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NCAA Football 10 (PS3) BP Super Conference

I say we just leave the sliders at default

I think its retarded to tweak them so much that it actually gives the computer an advantage (robo QB, outrageous amounts of broken tackles, super human pass rush, etc....)
 
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Advanced to week 2

Game AI said:
QB Accuracy: 30
Pass Blocking: 10
WR Catching: 40
RB Ability: 40
Run Blocking:5

Human Defense:
Pass Coverage: 30
Pass Rush: 45
Interceptions: 30
Rush Defense: 30
Tackling: 40

Human Special Teams:
FG Power: 40
FG Accuracy: 35
Punt Power: 50
Punt Accuracy: 40
Kickoff Power: 60

CPU Offense:
QB Accuracy: 30
Pass Blocking: 10
WR Catching: 40
RB Ability: 40
Run Blocking:5

CPU Defense:
Pass Coverage: 30
Pass Rush: 45
Interceptions: 30
Rush Defense: 30
Tackling: 40

CPU Special Teams:
FG Power: 45
FG Accuracy: 35
Punt Power: 50
Punt Accuracy: 40
Kickoff Power: 60
We'll see how these work, they seemed to be decent for me in the few games I played this week. Tweaked defense only, matched pass coverage and interceptions with QB accuracy and toned back pass rush.
 
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fanaticbuckeye;1678733; said:
Advanced to week 2

We'll see how these work, they seemed to be decent for me in the few games I played this week. Tweaked defense only, matched pass coverage and interceptions with QB accuracy and toned back pass rush.


complaints

computer dline acts as a brick wall against the run a majority of the time, I was constantly getting tackled in the backfield or stuffed for no gain, I was able to break 1 long run which kind of inflates my rushing stats. There was sequences where the computer pass rush was unstoppable, I just stopped running play actions because id get hit on almost every one right when the QB turned around after making the fake

dropped passes- I had 5 or 6 dropped passes by WRs when my guy was wide open

Robo QB was on and off, there were times where I could force incompletions or interceptions but a good amount of time where A&Ms QB would just complete everything he threw up (including passes thrown into crowds of my defenders) they hit multiple 3rd and 15+ prayers which were just ridiculous pass completions
 
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buckeyemania11;1679093; said:
complaints

computer dline acts as a brick wall against the run a majority of the time, I was constantly getting tackled in the backfield or stuffed for no gain, I was able to break 1 long run which kind of inflates my rushing stats.
My rushing attack was pretty good, so I am curious what everyone else sees.

buckeyemania11;1679093; said:
There was sequences where the computer pass rush was unstoppable, I just stopped running play actions because id get hit on almost every one right when the QB turned around after making the fake
Playactions do suck now, I am with you there. Not sure which setting moves that, would assume pass rush. The pass rush up the middle seemed much improved, too improved. I found myself moving pretty quickly out of the pocket.

buckeyemania11;1679093; said:
dropped passes- I had 5 or 6 dropped passes by WRs when my guy was wide open
I didn't notice dropped passes, but QB threw a few errant passes.

buckeyemania11;1679093; said:
Robo QB was on and off, there were times where I could force incompletions or interceptions but a good amount of time where A&Ms QB would just complete everything he threw up (including passes thrown into crowds of my defenders) they hit multiple 3rd and 15+ prayers which were just ridiculous pass completions
My big complaint was Tenn playcalling was atrocious. Third and seven + they were running draws or flat out run plays. They weren't attempting pass plays on obvious passing downs?

Thanks for the feedback, will continue to tweak little by little.
 
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uh yeah about those sliders....played my game against wiscy and won a thriller 16-7, I kicked a last second FG just to rub it in...

I had no passing attack, none, nada, ziltch. Every time I dropped back I was either drilled immediately or the WRs dropped the ball. Are the drops way up??
 
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THEWOOD;1679865; said:
uh yeah about those sliders....played my game against wiscy and won a thriller 16-7, I kicked a last second FG just to rub it in...

I had no passing attack, none, nada, ziltch. Every time I dropped back I was either drilled immediately or the WRs dropped the ball. Are the drops way up??
I will up the pass blocking by 10. The drops is weird, it is at 40 which is only 10 less than the default, not sure why that particular one is so touchy, I will up that back to 50 (default).
 
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fanaticbuckeye;1679937; said:
I will up the pass blocking by 10. The drops is weird, it is at 40 which is only 10 less than the default, not sure why that particular one is so touchy, I will up that back to 50 (default).

10 makes a huge difference with the catching slider. 45 is great for more disparity between sure handed guys and 50 is, well, default.

I've been tweaking sliders for months, and while many other sliders have been changing I've left my WR Catch at 45 for almost the entire time.
 
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I've never had a problem with the default catch rating. My receiver will drop it if he gets drilled and usually hang on if he doesn't. Sliders are fine, but I don't want a receiving corps of Braylon Edwards running around out there.
 
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