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NCAA2010 PS3 BP Online Dynasty

I understand he runs the option but whenever he needed a big play it always seems like the QB would take the snap and take off to the left. Just seemed like cheese. Maybe it wasnt I have no idea.

I cannot believe my guy dropped back to back passes in the endzone and the second you picked off.
 
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Biggest cheese? I was calling QB run plays for Christ's sake. It's the Flexbone. Most of my playbook is the triple option.

Basebuck;1505738; said:
How does everyone feel about the 'Kill Clock' functionality? Should there be some kind of ruling when it can be used?

I don't know about you, but when Wood was running out the clock at the end, I was hoping he'd turn on the Kill Clock function so we could just get it over with.
 
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Smooth Olaf;1505916; said:
Biggest cheese? I was calling QB run plays for Christ's sake. It's the Flexbone. Most of my playbook is the triple option.



I don't know about you, but when Wood was running out the clock at the end, I was hoping he'd turn on the Kill Clock function so we could just get it over with?


I am guessing we posted at the same time. I am not familiar with the playbook.

I was unsure if I could turn kill the clock on, I would of been willing.
 
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Army's playbook is as follows:

Flexbone
Goal line (Flexbone variation)
Special Teams

That's it. I rolled left twice on pass plays just to avoid the blitz. If not wanting to get sacked is cheesing then I guess I was cheesing on those plays.
 
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