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NCAA2010 PS3 BP Online Dynasty

Smooth Olaf;1517919; said:
There's a glitch in this game that is really almost making it unplayable for me. It's the case of the disappearing running back. It works like this. Your starting running back will disappear in the fourth quarter. As in, he's no longer in the game. He's not hurt. He's still #1 on the depth chart. But wouldn't you know it, he's gone. Poof.

It's not like I want my best player in the fourth quarter of a close game or anything.
There is a progressive fatigue in this year's game. Meaning that players get more tired as the game goes on. Sitting on the sidelines for an offensive 3 and out will no longer give a tired defense 100% energy. They'll still be tired when they come back onto the field.

If you have the default auto subs, and your guy subs out at 60% late in the game, then he never gets back to 80% by the end of the game. The best sub package that I've been able to find is to have my runningbacks and defensive line set to sub out at 89 and back in at 90. That leaves my starter in for the first several plays, and puts my second stringer in about every 3-5 plays after that, depending on the stamina of my starter, and how tough of a run he just had. Also depending on the stamina of the player, you can't have the sub out any higher than 89. I always had my sub out/in set at 99/100 in NCAA '09. I tried that when this game first came out and I would lose my top three runningbacks and most of my defensive line by the end of the third quarter, because after a certain number of plays, they'll never reach 100% energy for the rest of the game.

I typically have my positions set to whatever my depth chart will allow. Runningbacks, receivers, FB/TE, DT, DE, and LB are all set to 89/90. QB is set to 70/80, but the game has never taken out my QB because of fatigue, I've always had to sub him out. OL, CB, and Safeties are all set to 80/90.

I haven't lost a single player late in the game since I set my auto subs to these settings, and I get a fairly realistic rotation of players.

I imagine that having everyone set to 84/85, 85/90, 75/80, etc. works too...just don't have your out and in more than 10 points apart. Otherwise, I don't know if you'll lose the guy for long stretches or not.
 
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Smooth Olaf;1517952; said:
Piney advanced last night. You got him.

Yep, advanced last night... we are now in Week 10

BuckeyeNation27;1518003; said:
:groove: :groove: i still hate you :groove: :groove:

Well, Cincy did smack you around a bit :biggrin: Also, you might lose a recruit by the time you are back as just in the past 2-3 weeks I found a nice recruit and went from not being in his top 10 to his top 5 and now his top 3 and a visit this week and hopefully a commit (all while Syracuse is #1 on his board) :rofl:
 
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Smooth Olaf;1517919; said:
There's a glitch in this game that is really almost making it unplayable for me. It's the case of the disappearing running back. It works like this. Your starting running back will disappear in the fourth quarter. As in, he's no longer in the game. He's not hurt. He's still #1 on the depth chart. But wouldn't you know it, he's gone. Poof.

It's not like I want my best player in the fourth quarter of a close game or anything.

I have none of those issues... then again I have left the subs at default.


Basebuck;1517929; said:
There are several things in this game that are really starting to get tiring. I'm not sure I like this game nearly as well as last years. For one, I'm pretty torn on the keys. It completely makes it impossible to be one dimensional which is good and bad.

THEWOOD;1517965; said:
I fucking hate the keys.

This game is so fucking gimmicky, its absurd.

I played Madden10 this afternoon and that game is so much better.

It will be very interesting on how well the Madden 10 Online Dynasty goes. I wish I have been able to play more than 2 games on Madden so far to really determine which I like better. But if Madden blows away NCAA10, It will be very interesting to see what happens with our NCAA dynasties. (ie if any people drop out)
 
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Yep, advanced last night... we are now in Week 10



Well, Cincy did smack you around a bit :biggrin: Also, you might lose a recruit by the time you are back as just in the past 2-3 weeks I found a nice recruit and went from not being in his top 10 to his top 5 and now his top 3 and a visit this week and hopefully a commit (all while Syracuse is #1 on his board) :rofl:
as the commish of the league, I find it reprehensible that you would do this to someone who can't do anything about it.

also, I'm away from my PS3.
 
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BuckeyeNation27;1518013; said:
as the commish of the league, I find it reprehensible that you would do this to someone who can't do anything about it.

also, I'm away from my PS3.

All's fair in love and recruiting :biggrin:

Also I did start going after him before you left. :sneaky:
 
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I don't want to be that guy that bashes Madden every chance I get, but I think NCAA is better and by a long shot. IBI addressed the sub situation and I am not having that issue. The keys are overdone, agreed 100% on that, I just wish that the penalty was larger for guessing wrong, say you guess run right and its a run left, it should be 5 yards guaranteed. But over the past few games I've gotten a handle on the running game and the passing in NCAA is very improved.

I think my biggest complaint about Madden is the speed of the game overall, not the individual players. I played a game on Madden and then jumped on to play this league game last night and it is night and day (based on the settings that will be used for the online league), with NCAA being a faster game.
 
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Smooth Olaf;1518060; said:
If it's the auto-sub feature that's making my RB disappear, the feature is broken. My guy is out the entire fourth quarter. He'll run the ball to close out the third and is never seen from again.

Those Army guys... getting so tired they tap out of the game. I think it has to be a coaching problem :biggrin:
 
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I don't know off hand. It's probably the default setting. His backups aren't exactly that good. But it's not like I'm running Barbato into the ground. He usually ends up with his total carries somewhere in the teens. Of course, that's because he only gets three quarters of work. :smash:

BuckeyeNation27;1518003; said:
:groove: :groove: i still hate you :groove: :groove:


I simmed to the offseason offline last night to see how my QB recruit ended up. I looked at the guard, too. You know what? I'm redshirting him. It turns out I'm pretty deep at guard.
 
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I don't know off hand. It's probably the default setting. His backups aren't exactly that good. But it's not like I'm running Barbato into the ground. He usually ends up with his total carries somewhere in the teens. Of course, that's because he only gets three quarters of work. :smash:




I simmed to the offseason offline last night to see how my QB recruit ended up. I looked at the guard, too. You know what? I'm redshirting him. It turns out I'm pretty deep at guard.
:pissed:
 
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Smooth Olaf;1518079; said:
I looked it up on TB and, assuming it hasn't gone up due to progression, it's an 84.
Its not as bad as I thought, but even at 84 I havent noticed additional substitutions. I think my backup gets 5-6 carries maximum, if I dont do mass substitutions.
 
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