CentralMOBuck
Assistant Coach
I'm proud to say this is the first time in the last ten years I haven't bought NCAA and nor do I plan on it.
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jwinslow;2178779; said:The sad thing is the gameplay is actually pretty solid this year.
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fanaticbuckeye;2178789; said:Passing trajectories are definitely better; I've learned the hard way that passes I completed in '12 are picked off all the time now. Knowing the right touch is critical as bullet passes are picked or dropped if not thrown at the right times.
jthorp24;2178785; said:Not sure if I agree with this. Maybe you haven't played enough yet lol. Too many WTF moments... hopefully the slider set will make a big difference. I'm sick of pressing the catch button and my WR/DB does absolutely nothing.
360 UPDATE ...
Over 110+ teams done. Going to finish naming soon and spend a day doing minor tweaks.
Hoping for a late Tuesday release.
my comments said:- His cpu pass rush was too severe, tons of chip blocks by OTs vs DEs immediately, sometimes more than one. With my edits, pressure with 4 usually takes 3 seconds to arrive if there's a breakdown, often longer if it holds up.
- Coverage is better with this set. It improves coverage close to receiver, you can still throw over and beyond defenders.
- Running game is better. With the stock sliders Texas was getting worked upfront by D teams on AA.
game setting changes said:Difficulty = AA
Quarters = 7 min
Speed = normal
Threshold = 40
penalties said:Offsides: 55
False Start: 70
Holding: 51
Facemask: 55
Off/Def PI & Kick return interference: 100
Clipping: 53
Intentional Grounding: 100
Roughing the Passer: 53
Roughing the Kicker: 100
updated sliders. try these out guys..sliders said:User | CPU
10 | 50 - QB Accuracy
35 | 40 - Pass Block
40 | 60 - WR Catching
60 | 90 - RB Ability
30 | 45 - Run Block
60 | 80 - Pass Coverage
50 | 40 - Pass Rush
40 | 45 - Interceptions
25 | 45 - Rush Defense
20 | 15 - Tackling
50 | 50 - FG Power
40 | 40 - FG Accuracy
50 | 50 - Punt Power
40 | 40 - Punt Accuracy
45 | 45 - Kickoff Power
BuckeyeMac;2179014; said:I've played a few games now. Here is my thoughts:
User FG power needs to be higher. I played with a 84ovr, 87 kick power kicker and on a 46yrd FG, with full power, it landed 1yrd short of the back of the endzone. Maybe make this 55-60?
CPU RB ability is a little too high. One of the games, I had the CPU average almost 2 broken tackles a carry. Bump this down to 75 or 80