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They had the same unaffected jersey problem last year or the year before. So many ridiculous bugs.

The sad thing is the gameplay is actually pretty solid this year.

We need a non monopoly so badly.
 
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jwinslow;2178779; said:
The sad thing is the gameplay is actually pretty solid this year.
.

Not sure if I agree with this. Maybe you haven't played enough yet lol. Too many WTF moments... hopefully the slider set will make a big difference. I'm sick of pressing the catch button and my WR/DB does absolutely nothing.
 
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I'm with jwins on this, the gameplay is better than previous versions. It can still be exploited online (DRob and stacking the box bringing pressure and sub-par defenders locking down WR as an example), but for our leagues it looks promising. The wtf moment that is the hardest to handle is when your cpu defender runs right with the offensive player for three yards (past the 1st down marker) and then makes the tackle.

Passing trajectories are definitely better; I've learned the hard way that passes I completed in '12 are picked off all the time now. Knowing the right touch is critical as bullet passes are picked or dropped if not thrown at the right times.
 
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The gameplay is definitely better, that's for sure. I haven't run into super linbackers, which is great. I was playing against Nebraska and had a hell of a time trying to contain Taylor Martinez. He'd pull the ball down and run for a ton of yards against me which is something he wouldn't do last year. And man, Ohio State's playbook has some fun plays this year.
 
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fanaticbuckeye;2178789; said:
Passing trajectories are definitely better; I've learned the hard way that passes I completed in '12 are picked off all the time now. Knowing the right touch is critical as bullet passes are picked or dropped if not thrown at the right times.

I've noticed that as well. Some of it ticks me off though. If I have a step or two on a defender and I try to throw a lob pass (while pressing up on the left stick) it should very rarely be picked. If anything it should be an overthrow. Not an under throw. I still think the precision passing needs lots of work, granted it is better. It's also comical how the CPU never drops an INT... and the human drops easy picks... even if you user it.
 
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Simulated 2 seasons in a dynasty and here are the results...

2012
CUSA- UCF vs Houston UCF wins
ACC- Georgia Tech vs Clemson Clemson wins
SEC-South Carolina at Arkansas South Carolina wins
Pac 12- USC at Oregon Oregon wins
MAC-Toledo vs Buffalo Toldeo wins
B1G- Michigan vs Ohio State Ohio State wins

Ken Malcome (who is a true freshman) for Georgia wins the heisman with 2095 rush yds, 18TD.

National Champion game- Clemson vs Oregon...Oregon wins
Fiesta Bowl-Texas vs Rutgers... Texas wins
Orange Bowl- Georgia vs Kansas State... Georgia wins
Rose Bowl- Ohio State vs USC... USC wins
Sugar Bowl- South Carolina vs Georgia Tech... Georgia Tech wins

Other things of note-
Alabama goes 9-4
LSU goes 9-4
Toledo goes 13-1

2013
CUSA-ECU beats SMU
ACC-Gtech beats Wake forest
SEC- Georgia beats Arkansas
PAC12-Washington beats USC
MAC-Ohio beats Toledo
B1G-Mich beats PSU

Braxton Miller wins the Heisman

National Championship game- Oregon beats Georgia
Fiesta Bowl- Oklahoma beats Temple
Orange Bowl- Georgia Tech beats Texas
Sugar Bowl- LSU beats Navy
Rose Bowl- Michigan beats Washington


Other things of note-
Oregon wins its 2nd straight NC and finishes 11-2
Temple gets into the Fiesta Bowl after a 7-5 season
 
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jthorp24;2178785; said:
Not sure if I agree with this. Maybe you haven't played enough yet lol. Too many WTF moments... hopefully the slider set will make a big difference. I'm sick of pressing the catch button and my WR/DB does absolutely nothing.

I'm hoping that gets patched. I saw a lot of posts online saying that it was much more responsive if you didn't install the tuner pack.

It comes down to animations instead of actual physics and interactions. I really like that they cut down on user catching on fly routes, where you can't swing out wide and then leap across the defender or muscle him out of the way. But EA has always gimped the catch button on NCAA in this next gen series, so maybe I'm just numb to user control failing to actually trigger a catch attempt.

I actually haven't played a ton yet, spent a lot of time getting my roster changes ready to make to the OS rosters when they come out.
 
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I just posted this in 360 OD thread but for everyone to see:

360 UPDATE ...

Over 110+ teams done. Going to finish naming soon and spend a day doing minor tweaks.

Hoping for a late Tuesday release.

These will be the most in depth edited and most accurate rosters for NCAA 13. I believe PS3 rosters are not far behind the 360 set for you Sony guys
 
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Having some trouble in the redzone online with OSU's playbook
Decided to take Penn System's and modify it. Running an offense
Very similar to our 2006 squad. Shotgun but with more passing
Options under center and a few singleback looks as well with
Incorporated roll-outs. 5 in a row since I made the switch.


Side note. Not happy with linebackers in zone coverage underneath
Too many times I'm in 2 zone and a TE on a little fire pass or half
Assed shallow dig makes a catch in front of the LB and either
Nets big YAC or never makes a play on the ball.

I'm also developing a Defensive playbook strictly for facing
Oreg?n online. Worked a treat last year.
 
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My tweaked AA sliders, used schneider's as a starting point
my comments said:
- His cpu pass rush was too severe, tons of chip blocks by OTs vs DEs immediately, sometimes more than one. With my edits, pressure with 4 usually takes 3 seconds to arrive if there's a breakdown, often longer if it holds up.

- Coverage is better with this set. It improves coverage close to receiver, you can still throw over and beyond defenders.

- Running game is better. With the stock sliders Texas was getting worked upfront by D teams on AA.
game setting changes said:
Difficulty = AA
Quarters = 7 min
Speed = normal
Threshold = 40
penalties said:
Offsides: 55
False Start: 70
Holding: 51
Facemask: 55
Off/Def PI & Kick return interference: 100
Clipping: 53
Intentional Grounding: 100
Roughing the Passer: 53
Roughing the Kicker: 100
sliders said:
User | CPU

10 | 50 - QB Accuracy
35 | 40 - Pass Block
40 | 60 - WR Catching
60 | 90 - RB Ability
30 | 45 - Run Block
60 | 80 - Pass Coverage
50 | 40 - Pass Rush
40 | 45 - Interceptions
25 | 45 - Rush Defense
20 | 15 - Tackling
50 | 50 - FG Power
40 | 40 - FG Accuracy
50 | 50 - Punt Power
40 | 40 - Punt Accuracy
45 | 45 - Kickoff Power
updated sliders. try these out guys..
 
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I've played a few games now. Here is my thoughts:

User FG power needs to be higher. I played with a 84ovr, 87 kick power kicker and on a 46yrd FG, with full power, it landed 1yrd short of the back of the endzone. Maybe make this 55-60?

CPU RB ability is a little too high. One of the games, I had the CPU average almost 2 broken tackles a carry. Bump this down to 75 or 80
 
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BuckeyeMac;2179014; said:
I've played a few games now. Here is my thoughts:

User FG power needs to be higher. I played with a 84ovr, 87 kick power kicker and on a 46yrd FG, with full power, it landed 1yrd short of the back of the endzone. Maybe make this 55-60?

CPU RB ability is a little too high. One of the games, I had the CPU average almost 2 broken tackles a carry. Bump this down to 75 or 80

EDIT: Ignore my FG power statement.

I have CPU RB ability at 80. If the CPU decides to run a lot, there is literally no stopping them (although I think I have their run blocking a tad higher). I would also bump tackling some. There are way too many times where the CPU breaks 3 tackles and sometimes more. I didn't realize these things until I played Nebraska and they ran more than passed.

I also have CPU passing accuracy slightly lower. I had it near that high and freaking Matt McGloin just went off on me. There was no stopping him until Simon hit him and injured him. If it was Matt Barkley, ok, but Matt freaking McGloin. He is lucky to hit the side of a barn.

So far I am having trouble really tuning in my sliders. One game a QB for the computer can't miss a single pass, and the next he is throwing 6 interceptions. I think I am getting close to the run game being right, but the passing I simply can't get to be realistic. There are times defenders in a zone will literally stand there like statues and watch a guy catch a pass right next to them. Then there are others where a guy in the zone changes direction as soon as I throw it, makes up 5 or 10 yards on the WR, and then makes the pick. I also had 2 D lineman make picks in consecutive defensive plays. I don't know what defense the computer was running, but the D line would just stand there and not rush (they didn't drop back either). As soon as I threw it they jumped up and picked me off. I actually haven't seen it since, but I was pretty ticked at the time. They were 5 yards or less from my QB, and just turned into superman for second.

On a completely side note, I also ran into a nice little bug. I had a game where every time I tried to play a specific game in my dynasty the system locked up. I had to sim through that game.
 
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