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NCAA Football 2006 video clips

Seems lazy to me. Anybody who gets ESPN or has ever visited a sports site could get a pretty good idea that Smith should be featured. Oh well.

Oh, and why the heck are QBs like Henne and Leinart suddenly capable of rolling out effectively on an option play?They are supposed to be pocket passers. I don't mind them scrambling, but Leinart is not capable of running an effective option.

They still have a truckload of drops on easy catches by star WRs... and the most annoying flaw in the DBs still exists... if a safety is in position waiting for a jump ball, he merely serves as a tackler after the catch is made. When are they going to change it so he blows up teh play?

I do appreciate that Huston can kick well.

The gameplay seems improved. However the drops do not need to happen as often as they do. I've never seen a drive where Santonio and Teddy dropped two catches in a row that hit them in the hands.
 
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Don't get me wrong, I'm pumped for this game. I'm thrilled about the recruiting changes, and have reserved excitement over the heisman thing.

Its just that dropped balls and having safeties be in position and not making a play on the ball gets old and is a vital thing that needs to be fixed.

They seem to have brought a lot of the fumbles over from madden, where often when a big LB flattened someone, the ball would pop loose.
 
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I know, there are certain things that are in the engine that are inherently wrong. For example, finally this is the year that the FB goes up in the hole and engages the backer instead of just going through the hole and passing by the defenders.

I can't really say anything about the dropped passes, last year there were way too many, but it looks to be improved. But there is no exact number that you can program for. Maybe the player is having a bad game, then again maybe he catches everything in sight that day.

The OSU-UM vids are already posted on the first page of the thread.
 
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I think the game looks much better. People don't realize the QB has a huge effect on the dropped passes. Harder throwing QBs will have a little more dropped passes than the lighter, touch QBs. Test it out yourself in 2005. Run the same routes using two very different QBs with the same receivers (Smith and Zwick are a lot different in '05). I can't complain with what I'm seeing. There are still dropped balls but it was in Ann Arbor with the crowd going nuts and the team only passing--the rushing yards say it all.
 
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Now that I've calmed down a little, I can get over the dropsies. Tho they are really annoying on wide open routes. That doesn't happen nearly as often as this game thinks. I don't mind the tough catches or the full sprint ones... but the ones over the middle should be caught by someone like holmes.

I wonder if there is a limit to how many gamebreakers you can have. I can't imagine what its like if an already talented team has like four-five playmakers on one side of the ball. It could get ugly quick.
 
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Teams will have a maximum of 3 impact players, and at least 1 must be on offense and 1 on defense--unless it is one of their packages.

For instance if there was a package to use Youboty as a slot WR, and he was an impact player that is the only way OSU could have 3 impact players playing at the same time (Youboty, Holmes, Ginn).
 
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In the Iowa game the "grab the DB and pull him off coverage" crap continues. Pathetic. Any chance one of these gaming sites will play with good people that don't pull people off of coverage?

Oh, and when the user passed against Miami with Iowa, the CPU db didn't make a play on the ball.

I'm still not convinced they did anything but remove some of the jumping in the coverage units.

The game is improved, but they do not seem to have improved the AI from these videos. We'll see.
 
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