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Week 13 Games Discussion

Why go for 2? If you kick it you have a FG to win the game even if they score a TD which they have to to take the lead back.
Agree with this. Usually no difference between 4 and 5 in football, so I say go for 2 to get it to 6.

But, like you said in a game like this you have to account for OU (likely) scoring a TD again. Take the XP, so you force them to go for 2 when they score. And you have a GW FG chance in your back pocket.
 
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I agree, but "the card" says go for two to make it a six point game. Not sure who created "the card", but I have questions.
Only benefit 6 would have is a blocked or missed XP. Thats not enough reward for the risk. I guess they are protecting from a 2pt conversion by the other team? Dumb as hell
 
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