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Tonyank;1762947; said:But if they made it, then they cover the Vbet
Jake;1772258; said:The UC bearkittens make the list by going for two down by 17 at NC State. By failing, they're still down by 3 scores. An XP keeps it within 2 scores.
They're going to lose either way, but it's still a stupid two point conversion.
Tlangs;1772438; said:i say extend the game...it puts pressure on the opposing team. You kick the extra point you are down two scores. Your opponent knows you are down 2 scores. You miss the 2, your opponent knows its over.
You can never discount the "pucker factor" on a mediocre team with a lead in the 4th. You never go for 2 until you absolutely have to.
Tlangs;1772438; said:i say extend the game...it puts pressure on the opposing team. You kick the extra point you are down two scores. Your opponent knows you are down 2 scores. You miss the 2, your opponent knows its over.
You can never discount the "pucker factor" on a mediocre team with a lead in the 4th. You never go for 2 until you absolutely have to.
I agree with BigJim in this case. It's a long shot either way, but I'd rather know I need three more scores than kick the xp, then miss a 2pt after the next score with even less time. Also, if you miss and are still down 17 you can kick a fg if a drive stalls. If you're at 16 you probably go for it and maybe leave points on the field.Tlangs;1772438; said:i say extend the game...it puts pressure on the opposing team. You kick the extra point you are down two scores. Your opponent knows you are down 2 scores. You miss the 2, your opponent knows its over.
You can never discount the "pucker factor" on a mediocre team with a lead in the 4th. You never go for 2 until you absolutely have to.
BigJim;1772475; said:The pucker factor only changes the blue part (2P conversion). So the question becomes would you rather be ...