Piney;1393004; said:
Iron... since you are home and bored, give these varsity sliders a try
40/40
5/5
5/5
40/95
95/95
5/95
5/95
5/5
50/50
5/95
5/5
10/10
20/20
50/50
70/70
Penalties
5, 95, 5, 95, 95, 95, 5, 95, 5, 95, 95
With the RB Ability so low, the blocking had to be high, but may be too high. Defensive Awareness seemed to be there, but they couldn't get off of their blocks fast enough to do anything about it.
1 Quarter of play versus season 3 Georgia team:21-7 Kentucky
Mike Hartline 4-4 72 yards 1 TD
Roderick Shelton 7 rushes 130 yards, 2 TDs 1st rush was a 69 yard TD that he nearly tripped over his own feet at the start of the play.
Four receivers with one catch each. The fullback catching the 15 yard TD reception.
1 pancake each for 3 linemen.
Defensively, I had trouble in man-to-man coverage against Georgia with our current sliders, and did again this time. Tackling is very clumsy. Hit stick will make your guy stumble. Awareness: First defensive play I had to manually move my #1 corner from between the ROLB and MLB to cover the WR he was supposed to be playing press coverage against. I also think that low awareness is why it looks like these guys are tripping over themselves, and it's not just the guys that are on their own. It's the guys that I'm controlling too...especially the guys that I'm controlling. Despite the high RB ability of the CPU and low tackling of my guys, I didn't get rag dolled once.
Overall. I think the increase in defensive awareness helps the 'D' read the play earlier, and not let you get to the outside. Not being able to break blocks negates that though. Increasing holding penalties from 5 to 15 or higher might help that. I don't think that we want to hold our own awareness this low though. It already pisses people off when their QBs throw something not even close to where they're aiming, I can't imagine compounding that by making their runningbacks run backwards the second they take a hand-off.