in mass shootings.
The problem is there are so many other means of being exposed to violence. There is violence just in driving, and driving in Columbus during rush hour does raise the BP quite a bit. But that's just one example.
 
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I haven't read the article yet. My opionion is that parents who buy games that are rated Mature, 18+, etc. for their kids who are not old enough to play these games are the real problem.
Absolutely. When a 10year old, who is still figuring out what is good/bad/right/wrong, is exposed to extremely violent things, they are skewed towards that end of the spectrum
 
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Oh I agree. The percentages who play violent video games who go out on these rampages in real life, has got to be minute
I am split on this one. Rampages, yes, it is obviously a very small number. And I am big on personal freedom to play or do whatever you want if it isn't hurting anyone. But the question is are we conditioning ourselves, and our kids, to think violence is just matter-of-fact, like it's no big deal. If so, does that perpetuate itself into something else? What I mean is, do video games where you get shot and then just use a "continue", or hit the reset button and start again, skew the view of real life consequences in impressionable kids? I would say there is plenty of evidence that it does. I am not at all an advocate of banning violent video games, movies, TV, anything...but I don't think it can really be disputed that there are at least some societal consequences of the glorification of violence. People did enjoy watching people fight to the death and get fed to the lions at one time.
 
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I am split on this one. Rampages, yes, it is obviously a very small number. And I am big on personal freedom to play or do whatever you want if it isn't hurting anyone. But the question is are we conditioning ourselves, and our kids, to think violence is just matter-of-fact, like it's no big deal. If so, does that perpetuate itself into something else? What I mean is, do video games where you get shot and then just use a "continue", or hit the reset button and start again, skew the view of real life consequences in impressionable kids? I would say there is plenty of evidence that it does. I am not at all an advocate of banning violent video games, movies, TV, anything...but I don't think it can really be disputed that there are at least some societal consequences of the glorification of violence. People did enjoy watching people fight to the death and get fed to the lions at one time.

Agree
 
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He's saying the problem is on the parents for going out and buying the Grand Theft Auto's, Call of Duty's, etc. for their 10 year old kid, when there are ratings that clearly show what age the game is recommended for.
OK, I don't think that is a problem. Personally, I think there is no actual link between violent video games and violent acts. I think the science atually supports that there is no link. I think it is a case of laying blame for a problem on people when it is not even established that such a problem exists.

When I was a kid, Marijuana turned people into rapists, and playing dungeons and dragons or listening to Led Zeppelin records backwards made you join satanic cults. I don't see a lot of difference between that mindset and the idea that violent video games turns kids violent. I'm much more inclined to believe that the kid is already violent, and the problem is that they have access to weapons.
 
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OK, I don't think that is a problem. Personally, I think there is no actual link between violent video games and violent acts. I think the science atually supports that there is no link. I think it is a case of laying blame for a problem on people when it is not even established that such a problem exists.

When I was a kid, Marijuana turned people into rapists, and playing dungeons and dragons or listening to Led Zeppelin records backwards made you join satanic cults. I don't see a lot of difference between that mindset and the idea that violent video games turns kids violent. I'm much more inclined to believe that the kid is already violent, and the problem is that they have access to weapons.
I agree.
 
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This calls for a South park informational murder porn clip.

P. S. Kudos to the local prof for going into detail about the complexity of the issue instead of the usual partisan extremes.
 
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