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360 NCAA11 Online Dynasty ///

Bucknut24;1736778; said:
yea, I mean i've been bringing blitzes from everywhere, and it always seems their HB (if blocking) will ALWAYS pick it up, I have yet to see where my CB or LB or even a DE just destroys the HB to get to the QB, but yet when they blitz, they get to me about 95% of time if I don't get it away quick enough

It maybe because I'm using NC St, I dunno, I have really yet to play much as Ohio St or any other good team

I agree. I've been using the same sliders in my offline w/ OSU, and the my O-Line pass blocking is pretty bad (run is pretty accurate).

My gripe is the D tackling... I will have DTs get through the line, and have the RB bounce off, even if I bring the gang tackle, they'll drag it out to +3-5 yds every time.
 
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redbenn;1736782; said:
My gripe is the D tackling... I will have DTs get through the line, and have the RB bounce off, even if I bring the gang tackle, they'll drag it out to +3-5 yds every time.

I have had my DTs get through the line with a clear shot at the HB only to get blown up and made to look like a little sissy.
 
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redbenn;1736782; said:
I agree. I've been using the same sliders in my offline w/ OSU, and the my O-Line pass blocking is pretty bad (run is pretty accurate).

My gripe is the D tackling... I will have DTs get through the line, and have the RB bounce off, even if I bring the gang tackle, they'll drag it out to +3-5 yds every time.

Okay...maybe we should have jw bump up the USER pass rush and maybe tackling?

And maybe the WR catch as well. I have seen some drops (about 3-4 a game in which most of them are mostly wide open) but they're catch in traffic rating means a lot more when being chased by a LB or CB
 
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BuckeyeMac;1736792; said:
Okay...maybe we should have jw bump up the USER pass rush and maybe tackling?

And maybe the WR catch as well. I have seen some drops (about 3-4 a game in which most of them are mostly wide open) but they're catch in traffic rating means a lot more when being chased by a LB or CB

I've had some wide open drops, others after a catch and a guy is near him (not as concerned with those)
 
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Alright I just got done with that crappy game. It seemed like the ball was on the turf 1/4 of the time and people were getting injured left and right. The ability of the RB's to break through my d-line tackles is absurd. I don't mind it though. Once they get within the 30 their drives always seem to stall. That might change next week when I play Georgia.
 
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Week 3.

SMU-HOU clash this afternoon, then he heads out for a week. Thanks for the help getting it in guys :cheers:

No other user games this week.

SMU is really sticking it to me at LB recruiting. The rest of my 3-star recruiting is looking pretty good, but I think he's sending them game film of my backers :(
 
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I vote as a general rule: If a Human v Human game is going to happen when someone is away from their Xbox, we wait up to 1-2 extra days for them (possibly more if the game has BCS implications for any user). If it's going to be longer than that the game should be played CPU v human. I am not a fan of letting someone else play the game.

It can happen on a case by case basis decided by Jwins.
 
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Yeah we'll definitely wait when it's a scheduling thing. This question was more centered around long vacations, like if we don't get the week 4 UK-USF game in before CMO leaves on sunday (no we're not racing to get that in).

It sounds like 'subbing' is definitely a no.

Here's another controversial suggestion: what about bumping up the CPU sliders 5 pts for just that user game? It would help a tiny bit but could produce unpredictable results.
 
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Houston punches it in on a long, 80 yd drive, needing one 4th down conversion in the redzone to score.

And forces an early interception on the ensuing drive, which led to a 14-0 lead via the ground attack.
 
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