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NCAA09 PS3 BP Online Dynasty

thanks

I decided to go get it tonight instead of tommorow

I beat Iowa State 62-14 (or something like that)

the computer did a decent job of recruiting and Colorado still has 4 stars of prestige so ill probably stick with them

the 3 star QB I recruited in year one is looking good (88 THP and 88 THA as a SO)

HBs are very good- Darrell Scott is a beast and Ray Polk who is slapped a RS on in year 1 was rated 91 I think

got some rFR and SO with good speed at HB and WR

im going to have to mainly focus on defensive recruiting this year since the defensive depth is lacking

good start though, the first recruit I called (3* DE) committed on the spot
 
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Basebuck;1382884; said:
I'll be available after 9:00 CT tonight. Should be available after 8:00 tomorrow.

Im going to give it my best shot to try and play you tonight. 8pm on a friday is a little rough for me, im usually already out. Anyway you could do earlier let me know. if you still have my number just text me again if you are ready to play.
 
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IronBuckI;1382969; said:
There has been an imhungry1989 sighting in the Piney Dynasty. I repeat. There has been an imhungry1989 sighting in the Piney Dynasty.

Welcome back brother.

buckeyemania11;1383060; said:
thanks

I decided to go get it tonight instead of tommorow

Welcome back!!! You were able to take yourself off autopilot? That's cool.
 
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THEWOOD;1383121; said:
Im going to give it my best shot to try and play you tonight. 8pm on a friday is a little rough for me, im usually already out. Anyway you could do earlier let me know. if you still have my number just text me again if you are ready to play.

I'll try to get on earlier. If I can, it will be before 6:00 probably. I'm not sure what I did with your number, if you get on could you PM it to me again?
 
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FYI - I got another half day off from work today so I will get my stuff done in the Dynasty. I believe then all we have to do is wait on Basebuck & Wood (if not... get your shit done!). So looks like we should advance tonight.

BUT - I will be at the Cavs game tonight so that means tonight's advance won't happen til midnight or so.
 
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So I have been doing a lot of research on sliders and what not..........

What have I concluded???? Not a whole hell of a lot, there is fifty trillion ideas out there and they all have pros and cons. I believe bumping up to Heisman may help out a bit, but I think it will also introduce some more of those random plays that have us wanting to throw the controller at the TV!!!!

However, there seemed to be one consenus idea that most people were leaning to. Making some sort of cap on speed for offensive players. Say..........92 speed.

I sort of like this, however I think the dependence on speed by some users will shoot this idea down. Keep in mind, it doesn't mean you can't recruit 4.18 WR........you just can't play them at WR.

Just think, our dynasty would be LOADED with top notch CB's and DE's!

Just another thought.......
eh

I dont really like the idea of capping the speed of offensive players

there are ways to contain speed if you are playing human vs human games

the problem is, the computer is really bad at defending really fast players, which there is really nothing you can do about unless you adjust the sliders giving the computer a lopsided advantage

the idea of jacking sliders to give the computer godlike skills isnt too appealing though

as long as we are playing 3-4 other user controlled teams per year and all recruiting against eachother it keeps the fun in the dynasty (in my opinion)
 
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Whobebubba3;1383676; said:
either do I, but I like it a lot more then scoring 80 points every game and having a tailback with 15 carries, 500 yds and 8 TD's in 1 half of play.

yea thats true

but what happens when all the speed starts going to defense?

97-98-99 speed guys in peoples secondaries when the fastest guy allowed in your receiving core and backfield is 92 or so?

its one of those things where either way you go one side is going to have a advantage over the other
 
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buckeyemania11;1383670; said:
eh

I dont really like the idea of capping the speed of offensive players

there are ways to contain speed if you are playing human vs human games

the problem is, the computer is really bad at defending really fast players, which there is really nothing you can do about unless you adjust the sliders giving the computer a lopsided advantage

the idea of jacking sliders to give the computer godlike skills isnt too appealing though

as long as we are playing 3-4 other user controlled teams per year and all recruiting against eachother it keeps the fun in the dynasty (in my opinion)


I think you may change your mind after a few human games. WR speed above 95 is very difficult to scheme against if the user knows what he's doing. You can basically run two plays the entire game if you want. Then again I think you crushed me in our first season so what do I know. :biggrin:

On another note... THEWOOD and I played a pretty good game today. I ended up coming out on top but it was another good game.

Now for a rant... I have figured out the worst part of having multiple users as part of the same division in a conference. Even though I beat Okie St. I am going to have a very difficult time ever jumping him in the rankings. The reason? He plays both #8 Oklahoma and #1 Texas a week before I do. This is the third year in a row that it's been like this. I would suggest not allowing any more than 1 person per division.
 
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